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        | 41. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread] Now that I could get behind. A threebarreled flaylock capable of emptying its three barrels at once - at the price of reduced range, reduced blast radius and reduced damage per missile (ending up at, what, 600 dmg if all three dumbfire missiles hi...
 - by Drecain Midular - at 2014.04.27 13:02:00
 
 
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        | 42. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread] I think that the niche you're going for is supposed to be occupied by the ion pistol and adding a new gun there just to get the flavour of minmatar is not a good idea imo.  Something that *is* lacking though is a AV sidearm. I could see a mini swa...
 - by Drecain Midular - at 2014.04.27 12:47:00
 
 
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        | 43. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread] Oh you mean you want to change the Ion pistol?
 - by Drecain Midular - at 2014.04.27 12:33:00
 
 
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        | 44. Meta Level Games - in Feedback/Requests [original thread] Yes to this so much!
 - by Drecain Midular - at 2014.04.27 11:58:00
 
 
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        | 45. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread] @Yan Darn  So you're agreeing with me then?
 - by Drecain Midular - at 2014.04.27 11:23:00
 
 
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        | 46. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread] @ Spectral clone  Sure, gal commando would get the short end of the stick in this change, but if you had a +clip bonus on the gal commando it'd still have a good nice role. Think of plasma cannons with 2 rounds in the barrel. Breach shotguns with ...
 - by Drecain Midular - at 2014.04.27 11:22:00
 
 
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        | 47. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread] Please evaluate and criticise honestly  Statement 1: The assault suits are seeing comparatively little action vs the commando suits at the moment.  Statement 2: The assault suits should be the rush suits that *assault* objectives  Statement 3: The...
 - by Drecain Midular - at 2014.04.27 10:28:00
 
 
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        | 48. Buffing the assault role - in Feedback/Requests [original thread] A much better way to make scouts viable again would be to take the commando suits +dmg bonuses and give them to the assault suits and give +reload speed/+range bonuses to the commandos. That would make the assaults, y'know, assault-y and the comma...
 - by Drecain Midular - at 2014.04.27 10:22:00
 
 
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        | 49. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread] HUGO SHTIGLETZ wrote:  flame throwers are (by the time this game takes place) an outdated for of combat... if they did make one i hope its a ghetto looking duct tape pile of garbage made by the minmatar race... dated tech would then make sense. ...
 - by Drecain Midular - at 2013.04.02 12:07:00
 
 
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        | 50. Forge Gun Range too short? - in Feedback/Requests [original thread] Train the heavy weapon sharpshooter skill to V, then come back...
 - by Drecain Midular - at 2013.04.01 18:51:00
 
 
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        | 51. [Forum Section] Adding an RP section to the forums - in Feedback/Requests [original thread] Ohgosh yes! Also, access to the in character news from the quarters please ;)
 - by Drecain Midular - at 2013.03.28 14:37:00
 
 
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        | 52. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread] This suggestion needs to be realized.
 - by Drecain Midular - at 2013.03.27 13:57:00
 
 
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        | 53. [Suggestion] Corps paying mercs for Corp Battles - in Feedback/Requests [original thread] +1 on this suggestion. This also makes corps something greater than "just" the social group it is now
 - by Drecain Midular - at 2013.03.13 17:34:00
 
 
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        | 54. New Class of Tanks - in Feedback/Requests [original thread] I would like to see a tough-as-nails APC with a single gunner spot (not the driver) and space for 6 people. A ground armored personnel transport is missing since you can only fit 3 people in a jeep or tank
 - by Drecain Midular - at 2013.03.05 17:32:00
 
 
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        | 55. The UI for creating/managing squads - the contact problem - in Feedback/Requests [original thread] I am in a quite large corp, and this causes some problems when you want to create a squad. As the UI currently works you must first add someone to your contacts to be able to a them to your squad. The cntact list system has a lot of server lag as ...
 - by Drecain Midular - at 2013.02.25 12:26:00
 
 
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