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1321. My thoughts on HAV update - in General Discussions [original thread]
Update Since the mods have also been reduced it even makes the tank easier to kill, the DC mod has dropped from 14% to 9% and the shield resists have dropped from 18% to 11% for the ones i use. Meaning 30% resist is simply not possible on my cur...
- by EnglishSnake - at 2012.09.15 11:27:00
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1322. My thoughts on HAV update - in General Discussions [original thread]
Zane Hollgren wrote: Hello everyone, First of all, awesome thread man, great feedback and I like your attitude to the nerfs, Snake. Now I'm not a HAV driver but as LAV driver I can say that even before the turret turning rate nerf it was possi...
- by EnglishSnake - at 2012.09.14 19:03:00
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1323. CCP, Shield tanks over Armor tanks? - in General Discussions [original thread]
Debacle Nano wrote: Why do you favour shield tanks over armor tanks? They get all the neat modules for low slots while we get nothing for our high slots? If we do implement the said modules into our low slots, we lose some of our already horrib...
- by EnglishSnake - at 2012.09.14 18:54:00
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1324. CCP, Shield tanks over Armor tanks? - in General Discussions [original thread]
Maximus Stryker wrote: am I the only one who combines the two. My Madruger is up to about 9,000 hit points (4500 shield and 4500 armor)... Nope Never dual tank tbh, i did in EVE but its only good for bait on DUST i dunno tbh
- by EnglishSnake - at 2012.09.14 18:54:00
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1325. 1,599,800 ISK - in General Discussions [original thread]
Cheap
- by EnglishSnake - at 2012.09.14 18:48:00
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1326. AV vs Dropships - Was too powerful, now will be worse - in General Discussions [original thread]
I had seen more dropships about lately, it seemed ppl were getting used to them and they were being useful Now they are free pts
- by EnglishSnake - at 2012.09.14 17:54:00
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1327. Here comes your tank nerf... - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=36452&find=unread I think overall it could become a overnerf tbh, espc with the turrert nerf and then added on splash radius/damage nerf
- by EnglishSnake - at 2012.09.14 17:46:00
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1328. My thoughts on HAV update - in General Discussions [original thread]
Mobius Wyvern wrote: Needless Sacermendor wrote: With the tracking nerf to large turrets LAVs should at least be able to run rings round a HAV, I'm thinking shield transporters and remote armor reps but I'm also thinking neuts and nos and we...
- by EnglishSnake - at 2012.09.14 17:27:00
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1329. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
Noc Tempre wrote: EnglishSnake wrote: Is that with proto swarms? That is with proto swarms on a militia assault (dirt cheap). If you use AUR (I admit I do) the entire SP investment is under 650k. Considering the average tank user use...
- by EnglishSnake - at 2012.09.14 17:24:00
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1330. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
Is that with proto swarms?
- by EnglishSnake - at 2012.09.14 17:15:00
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1331. My thoughts on HAV update - in General Discussions [original thread]
Swarm got a right buff tbh but with the way the missiles fly they hit the floor half the time or just hide behind the rock, a dropship tho is ****** and LAV are like paper anyways
- by EnglishSnake - at 2012.09.14 15:32:00
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1332. My thoughts on HAV update - in General Discussions [original thread]
The dark cloud wrote: good that i have invested half of my SP into infantry and not just 100% tank like some other people did. Oh well time to camp some nano hives and spam sleek av grenades. I did the same, i used the free 1mil to hit up ta...
- by EnglishSnake - at 2012.09.14 15:18:00
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1333. Tank are still overpowered ? - in General Discussions [original thread]
ATM could be an overnerf from what i have seen
- by EnglishSnake - at 2012.09.14 14:22:00
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1334. My thoughts on HAV update - in General Discussions [original thread]
I use the gunlogi with rails/small missile turrets Slowed the turn rate of the large and small turrets. Blaster is fastest, followed by missile and then rail. The turn rate for rails suck, its easier to turn the tank than it is to turn the tu...
- by EnglishSnake - at 2012.09.14 14:21:00
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1335. Another Shoot the Devs event today. I think I just wet myself. - in General Discussions [original thread]
Its on at 7PM so i think il turn up
- by EnglishSnake - at 2012.09.13 11:56:00
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1336. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
Last build i tested it out Full ISK proto compared to full AUR proto The difference was an extra repper instead of a CPU upgrade
- by EnglishSnake - at 2012.09.12 18:40:00
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1337. Server stability - in General Discussions [original thread]
I knew we were on Sisi just didnt know it was tht small tbh since its an exact replica of EVE TQ will be mental but since it already holds at peak times near 50k of EVE players it will be intresting how it copes with 1mil PS3 users added on top
- by EnglishSnake - at 2012.09.12 17:18:00
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1338. Sica-Soma difference is stupid - in General Discussions [original thread]
Forget milita, upgrade to basic tank 200k more HP and slots
- by EnglishSnake - at 2012.09.12 17:00:00
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1339. Server stability - in General Discussions [original thread]
So i get on DUST at like 1pm GMT I manage to play around 3hrs straight without a single glitch or bug or even lag tbh, and its happened a few times when i get on in my afternoon Anyways 4PM hits im starting a game and its so laggy and slow and ...
- by EnglishSnake - at 2012.09.12 16:59:00
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1340. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
Low and 0.0 no restrictions
- by EnglishSnake - at 2012.09.11 17:48:00
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