Pages: 1 [2] |
21. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
I used to think the Assault Scrambler was AR on steroids, but it has a few deficiencies. Heat is a very minor one. Damage type is somewhat more pronounced (doing only 80% damage to armor kinda hurts at times). Hip fire is better than AR, but going...
- by Dustbunny Durrr - at 2014.01.14 20:09:00
|
22. My question of the day: - in General Discussions [original thread]
Cyrius Li-Moody wrote: True Adamance wrote: Cyrius Li-Moody wrote: Map balance for DOM for some maps is just... meh Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighti...
- by Dustbunny Durrr - at 2014.01.12 20:36:00
|
23. On SISI right now, any questions? - in General Discussions [original thread]
The Robot Devil wrote: Patrick57 wrote: Any changes to the Assault skills? Skill at operating Amarr Assault dropsuits. Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit ...
- by Dustbunny Durrr - at 2014.01.07 20:55:00
|
24. The reality about rifles - in General Discussions [original thread]
Green Living wrote: I'll tell you one rifle that doesn't have a niche, the Laser Rifle. The funny thing is, a modest increase in effective range (at least give it the same range as the RR, which is better at CQC anyways, but thats a differe...
- by Dustbunny Durrr - at 2013.12.28 19:41:00
|
25. Possible Fix to pub issues. - in General Discussions [original thread]
Miko Ray wrote: Kane Fyea wrote: Takahiro Kashuken wrote: Ive suggested this before Even with the small playerbase it can work Hell id be happy with a militia/std room which rotates the diff modes tbh Sorry but splitting 3 game mode...
- by Dustbunny Durrr - at 2013.12.28 19:29:00
|
26. Tank Spank - in General Discussions [original thread]
Miko Ray wrote: Blah blah blah .. tanks ... blah blah blah tears ... blah blah blah frustration etc. --- The problem isn't tanks (although they're too nimble for my liking .. okay, keep the top speed but halve their acceleration / turn rates ...
- by Dustbunny Durrr - at 2013.12.28 19:24:00
|
27. CCP why are HAVs able to drive in reverse almost as fast as LAVs can drive going... - in General Discussions [original thread]
stlcarlos989 wrote: Flix Keptick wrote: stlcarlos989 wrote: Flix Keptick wrote: Lav's are faster... Also, inertia is the resistance to a change in motion. Ex: an object sitting still will resist motion in one direction, the same optio...
- by Dustbunny Durrr - at 2013.12.27 23:35:00
|
28. Galante Scout Slots - in General Discussions [original thread]
Smooth Assassin wrote: I don't get it from STD to ADV you gain 1 high slot, and from ADV to proto you lose the progress you made getting that high slot and get 2 more lows... shouldn't it be 2 highs and 4 lows? STD 1 High 2 Lows 1 Equipmen...
- by Dustbunny Durrr - at 2013.12.27 23:18:00
|
29. TTK is a problem - in General Discussions [original thread]
meri jin wrote: In public matches I run a 50k isk suit the most time. I used to run a similar suit cost, but have evolved my suits to a faster TTK. Most of my suits are now in the 12-20K Range. With the lower TTK, Dust is becoming much mor...
- by Dustbunny Durrr - at 2013.12.27 21:11:00
|
30. Is it just me or... - in General Discussions [original thread]
Keri Starlight wrote: ...the Tank spam has reduced somehow? What's your impression? The numbers may have come down a touch (perhaps from 4 tanks per team down to about 3) but this is probably due to the "I wanna try out the new toy" affect ...
- by Dustbunny Durrr - at 2013.12.27 20:52:00
|
31. Gotta love Amarrians. - in General Discussions [original thread]
Vermaak Doe wrote: Just wait til "pros" don't like combat rifles anymore, then I will whip my slaves back and forth to celebrate. I see what you did there.
- by Dustbunny Durrr - at 2013.12.27 20:08:00
|
32. Everyone knows you run faster with a knife! - in General Discussions [original thread]
Honestly its pretty easy to test. Find a long range target between two identical suits (and identical speed skills) and race. I've found nova knives and drop pads to be very fast, sidearms to be a bit slower than them, and primary weapons to be sl...
- by Dustbunny Durrr - at 2013.12.27 20:07:00
|
33. Quit - in General Discussions [original thread]
Eris Ernaga wrote: this game like 2 - 3 weeks ago and have found no updates not even on 1.8 from CCP god is this how slow this game was moving? Christmas break?
- by Dustbunny Durrr - at 2013.12.27 20:00:00
|
34. an easy way to stop/fix the "QQ" about "OP tanks" - in General Discussions [original thread]
Zimander wrote: there is easier way to stop tank spoon make a limit of 2 tanks per team per game like u have limit of vehicle per game witch is 8 if I remember The only problem I could see with this is that dedicated tankers (who spend all t...
- by Dustbunny Durrr - at 2013.12.24 18:47:00
|
35. the redline - in General Discussions [original thread]
Shaira Ilv Enna-Ress wrote: Ok, here we go again... GÇó Removing RL would result in massive spawn kill, so stop asking to remove it entirely. GÇó Nobody here mentioned Stationary Turrets which are placed in deep RL and can be used to fire agai...
- by Dustbunny Durrr - at 2013.12.24 18:38:00
|
36. There so much Complaining about the Scout - in General Discussions [original thread]
Fox Gaden wrote: Chances of wining a straight up gun fight for me in a Scout suit is somewhere approaching zero. To be honest though, if you're in a straight up gun fight with the scout suit, you have done something wrong.
- by Dustbunny Durrr - at 2013.12.17 20:39:00
|
37. Increase tank prices. - in General Discussions [original thread]
Kira Lannister wrote: I think tanks are okay...then again I haven't been on much because of my controller malfunctioning. So what you're saying is "I haven't practiced medicine since this "black death" has appeared, but, honestly, it can't ...
- by Dustbunny Durrr - at 2013.12.16 23:22:00
|
38. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
Honestly, I want to see it, but you sir, are sitting on an island.
- by Dustbunny Durrr - at 2013.12.16 22:27:00
|
39. Restore the 1.6 AV grenade damage. - in General Discussions [original thread]
Justin Tymes wrote: stlcarlos989 wrote: Why does it take 4-5 Lai Dai Packed AV grenades to take out a militia tank? 1mil+ SP into AV grenades vs 0 SP into tank and the militia tank can just drive away after the third. You'd be lucky to ge...
- by Dustbunny Durrr - at 2013.12.16 22:24:00
|
40. How Do you guys remain ISK positive? - in General Discussions [original thread]
I've read in a couple posts now that getting ISK isn't the problem. I don't see how this is the case, especially when people start using proto suits and meta 5 gear. I typically use mostly meta 3 gear on my fits, and am only slightly isk positive....
- by Dustbunny Durrr - at 2013.03.22 20:44:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |