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1. Callable structures - in Feedback/Requests [original thread]
Nah, not realistically, I was just pulling an example out of my ass to illustrate the need of priortizing due to the lack of dev resources.
- by Drecain Midular - at 2015.01.30 18:49:00
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2. Breach Flaylock Buff Proposal - in Feedback/Requests [original thread]
How about increasing dmg and magazine size and bring it on par dps-wise with scr pistol or bolt pistol, but remove splash altogether?
- by Drecain Midular - at 2015.01.30 18:45:00
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3. RE Spawn Protection - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Precision could be 0 on a link and it wouldn't matter; REs don't show up on passives. The more you know... So - Skydrops plixx CCP?
- by Drecain Midular - at 2015.01.30 14:49:00
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4. Callable structures - in Feedback/Requests [original thread]
pumping up wrote: Callable. Is not the word you are looking for. Edit topic to 'Deployable structures' That said, I would like it if they put more stuff in but... 1. they have limited resources - Work done on this would mean less/no work do...
- by Drecain Midular - at 2015.01.30 14:32:00
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5. RE Spawn Protection - in Feedback/Requests [original thread]
Solution is not spawn invulnerability, but instead increase uplink EWAR precision so that you can see that someone has placed re:s on the link and choose another to spawn on. Even better would be if they implemented sky drops..
- by Drecain Midular - at 2015.01.30 10:15:00
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6. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Godin Thekiller wrote: (..)Using a pilot suit would mean that it's specifically made to use vehicles. using a combat suit obviously would therefore be worse than using a pilot suit, but nerfing them just to make pilot suits better is out of the...
- by Drecain Midular - at 2015.01.29 22:10:00
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7. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
You forget the humongous heavy frame hitbox and the crappy stamina and stamina regen
- by Drecain Midular - at 2015.01.29 21:44:00
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8. NEW GAME MODE: "Main Frame" - in Feedback/Requests [original thread]
Kuruld Sengar wrote: A team could quickly hack bravo charlie and delta, then camp alpha with their entire team. I do like the idea, although there is a risk of stomps being even harder to turn around. Not more than domination. I like this id...
- by Drecain Midular - at 2015.01.29 18:28:00
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9. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
Leadfoot10 wrote: input lag or "running in sand" feeling to the controls. Slow frame rate situations turn into "I can't aim any more" scenarios. The USB port on the PS3 that is part of the problem. The console has latency on its USB ports. ...
- by Drecain Midular - at 2015.01.28 20:08:00
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10. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
This sounds like good changes to me, but I'd love to hear the PC crowds input on it. I don't PC myself and I imagine that what you suggested might make it even harder to get an entrenched squad off a point if their logi almost always will have ext...
- by Drecain Midular - at 2015.01.28 19:47:00
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11. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
I play with kb/m beacuse it's what I'm most comfortable with. I am playing the game on hardmode because of it. Try turning aim assist off and see where that puts you. This suggeestion is stupid,because in order to slow down turn speed like you wan...
- by Drecain Midular - at 2015.01.28 07:45:00
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12. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
We are 138 wrote: Would be more powerful and not cost me anything to be able to lock out any thing besides standard or lower mods. IMO. Fixed that for you :)
- by Drecain Midular - at 2015.01.27 08:36:00
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13. Rail rifle fix - in Feedback/Requests [original thread]
Oh, you mean like a charge sniper rifle?
- by Drecain Midular - at 2015.01.23 16:46:00
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14. [Request] Modules Should Augment the Appearance of In-Game Models - in Feedback/Requests [original thread]
Hate to be a downer, but this is dev resource intensive to do, and would cause lag if done, so no... Would be neat, but no.
- by Drecain Midular - at 2015.01.18 09:52:00
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15. Thukker contact grenade. - in Feedback/Requests [original thread]
Just learn to cook grenades instead. EZ mode grenade is fine as is.
- by Drecain Midular - at 2015.01.17 19:37:00
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16. Voice chat based on proximity - in Feedback/Requests [original thread]
And removing the mute option was included in my suggestion, was it? *sarcasm*
- by Drecain Midular - at 2015.01.17 15:49:00
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17. Voice chat based on proximity - in Feedback/Requests [original thread]
No, that's not what I'm talking about. Team chat channel send and recives from/to the whole team regardless of where they are on the map. I'm talking about teamchat only to and from people close to you. So saying stuff like 'go left, I'll go rig...
- by Drecain Midular - at 2015.01.17 14:09:00
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18. Voice chat based on proximity - in Feedback/Requests [original thread]
Being able to talk to people within 50m with voice comms would make teamplay even in pub matches viable. How hard would this be to implement? I know dev resources are limted, but this could go a long way to make the game better...
- by Drecain Midular - at 2015.01.17 11:35:00
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19. 1 man vehicles ! - in Feedback/Requests [original thread]
Aaaaand you thougt heavies in LAVs were bad...
- by Drecain Midular - at 2015.01.13 09:59:00
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20. Greedy daily missions just annoy players (activate instant booster) - in Feedback/Requests [original thread]
Look, I get that you added daily missions as a way to incentivese people to buy AUR boosters and AUR keys for the boxes and make money, but you dont have to be this obvious about it. It just antagonizes the players. Please get rid of those savant ...
- by Drecain Midular - at 2014.12.13 12:21:00
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