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101. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Quote: What are the top 3 things you enjoy about planetary conquest? 1. Owning our own territory, having your flag in an area of New Eden 2. PC battles often bring out the best of participants in terms of complete team coordination as opposed...
- by Doyle Reese - at 2013.06.12 19:18:00
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102. Why DUST 514 is not a good game - in Feedback/Requests [original thread]
There needs to be ISK items on the Store Front again, because curently the all-AUR items is sending the wrong message that all the good items are AUR only, especially to newer places who do not dig around for deals. It IS true that CCP relies on A...
- by Doyle Reese - at 2013.06.12 00:50:00
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103. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Harpyja wrote: Yes please! Make passive shield tanking work like it does in EVE while you're at it! how does it work in EVE?
- by Doyle Reese - at 2013.06.11 19:06:00
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104. Hey developers, give me more skill points or reduce the cost to raise skills! - in Feedback/Requests [original thread]
Agree with the above posts. The thing is, with Dust your experiences increases tenfold when you play with a team that works together, a team that works together will nearly ALWAYS beat the team that does not. Now many choose not to squad up, prefe...
- by Doyle Reese - at 2013.06.11 17:17:00
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105. Squad Spawning Together. - in Feedback/Requests [original thread]
The thing is, once squad spawning becomes a thing, 90% of Drop Uplinks will become obselete
- by Doyle Reese - at 2013.06.11 16:59:00
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106. Merge voice between EVE and Dust - in Feedback/Requests [original thread]
uhh, EVE pilots can already talk to Dust players and vice versa for free
- by Doyle Reese - at 2013.06.10 06:45:00
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107. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I think the tutorial should be a one time thing per PSN ID. The first time you execute the game after you register your email should be this tutorial. Following the Battle Academy phase where you can spend your skill points in whatever you like, y...
- by Doyle Reese - at 2013.06.06 20:18:00
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108. [Feedback/Request] - Annihilation Game Mode + Connecting it with EVE Online - in Feedback/Requests [original thread]
it's "Phase" :P
- by Doyle Reese - at 2013.06.06 07:15:00
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109. Immersion - in Feedback/Requests [original thread]
It's a great plan in theory, but in practice you are just going to have the Wilheim scream everywhere
- by Doyle Reese - at 2013.06.06 07:10:00
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110. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by Doyle Reese - at 2013.06.06 05:33:00
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111. Give Scouts and Assaults two grenade slots for prototype suits. - in Feedback/Requests [original thread]
I don't really agree with this. Scouts could use a second slot though, and more CPU/PG, we barely have enough as is
- by Doyle Reese - at 2013.06.06 05:01:00
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112. [Request] Add more diversity to Starter Fits to encourage more diversity - in Feedback/Requests [original thread]
probably because we don't currently have the militia variants of those weapons. Now if you're asking me why we don't have militia variants of those weapons, ....*shrugs*
- by Doyle Reese - at 2013.06.05 17:13:00
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113. [Request] Add more diversity to Starter Fits to encourage more diversity - in Feedback/Requests [original thread]
The reason of this is because the other weapons are not available yet, I'm pretty sure once everything is done, the Gallente Starters would have the Assault Rifle/Ion Pistol, the Caldari the Rail Rifle/Rail Pistol, the Amarr Scrambler Rifle/Scramb...
- by Doyle Reese - at 2013.06.05 02:11:00
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114. Amarr Logistics Suit - in Feedback/Requests [original thread]
why does a Logi suit have so many Module slots anyway? I feel that they should have less total module slots IMO as it is their "cost" of their extra equipment slots. How do you guys feel about that?
- by Doyle Reese - at 2013.06.04 18:41:00
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115. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I say we increase all Gallente dropsuits' walking/sprint speed to compensate just like their HAVs!!
- by Doyle Reese - at 2013.06.04 18:11:00
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116. Suggestion: nanohives - in Feedback/Requests [original thread]
I like it, but I'm not color blind. I believe color blind people have trouble differentiating between blue and green
- by Doyle Reese - at 2013.06.04 04:48:00
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117. Martial Arts in Dust - in Feedback/Requests [original thread]
will I get to roundhouse kick a Heavy in the back of the head?
- by Doyle Reese - at 2013.06.02 04:44:00
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118. (request) removel of stamina - in Feedback/Requests [original thread]
I like it the way it is
- by Doyle Reese - at 2013.06.01 00:18:00
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119. AUR Only Skill Books - in Feedback/Requests [original thread]
....This is a terrible idea and you should feel terrible for bringing it up
- by Doyle Reese - at 2013.05.31 20:37:00
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120. remove npc turrets - in Feedback/Requests [original thread]
KING ZUMA wrote: allies for life :D im talking more for dropships because then you are very dependant on the infantry to hack or destroy them, maybe just lower the maximum elevation Hover directly above a turret, have your gunner blow it up
- by Doyle Reese - at 2013.05.31 17:24:00
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