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Cody Sietz
Bullet Cluster Lokun Listamenn
3115
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Posted - 2014.04.26 18:25:00 -
[1] - Quote
It's kind of annoying that my GalScout can do anything my GalAssault can do and in some places better(with a smaller hitbox)
So maybe a tiny hp buff would help.
I think it should work like this:
Two different values, try the first, then the other if it isn't enough.
Amarr 65-115 overall ehp increase. 15/50-35/80 shields and armour.
Caldari 50-100 shields.
Minmatar 47-95 40/7-80/15 shields and armour
Gallente 50-75 and .5-1 reps a second. Add a extra 50 armour and half a extra rep per second or 75 and 1 extra rep a second.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
370
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Posted - 2014.04.26 18:30:00 -
[2] - Quote
Or, instead of boring ol' HP buffs, you could give them... wait for it... JETPACKS! That way, we're one step closer to making things more fun! PlanetSide 2 light assault, anyone?
Nova Knives are OP! Nerf em before you lose all your proto suits!
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pagl1u M
Maphia Clan Unit Unicorn
785
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Posted - 2014.04.26 18:31:00 -
[3] - Quote
Clearly assaults need a buff, Idk if encreasing their hp is the right buff, It ll reduce variety, I d Like a buff that make them unique. Edit: sorry but I hate the idea of jetpack. If You want to give them an equip what about a portable shield?
Minmatar loyalist!
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Cody Sietz
Bullet Cluster Lokun Listamenn
3115
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Posted - 2014.04.26 18:34:00 -
[4] - Quote
pagl1u M wrote:Clearly assaults need a buff, Idk if encreasing their hp is the right buff, It ll reduce variety, I d Like a buff that make them unique. I'd like that as well, but right now a scout can get high hp levels and have high passive scanning.
A assault can't get a decent chunk of hp and passive scanning.
The assault isn't meant to hide and scan and the scout isn't meant to tank. Problem is plates, but you can't change plates without hurting other suits and classes.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Tweaksz
Jaded Clones
59
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Posted - 2014.04.26 18:36:00 -
[5] - Quote
Cody Sietz wrote:pagl1u M wrote:Clearly assaults need a buff, Idk if encreasing their hp is the right buff, It ll reduce variety, I d Like a buff that make them unique. I'd like that as well, but right now a scout can get high hp levels and have high passive scanning. A assault can't get a decent chunk of hp and passive scanning. The assault isn't meant to hide and scan and the scout isn't meant to tank. Problem is plates, but you can't change plates without hurting other suits and classes. I'd blame the speed penalty, which should be different for each frame the smaller the frame the higher the penalty. Edit: Of course I speak of plates.
Unicorn GalScout with TAR/BAR and IoP/BoltP.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
147
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Posted - 2014.04.26 18:39:00 -
[6] - Quote
Assaults need a 50% CPU/PG bonus to all weapons (light weapons,sidearms,grenades). That means a buff to the current bonus of +5% and add grenades to the bonus.
This will help the game
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sebastian the huds
Legions of Infinite Dominion Zero-Day
105
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Posted - 2014.04.26 18:40:00 -
[7] - Quote
I want my shield extender bonus back on cal assault because now the cal logi can out shield it by about 40 and completly out armor it with the nanohive rep bonus. Just sayin.
sebastian the huds (insert any weapon) whoever i want
Weapon operation 5 in most weapons
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Tolen Rosas
Kang Lo Directorate Gallente Federation
375
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Posted - 2014.04.26 18:40:00 -
[8] - Quote
problem is you can get scouts up to 900hp which is crazy. buffing assault will put them right where heavies are.
instead would like to see scout base health come down so assault health is in the middle. no scout should have more than 500 health (maybe the amarr should be at 550 maxed out) scouts cant have speed, cloaks and smaller hitboxes.
give amarr assault bonus to armor plates, give caldari bonus to shield extenders, gallente bonus to armor rep and minmatar bonus to damage mods or short shield regen.
