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61. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
SOMBRA del MUERTE wrote: Giving scouts and assaults the ability to roll in and out of cover would be awesome too. I thought that is what the OP meant when I saw the topic. 'guess it could work for falling or cover though... I guess that would...
- by Eric Del Carlo - at 2014.02.10 04:28:00
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62. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
Too many times I have died because I fall off a ledge after taking damage from gunfire, yet the height wasn't high enough for the inertia dampener indicator to appear. Giving the scouts the ability to roll after falling or jumping off a semi-high ...
- by Eric Del Carlo - at 2014.02.10 04:16:00
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63. NK......are AWESOME! - in General Discussions [original thread]
Aside from issues with knives, what really grinds my gears is that Ishukone Knives (Proto) lack the black and red tone like the other proto weapons. AND LACK OF RACIAL KNIVES! I want my Minmatar Knives
- by Eric Del Carlo - at 2014.02.10 02:59:00
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64. NK......are AWESOME! - in General Discussions [original thread]
Bormir1r wrote: Eric Del Carlo wrote: Glad you're having fun , but knives have been acting weird lately with hit detection issues, plus the sprinting bug has yet to be resolved for this weapon... Will CCP fix the sprinting bug by 1.8? ...
- by Eric Del Carlo - at 2014.02.10 02:54:00
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65. NK......are AWESOME! - in General Discussions [original thread]
Glad you're having fun , but knives have been acting weirdly lately with hit detection issues, plus the sprinting bug has yet to be resolved for this weapon...
- by Eric Del Carlo - at 2014.02.10 02:30:00
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66. nova knife hit detection screwed over yet again - in Technical Support/Bugs [original thread]
Like the title, hit detection issues for knives have started to resurface again. Over half the time no damage registers whenever I slash an enemy. *sigh why is that whenever a new update is coming out soon hit detection starts to getting wonky, es...
- by Eric Del Carlo - at 2014.02.08 01:19:00
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67. Shotgun fix idea - in General Discussions [original thread]
+1 So much this, honestly, this issue desperately needs to be acknowledged by CCP. Aside from the obvious bugs this gun is littered with (sprint bug and hit detection issues), having a weapon that takes +2 shots to kill most med frame suits (even ...
- by Eric Del Carlo - at 2014.02.05 00:10:00
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68. I just noticed... - in General Discussions [original thread]
What I really don't understand is how people can argue that the shotgun is "fine". Killing anything above STD level takes 3 shots or more. The fact that each level into shotgun operation DECREASES the spread is just dumb, it's not meant to be a pr...
- by Eric Del Carlo - at 2014.01.26 22:39:00
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69. mr mustard sightings - in General Discussions [original thread]
I squad up with musturd nearly all the time. To the community, he's a legend, but once you get to know him personally, he's just a dude who enjoys playing the game It was also because of him I got into 0uter.Heaven in the first place
- by Eric Del Carlo - at 2014.01.26 22:31:00
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70. Shotguns... - in General Discussions [original thread]
LEHON Xeon wrote: Still works great on noobs. Was in my Black Eagle suit today and hacked the objective and went up the ramp to the roof and stood on the second level flush against the wall about 2 feet from the door. Waited for the guys in the...
- by Eric Del Carlo - at 2014.01.25 03:56:00
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71. Shotguns... - in General Discussions [original thread]
Honestly...this weapon is utter crap in it's intended role as a cqc weapon. Anyone can backpedal to avoid damage because the damage falloff is ridiculous. Almost only 50% of my shots actually register and do damage to the enemy. A freaking rifle c...
- by Eric Del Carlo - at 2014.01.25 03:48:00
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72. What Will Your Favorite Suit Be In 1.8? - in General Discussions [original thread]
Gallente scout, mainly for the stealth and assassination capabilities, and my passion of being a scout and blasting people in the face with the shotgun (which I hope is getting fixed/buffed by 1.8)
- by Eric Del Carlo - at 2014.01.20 07:53:00
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73. Correct me if I'm wrong devs - in General Discussions [original thread]
I can has toxin smg bpo? :3 please oz?
- by Eric Del Carlo - at 2014.01.20 00:36:00
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74. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Loving the new stats for the dropsuits and new weapons, but are we getting any changes in stats for the current weapons we have? Such as the shotgun which is pretty under-performing in CQC against other weapons, most notably against the rail and c...
- by Eric Del Carlo - at 2014.01.17 09:16:00
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75. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Are there going to be stats on the sprinting speed for these suits soon? All I see right now are just the walking speeds since CCP Remnant stated that 500 is equivalent to 5m/s. P.S wondering if scouts got any kind of speed buff
- by Eric Del Carlo - at 2014.01.17 08:47:00
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76. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Remnant wrote: Eric Del Carlo wrote: Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see th...
- by Eric Del Carlo - at 2014.01.17 08:41:00
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77. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s?
- by Eric Del Carlo - at 2014.01.17 08:30:00
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78. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I'm definitely glad that scouts are getting significant improvements after all this time , and I really do hope that this next update will end the scout's dilemma once and for all
- by Eric Del Carlo - at 2014.01.17 08:26:00
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79. It's time the shotgun got hotfixed like the hmg. - in General Discussions [original thread]
KING CHECKMATE wrote: ALL this, AND you forgot a RoF increase to Breach Shotgun. I understand is more powerful than other variants, but they already get a gimped ''clip'' (2 shots) so no need for the Low a** RoF. Overall +1 Very true, the...
- by Eric Del Carlo - at 2014.01.16 01:23:00
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80. It's time the shotgun got hotfixed like the hmg. - in General Discussions [original thread]
kiarbanor wrote: Eric Del Carlo wrote: As the title states above, it's time the shotgun got hotfixed for the following reasons: It's outclassed by weapons like the rail rifle and combat rifle
Damage fall off range is too extreme
B...
- by Eric Del Carlo - at 2014.01.16 00:39:00
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