Pages: 1 2 [3] |
41. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
Now that I could get behind. A threebarreled flaylock capable of emptying its three barrels at once - at the price of reduced range, reduced blast radius and reduced damage per missile (ending up at, what, 600 dmg if all three dumbfire missiles hi...
- by Drecain Midular - at 2014.04.27 13:02:00
|
42. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
I think that the niche you're going for is supposed to be occupied by the ion pistol and adding a new gun there just to get the flavour of minmatar is not a good idea imo. Something that *is* lacking though is a AV sidearm. I could see a mini swa...
- by Drecain Midular - at 2014.04.27 12:47:00
|
43. [Suggestion] New sidearm design: three-barrel pistol - in Feedback/Requests [original thread]
Oh you mean you want to change the Ion pistol?
- by Drecain Midular - at 2014.04.27 12:33:00
|
44. Meta Level Games - in Feedback/Requests [original thread]
Yes to this so much!
- by Drecain Midular - at 2014.04.27 11:58:00
|
45. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
@Yan Darn So you're agreeing with me then?
- by Drecain Midular - at 2014.04.27 11:23:00
|
46. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
@ Spectral clone Sure, gal commando would get the short end of the stick in this change, but if you had a +clip bonus on the gal commando it'd still have a good nice role. Think of plasma cannons with 2 rounds in the barrel. Breach shotguns with ...
- by Drecain Midular - at 2014.04.27 11:22:00
|
47. What would break if commando and assault suit bonuses got switched? - in Feedback/Requests [original thread]
Please evaluate and criticise honestly Statement 1: The assault suits are seeing comparatively little action vs the commando suits at the moment. Statement 2: The assault suits should be the rush suits that *assault* objectives Statement 3: The...
- by Drecain Midular - at 2014.04.27 10:28:00
|
48. Buffing the assault role - in Feedback/Requests [original thread]
A much better way to make scouts viable again would be to take the commando suits +dmg bonuses and give them to the assault suits and give +reload speed/+range bonuses to the commandos. That would make the assaults, y'know, assault-y and the comma...
- by Drecain Midular - at 2014.04.27 10:22:00
|
49. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
HUGO SHTIGLETZ wrote: flame throwers are (by the time this game takes place) an outdated for of combat... if they did make one i hope its a ghetto looking duct tape pile of garbage made by the minmatar race... dated tech would then make sense. ...
- by Drecain Midular - at 2013.04.02 12:07:00
|
50. Forge Gun Range too short? - in Feedback/Requests [original thread]
Train the heavy weapon sharpshooter skill to V, then come back...
- by Drecain Midular - at 2013.04.01 18:51:00
|
51. [Forum Section] Adding an RP section to the forums - in Feedback/Requests [original thread]
Ohgosh yes! Also, access to the in character news from the quarters please ;)
- by Drecain Midular - at 2013.03.28 14:37:00
|
52. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
This suggestion needs to be realized.
- by Drecain Midular - at 2013.03.27 13:57:00
|
53. [Suggestion] Corps paying mercs for Corp Battles - in Feedback/Requests [original thread]
+1 on this suggestion. This also makes corps something greater than "just" the social group it is now
- by Drecain Midular - at 2013.03.13 17:34:00
|
54. New Class of Tanks - in Feedback/Requests [original thread]
I would like to see a tough-as-nails APC with a single gunner spot (not the driver) and space for 6 people. A ground armored personnel transport is missing since you can only fit 3 people in a jeep or tank
- by Drecain Midular - at 2013.03.05 17:32:00
|
55. The UI for creating/managing squads - the contact problem - in Feedback/Requests [original thread]
I am in a quite large corp, and this causes some problems when you want to create a squad. As the UI currently works you must first add someone to your contacts to be able to a them to your squad. The cntact list system has a lot of server lag as ...
- by Drecain Midular - at 2013.02.25 12:26:00
|
Pages: 1 2 [3] |
First page | Previous page | Next page | Last page |