then give assaults 3% per level for dmg for light weapons. this will make them a more deadly less resilient version of the commando. |
Cody Sietz
Bullet Cluster Lokun Listamenn
3116
|
Posted - 2014.04.26 18:41:00 -
[9] - Quote
Tweaksz wrote:Cody Sietz wrote:pagl1u M wrote:Clearly assaults need a buff, Idk if encreasing their hp is the right buff, It ll reduce variety, I d Like a buff that make them unique. I'd like that as well, but right now a scout can get high hp levels and have high passive scanning. A assault can't get a decent chunk of hp and passive scanning. The assault isn't meant to hide and scan and the scout isn't meant to tank. Problem is plates, but you can't change plates without hurting other suits and classes. I'd blame the speed penalty, which should be different for each frame the smaller the frame the higher the penalty. Edit: Of course I speak of plates. I agree, but I'm pretty sure CCP doesn't know how to code that.
Otherwise, CCP would have given the GalAssault a reduction to the speed penalty of plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3116
|
Posted - 2014.04.26 18:45:00 -
[10] - Quote
Tolen Rosas wrote:problem is you can get scouts up to 900hp which is crazy. buffing assault will put them right where heavies are.
instead would like to see scout health come down so assault health is in the middle.
give amarr assault bonus to armor plates, give caldari bonus to shield extenders, gallente bonus to armor rep and minmatar bonus to damage mods or short shield regen.
then give assaults 3% per level for dmg for light weapons. this will make them a more deadly less resilient version of the commando. They were going to do something like that, but people thought the Assault should get only bonuses to weapons.
They could have given them a 1 percent bonus to all light weapons a 1 percent bonus to their racial weapons. That would make assault get a nice dmg bonus with all weapons, but really shine with their racial stuff.
Of course that means the AR would still be at the bottom of the rifles till they get around to fixing the rifles, but it would still be a step in the right direction of they wanted assaults to...assault.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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pagl1u M
Maphia Clan Unit Unicorn
786
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Posted - 2014.04.26 19:10:00 -
[11] - Quote
You cant reduce base hp for scout to solve the problem of brick tanked scouts, it will nerf real scouts too that are actually quite balanced. You also cant buff assaults hp to resolve the scout problem, it will make assault better (that is a Good thing) but without fixino the problem with scouts.
Minmatar loyalist!
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Vordred Knight
Ishuk-Raata Enforcement Directive
92
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Posted - 2014.04.26 19:16:00 -
[12] - Quote
i addressed that gallente assaults need a bonus to armor repping or give armor reppers a buff here is the thread https://forums.dust514.com/default.aspx?g=posts&t=157578&find=unread
HE'S GONNA GET YA AHAHAHAHAHA!!!
For FREEDOM!!!!!!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
442
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Posted - 2014.04.26 19:20:00 -
[13] - Quote
Tweaksz wrote:Cody Sietz wrote:pagl1u M wrote:Clearly assaults need a buff, Idk if encreasing their hp is the right buff, It ll reduce variety, I d Like a buff that make them unique. I'd like that as well, but right now a scout can get high hp levels and have high passive scanning. A assault can't get a decent chunk of hp and passive scanning. The assault isn't meant to hide and scan and the scout isn't meant to tank. Problem is plates, but you can't change plates without hurting other suits and classes. I'd blame the speed penalty, which should be different for each frame the smaller the frame the higher the penalty. Edit: Of course I speak of plates. yes this makes a lot of sense assaults should be able to carry the plates better.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Omareth Nasadra
The New Age Outlaws Proficiency V.
338
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Posted - 2014.04.26 19:31:00 -
[14] - Quote
give assault second grenade slot, give them the same slot as logi, buff PG CPU, rework assault racial bonus toward damage and rework logi racial around equipment and ewar.
That would fix the assault, it would be the slayer, while the logi would be utility assault or real logi, scout ehp and brick tanking in general would be fix by raising fitting cost of armor plate and penalizing dual tanking
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Killer's Coys
What The French Red Whines.
11
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Posted - 2014.04.26 19:33:00 -
[15] - Quote
Cody Sietz wrote:Tolen Rosas wrote:problem is you can get scouts up to 900hp which is crazy. buffing assault will put them right where heavies are.
instead would like to see scout health come down so assault health is in the middle.
give amarr assault bonus to armor plates, give caldari bonus to shield extenders, gallente bonus to armor rep and minmatar bonus to damage mods or short shield regen.
then give assaults 3% per level for dmg for light weapons. this will make them a more deadly less resilient version of the commando. They were going to do something like that, but people thought the Assault should get only bonuses to weapons. They could have given them a 1 percent bonus to all light weapons a 1 percent bonus to their racial weapons. That would make assault get a nice dmg bonus with all weapons, but really shine with their racial stuff. Of course that means the AR would still be at the bottom of the rifles till they get around to fixing the rifles, but it would still be a step in the right direction of they wanted assaults to...assault.
I agree with you... But 10% buff dammage for his weapon... Isn't it a little bit so much ? I think we should have something like : for all : 5% reduction to PG/CPU cost ans 1% buff dammage of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
=> 10% is like the commando, and so it would not have any utility to choose the commando... 5% for all weapon is good I think, because an assault could be good with all weapon, is'nt it ? And keep the current bonus, they are good.
What do you think ?
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
150
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Posted - 2014.04.27 13:21:00 -
[16] - Quote
The shield extender and armor plates bonus is only good for caldari and gallante. Its unfair against the amarr minmatar. A PG/CPU bonus.
Weapons don't use much PG/CPU so the current bonus of 5% per lvl is to small and grenades are not included. A Buff on this Bonus will help all Assaults.
This will help the game
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Drecain Midular
Molon Labe. General Tso's Alliance
7
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Posted - 2014.04.27 13:25:00 -
[17] - Quote
Change commando and assault suits bonuses around
https://forums.dust514.com/default.aspx?g=posts&t=157696 |
hold that
Krusual Covert Operators Minmatar Republic
97
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Posted - 2014.04.27 13:38:00 -
[18] - Quote
assaults should be the class that can equipt damage mods in either high or low slots |
deepfried salad gilliam
Sanguine Knights
687
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Posted - 2014.04.27 13:41:00 -
[19] - Quote
pagl1u M wrote:Clearly assaults need a buff, Idk if encreasing their hp is the right buff, It ll reduce variety, I d Like a buff that make them unique. Edit: sorry but I hate the idea of jetpack. If You want to give them an equip what about a portable shield? no thats for sentinels and logistics we get the jet packs that run of capacitor because seriously add capacitor
It'll help define roles, i promise:)
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Zaaeed Massani
RisingSuns Dark Taboo
351
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Posted - 2014.04.27 14:33:00 -
[20] - Quote
Don't be so timid, OP. They need a lot more than just a small HP buff.
I personally think assaults should be given the commando damage bonus and the MinAssault's bonus to clip size of each suit's racial weaponry. The Commando should then be compensated with this damage loss by increasing base ammo pool by 30-40% for each suit's racial weapons.
But hey, that's just me.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2241
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Posted - 2014.04.27 14:48:00 -
[21] - Quote
Cody Sietz wrote:It's kind of annoying that my GalScout can do anything my GalAssault can do and in some places better(with a smaller hitbox)
So maybe a tiny hp buff would help.
I think it should work like this:
Two different values, try the first, then the other if it isn't enough.
Amarr 65-115 overall ehp increase. 15/50-35/80 shields and armour.
Caldari 50-100 shields.
Minmatar 47-95 40/7-80/15 shields and armour
Gallente 50-75 and .5-1 reps a second. Add a extra 50 armour and half a extra rep per second or 75 and 1 extra rep a second. Make it so their faction weapon does more DMG like the commando.. I have no idea why the commandos got the bonus and not assaults.. Personally I think assaults needed that bonus more than commandos.
