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61. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
You could sort this out by removing slots from the assault suits and adding slots to the commandos. I disagree with viewing the commandos as damage dealers. Sure,that's where they are now, but as I argued above it's not where I think they should b...
- by Drecain Midular - at 2014.04.28 11:06:00
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62. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
So what do the rest of the folks reading this post and lurking think?
- by Drecain Midular - at 2014.04.27 21:41:00
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63. Meta Level Games - in Feedback/Requests [original thread]
Oh look what I just found to support my argument https://forums.dust514.com/default.aspx?g=posts&t=157588
- by Drecain Midular - at 2014.04.27 14:54:00
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64. Ideas for Orbital Strikes - in Feedback/Requests [original thread]
I like the sound of most of this. Would need lots of coding and balancing though and I dunno how high I'd put it on the priority list. I would like to see the option to use squad WP that counts towards the orbitals on things like deployable supply...
- by Drecain Midular - at 2014.04.27 14:19:00
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65. [Request] lower the dmg of CR, they are too powerful - in Feedback/Requests [original thread]
Just lower their optimal range a bit and we're good
- by Drecain Midular - at 2014.04.27 13:54:00
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66. Meta Level Games - in Feedback/Requests [original thread]
You replied this in that thread you linked Quote: I am against any gear restriction. The ISK payouts will balance this. Why should someone run PROTO or ADV in High sec and lose money if he dies to many times. Sure there will be a due players t...
- by Drecain Midular - at 2014.04.27 13:53:00
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67. Maybe Assaults need a tiny hp buff? - in General Discussions [original thread]
Change commando and assault suits bonuses around https://forums.dust514.com/default.aspx?g=posts&t=157696
- by Drecain Midular - at 2014.04.27 13:25:00
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68. what should i spec into next? - in General Discussions [original thread]
Amarr logi with mass driver or plasma cannon as L weapon and a magsec or a smg as sidearm. Fun times ^^
- by Drecain Midular - at 2014.04.27 13:22:00
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69. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
Now that I could get behind. A threebarreled flaylock capable of emptying its three barrels at once - at the price of reduced range, reduced blast radius and reduced damage per missile (ending up at, what, 600 dmg if all three dumbfire missiles hi...
- by Drecain Midular - at 2014.04.27 13:02:00
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70. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
I think that the niche you're going for is supposed to be occupied by the ion pistol and adding a new gun there just to get the flavour of minmatar is not a good idea imo. Something that *is* lacking though is a AV sidearm. I could see a mini swa...
- by Drecain Midular - at 2014.04.27 12:47:00
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71. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
Oh you mean you want to change the Ion pistol?
- by Drecain Midular - at 2014.04.27 12:33:00
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72. Meta Level Games - in Feedback/Requests [original thread]
Yes to this so much!
- by Drecain Midular - at 2014.04.27 11:58:00
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73. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
@Yan Darn So you're agreeing with me then?
- by Drecain Midular - at 2014.04.27 11:23:00
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74. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
@ Spectral clone Sure, gal commando would get the short end of the stick in this change, but if you had a +clip bonus on the gal commando it'd still have a good nice role. Think of plasma cannons with 2 rounds in the barrel. Breach shotguns with ...
- by Drecain Midular - at 2014.04.27 11:22:00
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75. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
Please evaluate and criticise honestly Statement 1: The assault suits are seeing comparatively little action vs the commando suits at the moment. Statement 2: The assault suits should be the rush suits that *assault* objectives Statement 3: The...
- by Drecain Midular - at 2014.04.27 10:28:00
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76. Buffing the assault role - in Feedback/Requests [original thread]
A much better way to make scouts viable again would be to take the commando suits +dmg bonuses and give them to the assault suits and give +reload speed/+range bonuses to the commandos. That would make the assaults, y'know, assault-y and the comma...
- by Drecain Midular - at 2014.04.27 10:22:00
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77. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
HUGO SHTIGLETZ wrote: flame throwers are (by the time this game takes place) an outdated for of combat... if they did make one i hope its a ghetto looking duct tape pile of garbage made by the minmatar race... dated tech would then make sense. ...
- by Drecain Midular - at 2013.04.02 12:07:00
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78. Forge Gun Range too short? - in Feedback/Requests [original thread]
Train the heavy weapon sharpshooter skill to V, then come back...
- by Drecain Midular - at 2013.04.01 18:51:00
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79. [Forum Section] Adding an RP section to the forums - in Feedback/Requests [original thread]
Ohgosh yes! Also, access to the in character news from the quarters please ;)
- by Drecain Midular - at 2013.03.28 14:37:00
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80. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
This suggestion needs to be realized.
- by Drecain Midular - at 2013.03.27 13:57:00
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