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281. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
well im all for removing isk from the game entirely and moving to a BPO system with a decent skill point investment to unlock them at least until the game is actually finished and they have delivered all the content they originally promised us.
- by Dunce Masterson - at 2014.03.09 16:01:00
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282. Petition for Tanks to be Mortal - in Feedback/Requests [original thread]
yep its true i speak from person experience it only takes about 70k worth of assets and 0 skill point investment to take away 250-600k worth of assets that players have invested millions of skill points in after all ____ _______ is their goal.
- by Dunce Masterson - at 2014.03.09 15:56:00
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283. 100% unique idea - in Feedback/Requests [original thread]
Im sorry but that wont happen seeing has they have radically changed the hole infantry game thus being the smart thing to do to keep their customers so its never going to happen now.......
- by Dunce Masterson - at 2014.03.09 15:52:00
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284. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
how about reducing the slots to match that of the basic and assaults and buffing the hp of the logistics suits
- by Dunce Masterson - at 2014.03.09 05:28:00
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285. Proto Academy? - in Feedback/Requests [original thread]
medomai grey wrote: Or we get to the real problem and implement tiercide on suits. You know, actually solve the gear disparity so newer players can actually compete with older players. why stop at suits teircide for every thing and have ski...
- by Dunce Masterson - at 2014.03.09 05:05:00
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286. Role based bonuses for suits - in Feedback/Requests [original thread]
well it would be nice if the suits you listed had 3 bonuses insted of just 2 1 from the basic version and 2 for the intended role Amarr sentinel Amarr heavy suit bonus: 5% reduction to heavy weapon reload speed per level. Sentinel suit bonus:...
- by Dunce Masterson - at 2014.03.08 08:07:00
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287. CCP, we need answers - in Feedback/Requests [original thread]
i think this is what the CPM's are supposed to do if you dont like where this game is headed get some new ones to replace the old ones.
- by Dunce Masterson - at 2014.03.08 07:53:00
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288. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
here is my idea for removing it it will also reduce uplink spam in the later part of the game thus helping the game run a little smoother. before you shut it down just think how stupid one of the teams would be if they left the objective to cam...
- by Dunce Masterson - at 2014.03.08 07:49:00
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289. why cant we sell our unusable assets? - in Feedback/Requests [original thread]
Joel II X wrote: Spectre-M wrote: Don't worry. Once p2p market and manufacturing happens the gear won't be provided infinitely by npc sources. But in the meantime, it would be nice to be able to manage my inventory to keep it from being 8 ...
- by Dunce Masterson - at 2014.03.08 07:42:00
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290. bring back BPO's - in Feedback/Requests [original thread]
one thing they could do with the STD BPO's is to restrict their use in the PVE side of dust public, factional and the drone battles and the like. and then when it comes time to do PVP stuff like corp battles (witch i hope they bring back) PC (if t...
- by Dunce Masterson - at 2014.03.08 07:39:00
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291. bring back BPO's - in Feedback/Requests [original thread]
Mobius Kaethis wrote: No! BPO's are toxic to the future of the integrated play run market and should be at the very least drastically altered. I would even have no problem with my BPO' being refunded into AUR. They never should have been imple...
- by Dunce Masterson - at 2014.03.07 21:56:00
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292. bring back BPO's - in Feedback/Requests [original thread]
how will std bpo's break a non-existent economy? dust514 isk is not the same has eve isk and cannot be traded between the 2 games 1 has no real effect on the other except when it comes to faction warfare, dust514 redraws faction borders eve pilots...
- by Dunce Masterson - at 2014.03.07 20:49:00
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293. bring back BPO's - in Feedback/Requests [original thread]
now that most of the content is being released this month tho still missing few more things such has: the rest of the heavy weapons hybrid blaster equivalent. (Forge gun already takes the railgun spot) laser pulse and beam equivalent. projecti...
- by Dunce Masterson - at 2014.03.07 20:07:00
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294. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
the planned change to damage mods would be fine IF they all require the same PG/CPU as the current basic. another solution would be to limit damage mods to 1 per suit.
- by Dunce Masterson - at 2014.03.07 01:06:00
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295. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
-1 and hell no. if any thing they need to reduce the base of the skill system to either 1000 or 5000 sp get rid of all the micro weapon, turret and dropsuit skills and buffs and condense them down. for example have a racial dropsuit skill that a...
- by Dunce Masterson - at 2014.03.07 00:36:00
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296. [Request] Give me a flashlight - in Feedback/Requests [original thread]
some times when im on my tanking profile i wish i could turn my lights off........
- by Dunce Masterson - at 2014.03.07 00:07:00
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297. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
The Laser Rifle received an increase to its effective range; a stronger zoom when scoped; and increased damage at short ranges. Additionally, the Advanced and Prototype Laser Rifles have both received reduced heat cost while firing. what about th...
- by Dunce Masterson - at 2014.03.06 03:52:00
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298. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. wow (paragraph i will not post here) here let me help you amar...
- by Dunce Masterson - at 2014.03.05 22:57:00
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299. The finnal solution to the redline problem - in Feedback/Requests [original thread]
you guys are missing the point of step 4 witch allows players to choose where they spawn in a ever expanding area making it more difficult to spawn camp the idea is to get rid of fixed spawn locations and allow players to spawn further away from t...
- by Dunce Masterson - at 2014.03.05 04:21:00
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300. The finnal solution to the redline problem - in Feedback/Requests [original thread]
if i came up with such a joke i would of put it on the general discussion or locker room forums. one more thing the shield extending down form the mcc must deal 0 collision damage.
- by Dunce Masterson - at 2014.03.05 01:26:00
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