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1. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
Canaan Knute wrote: DrunkardBastards wrote: I fear other people would just use em up and it wouldn't do anyone much good. If orbital strikes had a cooldown period, players wouldn't be able to use them all at once, and it might cause them ...
- by DrunkardBastards - at 2013.02.22 23:37:00
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2. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
I wonder what would happen if they made OB's cost like 100,000 ISK EDIT: Canaan Knute wrote: EDIT: There should also be a cooldown period for orbital strikes, so that only two or three can be called in per match. I fear other people wo...
- by DrunkardBastards - at 2013.02.22 23:11:00
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3. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
I too, am one of those that thought this would have a mode like titan mode.. and also, the old skirmish was a hell of a lot better. Combine the two? +1000 now for random brain stuff. Remove the redlines add a bunch of turrets on the mcc to deal w...
- by DrunkardBastards - at 2013.02.22 22:58:00
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4. Different types of Nova Knives - in Feedback/Requests [original thread]
**** it just give me a chainsaw
- by DrunkardBastards - at 2013.02.22 21:37:00
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5. Medium class vehicle suggestions - in Feedback/Requests [original thread]
I'd like to see a bomber weak and slow but devastating
- by DrunkardBastards - at 2013.02.22 20:50:00
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6. defenders need love too.. - in Feedback/Requests [original thread]
seriously, even if its just 10wp for each minute spent around an objective..
- by DrunkardBastards - at 2013.01.11 21:36:00
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7. We need teamkilling. - in Feedback/Requests [original thread]
Maybe the contractor can fine you with ISK. aside, what about a spy getting into a corp just to team kill and **** **** up? :D
- by DrunkardBastards - at 2012.10.06 22:12:00
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8. We need teamkilling. - in Feedback/Requests [original thread]
Bosse Ansgar wrote: Hell, they will most likely be scanning for reppers once it goes live by scanning for damage repaired that isn't caused by enemy fire. There is NEVER a good reason for team killing unless you are killing a team killer. And t...
- by DrunkardBastards - at 2012.10.06 22:08:00
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9. Possible pattern to reproduce of Invalid Dropsuit error - in Feedback/Requests [original thread]
i have been getting a lot of these lately as well, for me it seems like its whenever i encounter a "server is full" message, next battle i join is invalid.. sounds like i am confusing association with causation and then allowing myself a little co...
- by DrunkardBastards - at 2012.09.08 00:21:00
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10. Ideas for new game modes - in Feedback/Requests [original thread]
I feel like i'm playing bad company 2 with dropsuits in skirmish. but that said i'd really like to see a capture the flag, free for all,king of the hill. Objective game play that doesn't focus only on null cannons to take out mccs. Bases with obje...
- by DrunkardBastards - at 2012.09.05 21:35:00
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11. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
90% i just want to see what my dude looks like from the front.. damn you camera.
- by DrunkardBastards - at 2012.09.05 21:11:00
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12. Infantry deployable turrets? - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Maybe we need drones added, turrets would be immobile drones, like sentry in eve but with close range versions. Yeah that would be the all that's needed.
- by DrunkardBastards - at 2012.09.05 20:09:00
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13. Infantry deployable turrets? - in Feedback/Requests [original thread]
ugg reset wrote: i like the idea, but what are the counter measures for it? Easily destructible. Just shoot/blow it up.. /EMP grenade. Tracking speeds, hard to hit a scout, easy to hit a heavy..
- by DrunkardBastards - at 2012.09.05 18:44:00
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14. Infantry deployable turrets? - in Feedback/Requests [original thread]
TERGONAUT wrote: yeah sounds kinda like COD, but i do like the idea. Treat them almost like POS guns, and place them around spawn points and what not. Hmm so like deploy a control mod and then that mod controls how many and what you can depl...
- by DrunkardBastards - at 2012.09.05 18:29:00
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15. Infantry deployable turrets? - in Feedback/Requests [original thread]
What about the idea of small anti-infantry turrets being deployable like drop-links ect. are now? Throw down a drop link and a few small turrets and you have a defended spawn point. These turrets could also be placed indoors over entrances and aro...
- by DrunkardBastards - at 2012.09.05 17:58:00
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16. Squad Spawning. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Fivetimes Infinity wrote: Squad spawn would be fine if you made it a module that required a command suit to use. Make the command suit squad spawning be worse than drop uplink beacons (such that it maybe takes 30 seconds...
- by DrunkardBastards - at 2012.09.05 17:47:00
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17. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
+1 to separation of roles.
- by DrunkardBastards - at 2012.09.05 17:26:00
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