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321. Don't nerf tanks or dropships!!! Just do this: - in General Discussions [original thread]
The dark cloud wrote: No unguided missiles are for anti infatry purpose. Theres a reason why there are FRAGMENTED missile launchers. CCP just needs to fix swarms so that they fly the shortest distance to the dropship and ditch the ability to fl...
- by Drommy Hood - at 2012.11.03 10:42:00
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322. What DO you like about Dust? Positive feedback for CCP - in General Discussions [original thread]
The only reason I play any game, and if anyone else tells you anything else their lying. WINNING
- by Drommy Hood - at 2012.11.03 10:36:00
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323. Matchmaking - in General Discussions [original thread]
ertert1 wrote: Jason Pearson wrote: DUST has Matchmaking? Wot? Yeah! you would not believe it but its true. For a one time fee off 1 Million ISK you can join the program and find your life partner! "At Dust Matchmacker we match you on co...
- by Drommy Hood - at 2012.11.03 10:32:00
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324. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Kleanur Guy wrote: Bhor Derri wrote: Dropship doesn't have flares so uhm yeah stop using millitia SL and get a forge gun problem solved Too bad they one-two shot a 1kHP heavy. Yep iv fixed that, you can thank me later. It's in topi...
- by Drommy Hood - at 2012.11.03 10:28:00
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325. Easy balance for dropships and tanks - in Feedback/Requests [original thread]
Nerf missile splash. Swarms do 10 damage splash or something like that. So that seems like a fair starting point. Minimal splash from missiles means that tanks and dropships go back to their MAIN roles, they can still swat infantry if it so comp...
- by Drommy Hood - at 2012.11.03 10:08:00
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326. Don't nerf tanks or dropships!!! Just do this: - in General Discussions [original thread]
Nerf missile splash. Swarms do 10 damage splash or something like that. So that seems like a fair starting point. Minimal splash from missiles means that tanks and dropships go back to their MAIN roles, they can still swat infantry if it so comp...
- by Drommy Hood - at 2012.11.03 09:53:00
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327. Help to make Heavies more useful as AV (alternative to tank nerf) - in General Discussions [original thread]
Drommy Hood wrote: I think it's a pretty decent idea. Maybe instead of a higher resistance to things bigger than it though, an invoulnerability to splash damage from missiles? Since missiles are really where the problem lies that means the he...
- by Drommy Hood - at 2012.11.03 09:28:00
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328. Help to make Heavies more useful as AV (alternative to tank nerf) - in General Discussions [original thread]
I think it's a pretty decent idea. Maybe instead of a higher resistance to things bigger than it though, an invoulnerability to splash damage from missiles? Since missiles are really where the problem lies that means the heavy can stand against ...
- by Drommy Hood - at 2012.11.03 09:24:00
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329. large missile turrets are game breaking OP - in General Discussions [original thread]
BobThe843CakeMan wrote: Tony Calif wrote: If you say armour tanks aren't terrible this build you don't have a clue on how to fit a shield tank U will see my comrad. :) but for someone who hasn't invested in both wouldn't know the power of ...
- by Drommy Hood - at 2012.10.30 10:33:00
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330. Strafe Speed and Hit Detection - in General Discussions [original thread]
Vane Arcadia wrote: Illuminaughty-696 wrote: Strafe speed up, hit detection failures increase. I want strafe speed up, but I want hit detection to work. If hit detection isn't addressed I won't be playing this game. This isn't a threat and a...
- by Drommy Hood - at 2012.10.30 09:34:00
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331. ENGAGE >>>>Team screen, Maps, death page - in General Discussions [original thread]
B-Man wrote: This has been happening to me since I started played 2 builds ago. I think it is more to do with my busted dual shock controller more than coding errors. When I hit the L3 button (usually while trying to get to cover in a fight), i...
- by Drommy Hood - at 2012.10.30 09:23:00
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332. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Tanks were never that op. and tanks although they could take a beating, weren't essentially invulnerable. The fact that there isn't really anything that can shoot down a well piloted drop ship is insane. Even if someone gets lucky with a forge, un...
- by Drommy Hood - at 2012.10.28 09:52:00
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333. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
The info on the shot guns is a little misleading though. I understand that obviously your just going by what the game tells you, but I can assure you that at 9 meters I do not do max damage with my shot gun. Could be to do with te spread maybe? Bu...
- by Drommy Hood - at 2012.10.26 12:11:00
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334. Name and shame the Spawn Camper - in General Discussions [original thread]
Pretty sure ur not allowed to 'name and shame' on the forums. Mods must be fed up of forum foux pas today
- by Drommy Hood - at 2012.10.25 21:03:00
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335. CCP heres a linked screenshot of the emial i sent you an many more you dont resp... - in General Discussions [original thread]
Lol
- by Drommy Hood - at 2012.10.25 20:59:00
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336. DON'T FEED THE TROLLS!!! - in General Discussions [original thread]
TL:DR TROLL
- by Drommy Hood - at 2012.10.25 20:55:00
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337. NEW PROBLEM`S - in General Discussions [original thread]
coldfire reborn wrote: tribal dont go riping on ppl cos of there spelling Because of THEIR spelling, grammar is important too
- by Drommy Hood - at 2012.10.25 20:49:00
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338. Engineering and electronics skills no longer effect vehicles? - in General Discussions [original thread]
Laurent Cazaderon wrote: Drommy Hood wrote: Seems harsh? I only just noticed this but I'm not sure when it happens. But all shield, armour, electronics ect skills now read 'infantry shield operations' for eg. That's gonna gimp a lot of fits...
- by Drommy Hood - at 2012.10.24 12:02:00
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339. Engineering and electronics skills no longer effect vehicles? - in General Discussions [original thread]
The descriptions still seem to say they effect vehicles aswell, wonder whether its going to effect them soon and they've just changed the skill names ready, or its changed already and they just haven't got round to the descriptions yet?
- by Drommy Hood - at 2012.10.24 10:01:00
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340. Engineering and electronics skills no longer effect vehicles? - in General Discussions [original thread]
Seems harsh? I only just noticed this but I'm not sure when it happens. But all shield, armour, electronics ect skills now read 'infantry shield operations' for eg. That's gonna gimp a lot of fits out there I'd imagine. And according to the skill...
- by Drommy Hood - at 2012.10.24 09:57:00
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