Removed inappropriate content - CCP Logibro
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Zaaeed Massani
RisingSuns Dark Taboo
351
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Posted - 2014.04.27 14:54:00 -
[22] - Quote
Heimdallr69 wrote: Make it so their faction weapon does more DMG like the commando.. I have no idea why the commandos got the bonus and not assaults.. Personally I think assaults needed that bonus more than commandos.
Probably a code typo by a dev lolz
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Mossellia Delt
Militaires Sans Jeux
1287
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Posted - 2014.04.27 15:05:00 -
[23] - Quote
Or
Make Ewar mods better.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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castba
Penguin's March
401
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Posted - 2014.04.27 15:07:00 -
[24] - Quote
Change assault H/L slots with the logo suits. |
Cody Sietz
Bullet Cluster Lokun Listamenn
3120
|
Posted - 2014.04.27 15:12:00 -
[25] - Quote
Killer's Coys wrote:Cody Sietz wrote:Tolen Rosas wrote:problem is you can get scouts up to 900hp which is crazy. buffing assault will put them right where heavies are.
instead would like to see scout health come down so assault health is in the middle.
give amarr assault bonus to armor plates, give caldari bonus to shield extenders, gallente bonus to armor rep and minmatar bonus to damage mods or short shield regen.
then give assaults 3% per level for dmg for light weapons. this will make them a more deadly less resilient version of the commando. They were going to do something like that, but people thought the Assault should get only bonuses to weapons. They could have given them a 1 percent bonus to all light weapons a 1 percent bonus to their racial weapons. That would make assault get a nice dmg bonus with all weapons, but really shine with their racial stuff. Of course that means the AR would still be at the bottom of the rifles till they get around to fixing the rifles, but it would still be a step in the right direction of they wanted assaults to...assault. I agree with you... But 10% buff dammage for his weapon... Isn't it a little bit so much ? I think we should have something like : for all : 5% reduction to PG/CPU cost ans 1% buff dammage of light/sidearm weapons Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level. => 10% is like the commando, and so it would not have any utility to choose the commando... 5% for all weapon is good I think, because an assault could be good with all weapon, is'nt it ? And keep the current bonus, they are good. What do you think ? yeah that sounds good to me. I just meant a flat percent per level would be too much.
I have a problem with spitballing.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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thesupertman
Better Hide R Die
318
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Posted - 2014.04.27 15:14:00 -
[26] - Quote
Assaults just need a small HP buff. Not something crazy.
The new commandos should have a better paint job. Look at the Amarr one!
Please bring back the Warbage!
MTACs?
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Cody Sietz
Bullet Cluster Lokun Listamenn
3120
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Posted - 2014.04.27 15:29:00 -
[27] - Quote
thesupertman wrote:Assaults just need a small HP buff. Not something crazy. I don't think I suggested anything that crazy.
Basically between a 50-100 ehp for all assault suits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2241
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Posted - 2014.04.27 15:54:00 -
[28] - Quote
Cody Sietz wrote:thesupertman wrote:Assaults just need a small HP buff. Not something crazy. I don't think I suggested anything that crazy. Basically between a 50-100 ehp for all assault suits. This might be good for short term but we need something for assaults only, that makes them unique right now they're then only ones without something to make them unique..
Removed inappropriate content - CCP Logibro
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Cody Sietz
Bullet Cluster Lokun Listamenn
3121
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Posted - 2014.04.27 16:10:00 -
[29] - Quote
Heimdallr69 wrote:Cody Sietz wrote:thesupertman wrote:Assaults just need a small HP buff. Not something crazy. I don't think I suggested anything that crazy. Basically between a 50-100 ehp for all assault suits. This might be good for short term but we need something for assaults only, that makes them unique right now they're then only ones without something to make them unique.. Of course, I would like the Assault to really shine but the extra ehp might make them sturdy enough to deal with scouts and heavies for now.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4947
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Posted - 2014.04.27 16:48:00 -
[30] - Quote
Contrary to popular belief, eHP isn't everything.
Am I the only one who doesn't brick tank everything?
I'm from the weird side of the internet
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