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381. Winter Carnage rewards - in General Discussions [original thread]
Do we have these today?? Anyone have an idea of when we get the AR and Quafe rewards?
- by Drapedup Drippedout - at 2013.12.10 14:56:00
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382. Dev's, Serious question - in General Discussions [original thread]
After reading about the incoming shield nerf, I wondered this myself. Do you guys(Devs) have access to characters with the entire skill tree unlocked? Do you actually have the ability to play any given playstyle or tweak any module on every suit?...
- by Drapedup Drippedout - at 2013.12.06 18:14:00
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383. Amarr assault suit - in General Discussions [original thread]
Atiim wrote: And on another note, what is the point of using Minmatar Assault if you don't use sidearms as much? There is no need to add 'if you don't use sidearms much'. There is no point anymore period with TTK so low, and cpu/pg gimp...
- by Drapedup Drippedout - at 2013.12.06 18:07:00
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384. Gotta say, the shield recharge delay to extenders is a pretty good balance. - in General Discussions [original thread]
Cody Sietz wrote: Drapedup Drippedout wrote: Here is how I run my Minmatar Assault: 3x Complex Shield Ext 2x Complex Dmg Mod 1x Basic Armor 1x CPU enh Duvolle m512 m1 With the added penalty, I have to trade off dmg mods for eHP because ...
- by Drapedup Drippedout - at 2013.12.06 16:13:00
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385. Amarr assault suit - in General Discussions [original thread]
Lea Silencio wrote: Proto Amarr Assault Imperial SCR STD Assault Scrambler pistol M-1 Locus grenades A-45 ADV Quantum active scanner 2x Complex armor plates 1x Complex armor rep 3x Complex damage mods CPU/PG: 441/92 Me and Viktor run the same...
- by Drapedup Drippedout - at 2013.12.06 16:04:00
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386. seriously... why are people not happy about uprising 1.7 - in General Discussions [original thread]
fawkuima juggalo wrote: This update finally gave us the content we needed to start implementing the other essential things that we need in the game, like PVE, OPEN PLAYER MARKET, and all that needs to be put in before they can TRULY balance any...
- by Drapedup Drippedout - at 2013.12.06 15:39:00
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387. Amarr assault suit - in General Discussions [original thread]
Nocturnal Soul wrote: If you don't plan on fighting for the Imperial Guard then we have nothing else to talk about. Does team killing count?
- by Drapedup Drippedout - at 2013.12.06 15:30:00
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388. Amarr assault suit - in General Discussions [original thread]
I-Shayz-I wrote: Should have gone Minmatar Logi. ADV gives you the same slot loadout as the Amarr Assault at proto plus -2 more equipment -3hp/s passive armor regen -more cpu/pg -slightly faster movement speed Only downsides are less base hp,...
- by Drapedup Drippedout - at 2013.12.06 15:29:00
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389. Amarr assault suit - in General Discussions [original thread]
@Viktor...what is your fitting opt at on your ScR?
- by Drapedup Drippedout - at 2013.12.06 15:25:00
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390. Gotta say, the shield recharge delay to extenders is a pretty good balance. - in General Discussions [original thread]
Here is how I run my Minmatar Assault: 3x Complex Shield Ext 2x Complex Dmg Mod 1x Basic Armor 1x CPU enh Duvolle m512 m1 With the added penalty, I have to trade off dmg mods for eHP because I only have 2 lows and no CPU/PG to run anything w/...
- by Drapedup Drippedout - at 2013.12.06 15:03:00
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391. Amarr assault suit - in General Discussions [original thread]
I came to the realization a couple weeks ago that Minmatar Assault has the least amount of utility in this game, and with the impending shield nerf, even less. So I've started speccing into Amarr Assault, and what a nice suit...the amount of PG an...
- by Drapedup Drippedout - at 2013.12.06 14:56:00
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392. Don't call the combat rifle OP after 1.7 if you only armor tank. - in General Discussions [original thread]
GET ATMESON wrote: What about someone who dose 50% shields and 50% armor :O Enjoy the depleted shield regen penalty while my CR burns you down. Hopefully the new rifles bring the shield v armor tank pendulum back to the middle and are the ...
- by Drapedup Drippedout - at 2013.12.06 14:44:00
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393. Minmatar Assault Mk.0 - in General Discussions [original thread]
Guinevere Bravo wrote: Cody Sietz wrote: I've seen people do well when using a smg as a main weapon(and side weapon) Maybe you can do 1 complex sidearm, 1 enhanced, 3 shield extenders, 1 basic armour plate and a enhanced shield regulator. ...
- by Drapedup Drippedout - at 2013.12.06 14:04:00
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394. Question about profile dampener - in General Discussions [original thread]
Thanks
- by Drapedup Drippedout - at 2013.12.05 19:11:00
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395. Question about profile dampener - in General Discussions [original thread]
I've never run these before, can someone clarify where the 2% reduction to suit scan profile is factored (Each level of profile dampening gives you a 2% reduction to scan profile). Is it a passive 2% or is it a 2% increase to the module efficacy?
- by Drapedup Drippedout - at 2013.12.05 19:01:00
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396. Shields and Armor are balanced in 1.7 -- Last hope - in General Discussions [original thread]
Ok, for the very last time I am going to get my hopes up that CCP has thought about this all the way through. I'm going to assume that the new rail rifle becomes so viable as an armor wrecking beast that the AR finally meets it match. It really is...
- by Drapedup Drippedout - at 2013.12.04 22:12:00
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397. If You're an HMG Heavy: Play Dirty - in General Discussions [original thread]
Interplanetary Insanitarium wrote: SoTarian PoParrazi wrote: Interplanetary Insanitarium wrote: SoTarian PoParrazi wrote: That isn't dirty enough - get an LLAV and make scrubs really cry. ;) Meh. I'm not knocking that play style bu...
- by Drapedup Drippedout - at 2013.12.04 12:09:00
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398. Dev Blog < Patch Notes - in General Discussions [original thread]
steadyhand amarr wrote: Disagree im bored as duck at the monent and want new stuff they have been fixing the core for so long now i dont care i want new maps guns and gamemodes and how can u fix and blanace if half ur game is missing. The core ...
- by Drapedup Drippedout - at 2013.12.04 11:33:00
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399. Dev Blog < Patch Notes - in General Discussions [original thread]
Jadd Hatchen wrote: Drapedup Drippedout wrote: That's what I'm saying...new stuff is great, but let's fix what we already have instead of add more unbalanced turd guns to a game that doesn't have much balance in its current form. Patch notes...
- by Drapedup Drippedout - at 2013.12.04 11:00:00
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400. Dev Blog < Patch Notes - in General Discussions [original thread]
Jadd Hatchen wrote: Drapedup Drippedout wrote: Ok, sorry if I'm not overly excited about the new FW, but where are the patch notes? I think its great we are adding something new to the 'experience', but what's the point if mechanics are st...
- by Drapedup Drippedout - at 2013.12.03 21:46:00
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