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41. I think im in love - in General Discussions [original thread]
Dexter307 wrote: Eric Del Carlo wrote: As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is by adding another shell ...
- by Eric Del Carlo - at 2014.03.21 05:37:00
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42. I think im in love - in General Discussions [original thread]
As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is by adding another shell per clip, and maybe a SMALL buff in RoF. It's...
- by Eric Del Carlo - at 2014.03.21 05:27:00
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43. Scout Registry / Killboard - in General Discussions [original thread]
XD lol I personally can't give up my 2nd kin cat, I needz muh speed. And yes, the scan range it can get is ridiculous. I'm going to have so much fun in this fit
- by Eric Del Carlo - at 2014.03.20 23:51:00
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44. Scout Registry / Killboard - in General Discussions [original thread]
DJINN Marauder wrote: Spademan wrote: DJINN Marauder wrote: Django Quik wrote: I'm pretty adamant that I'll never properly tank my scout suits but I've opened my eyes a little to reality and decided I should at least tank a little, ins...
- by Eric Del Carlo - at 2014.03.20 23:46:00
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45. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
This is going to be my gk.0 shotgunner fit if anyone is interested Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF
- by Eric Del Carlo - at 2014.03.20 03:53:00
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46. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
DJINN Marauder wrote: Eric Del Carlo wrote: I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the...
- by Eric Del Carlo - at 2014.03.20 03:47:00
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47. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third. None of the true scouts deserve to have th...
- by Eric Del Carlo - at 2014.03.20 03:14:00
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48. 0uter.Heaven - in The War Room [original thread]
Why have I not seen this thread before? >_>
- by Eric Del Carlo - at 2014.03.18 05:58:00
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49. So they mentioned the shotgun in the DevBlog - in General Discussions [original thread]
Wait could someone please enlighten me on how changing the proficiency bonus on the shotgun from RoF to increased shield damage would be a bad thing? I've been a long time user of the shotgun and have it at proficiency III, but I find that it's bo...
- by Eric Del Carlo - at 2014.03.06 01:03:00
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50. Anime masterpieces. - in General Discussions [original thread]
Fate/Zero
- by Eric Del Carlo - at 2014.03.05 05:00:00
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51. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Yes please, I've been noticing more and more that heavies that are super tanked take more than 4 shotgun shots to hit. Even if I hit them in rapid succession from behind, they still whip around quickly enough to melt me in under a second before I ...
- by Eric Del Carlo - at 2014.03.03 23:42:00
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52. Matari Brethren Registry - in General Discussions [original thread]
Main suit I use at the moment is my scout mk.0. Severely underpowered... but damn fun to use... Although I'm strongly considering going Gallente in 1.8 (if a respec is coming)
- by Eric Del Carlo - at 2014.02.28 02:25:00
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53. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Django Quik wrote: I'm thinking about the shotgun, as I tend to every now and again. I love my scrambler pistol/SMG combo but I'm worried that in 1.8 I won't be able to kill heavies with them at all, even with a 5 second ...
- by Eric Del Carlo - at 2014.02.27 08:39:00
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54. Shotguns are underpowered - in General Discussions [original thread]
Eric Del Carlo wrote: People that say shotguns are fine tend to usually be those who have not dedicated much SP into shotguns or barely use them. Damage just really needs a small incremental increase. But what REALLY bothers me is how it's a ...
- by Eric Del Carlo - at 2014.02.26 06:25:00
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55. Shotguns are underpowered - in General Discussions [original thread]
People that say shotguns are fine tend to usually be those who have not dedicated much SP into shotguns or barely use them. Damage just really needs a small incremental increase. But what REALLY bothers me is how it's a weapon that requires the ...
- by Eric Del Carlo - at 2014.02.26 06:23:00
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56. Cyrius Li-Moody reported for being a very naughty boy - in General Discussions [original thread]
I remember that match XD, I was laughing so hard when you said you got reported at the end.
- by Eric Del Carlo - at 2014.02.22 22:32:00
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57. O.H - in General Discussions [original thread]
Awwww :) <3
- by Eric Del Carlo - at 2014.02.22 22:26:00
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58. The new scout registry - in General Discussions [original thread]
Seriously, I doubt that scouts will be "FoTM", the other classes like the sentinels, commandos, even assaults are looking pretty decent when 1.8 hits. Yes I've been a scout for a long time, but I would never want to see my class labeled as "FoTM"...
- by Eric Del Carlo - at 2014.02.22 22:13:00
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59. 1.8 weapons stats overhaul? - in General Discussions [original thread]
I want my precious shotgun to be fixed by 1.8 Is a small buff to range and maybe even damage too much to ask for?
- by Eric Del Carlo - at 2014.02.22 09:34:00
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60. Scout Registry / Killboard - in General Discussions [original thread]
Hey guys, I was wondering on what your thoughts are on this idea to improve scout mobility
- by Eric Del Carlo - at 2014.02.10 04:32:00
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