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DoomLead
Dead Six Initiative Lokun Listamenn
97
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Posted - 2013.07.13 17:56:00 -
[1] - Quote
I am sick of the nerf this buff that threads let get down to business and discuss the 2nd biggest thing missing from this gamePVE. The entire communtiy wants it and hopefully CCP delivers it SOONtm or SOONtm there will be a mass exodus to the other fps games that are coming out I have read some very interesting ideas over the last couple of months about PVE this is propably the best one
The Black Jackal wrote:I've posted my idea for Campaign-style PvE Missions in another thread, but this is a thread to expand upon that idea and incorporate it into my Open World Thread, and my Weapon Change threads. The number 294 was chosen arbitrarily by my 4 year old son (also an Avid DUST 514 Player going by the self-appointed name of The Little Jackal. Makes me Warm inside, and worried that I play games too often that even my son calls himself Jackal.) However, on with the show! As most of us know, there is a vast PvE MMO world out there, with static missions, random events, and so on and so forth. Incorporated into my Open World idea comes this. Phased Instance Missions. Similar to the 'grid system' used by EVE Online, when a Mission is accepted a Phase is made on the 'District Map' that the agent requires the mission done on. This could be the same District the Agent is in, or one multiple jumps away. Only the Missioner and his Squad / Team etc. should be allowed in this Phase (though possibly with some Faction warfare-like Zones being open to all. Onto the grit. Missions could come as multiple forms, but for starters we'll take the bloodthirsty 'Security' type Missions. Kill this, kill that, destroy this. Etc. For designation purposes, I'll use the mission 'Level' System from EVE Online to Designate Missions on degrees of difficulty. Level One Missions - Solo-able. Designed to be relatively easy solo, in basic gear. (Militia / Standard) Rewards are small, SP rewards are small, and loot is generally Standard-level. With occasional Advanced Items. Level Two Missions - Soloable in Advanced Gear, but doable in lesser gear with a partner. Still relatively straight forward missions. Level Three Missions - Not solo-able. more complex objectives require at least 2 people to do these missions. Generally Base-level is Advanced gear. Level Four Missions - not solo-able. More complex objectives and more threatening enemies means at least 2 in Prototype Gear should be required. More people in lesser gear is capable too. Level Five Missions - Squad-level or higher. Multiple objectives with different requirements to be used simultaneously require high degrees on teamwork and co-operation. Meaning you require a full squad or more to do these missions. Now onto examples of what I mean. A Level One a mission could be as simple as 'Clear this {insert enemy} compound.' Could be pirates, Sansha, Hostile navy / Army so on and so forth. There'd be 10-20 enemies in an open compound, you kill them all, go back collect your reward. A Level Two Mission could follow the same lines. Possibly a few more bad guys, defensive emplacements, in a closed compound that requires you to hack the gate security system to open it. A Level Three Mission starts to require Teamwork. No longer a fixed number of hostiles, but wave spawns until certain objectives are complete. NPCs spawn out of various points, and various strengths as the mission progresses, meaning you have to cover one another as they perform tasks such as hacking and planting charges. thes missions are Objective-based. Not Kill based. A Level Four Mission requires high levels of teamwork, with a few key scenarios that require two terminals to be hacked within a minute of each other, or something like that. Meaning that it's practically impossible to do it solo. A Level Five Mission. Hard, tough, and with multiple simultaneous objectives that need to be done. A pair may need to secure a Gate Control Room, opening the gate for another pair to get in to disable a security system controlling a fair few automated turrets while being covered by a pair of snipers on a ridgeline. Then you have to extract a hostage, while simultaneously planting charges on a reactor, set to detonate as a distraction and to convince hostiles that the extracted target is dead. The above are only examples, and I look forward to your opinions.
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DoomLead
Dead Six Initiative Lokun Listamenn
97
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Posted - 2013.07.13 17:57:00 -
[2] - Quote
This is the second best PVE idea I have read
WSixsmith Dust wrote:One thought I had about PVE that could tie nicely into Eve could be to Have Dust Mercs used for salvage ops on Battleship wrecks.
The Eve players would finish Missions, say against the rogue drones to start just like they do now. Once the wrecks are in place the Capsuleer puts out a contract and the Dusties pick up the contract to board the wrecks and clear the Large wrecks of hostiles. Possibly this would yield more salvage or some other materials that would benefit both eve and Dust players. Say Some other material / data you'd sell to NPC corp's for ISK.
Every wreck would have an entry / egress point so you could bounce from one wreck to the next and clear the wrecks for the Eve Player.
For now you could have the goods delivered by the contract automatically so that an eve player wouldn't have to Wait for the dust mercs before he hands in the mission or use an eve player to transport the Dust mission generated items. Or Maybe the goods recovered by the dust mercs wouldn't be Tangible at all but instead would be data / Intel recovered from the ships computers. This info could be used for Missions for the Eve player or Dust merc missions where the clones would have to be delivered to the new mission site by the Capsuleer.
I know it looks like a mess but It would tie one of the biggest populations in eve the PVE guys in with the Dust mercs and could be a win win for both sides if you get the reward balanced correctly.
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Hellkeizer
The Avutora Complex
5
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Posted - 2013.07.13 18:13:00 -
[3] - Quote
I just want to know if the Jove will be put in, after I saw their ships it makes me wonder what CCP will make the infantry and vehicles look like |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2226
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Posted - 2013.07.13 18:25:00 -
[4] - Quote
Drones should be usable in PVP also- possibly a drone command installation, or a special type of dropship that deploys and manages drones instead of deploying players. |
Balzich Rotaine
Rotaine Shipping Inc
154
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Posted - 2013.07.13 18:27:00 -
[5] - Quote
I'm not missing pve |
Orin Issa
Kirkinen Risk Control Caldari State
7
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Posted - 2013.07.13 19:25:00 -
[6] - Quote
Quote:All your PVE ideas should go here No thanks, then it would quickly get buried among other topics. It'd be best to start a new topic every time someone has a substantially different idea or opinion in regards to PVE. |
Seymor Krelborn
DUST University Ivy League
149
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Posted - 2013.07.13 19:40:00 -
[7] - Quote
im all for PVE but only if CCP outsources it to another company because they are horrible at it (see EVE) and so far haven't got this much of dust right.... |
hooc order
Deep Space Republic Top Men.
610
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Posted - 2013.07.13 19:47:00 -
[8] - Quote
Giant jove monster rises from the center of map every 100 matches or so. Both teams must fight it or it will destroy the distinct and move on eventually destroying the whole planet.
Asymmetrical PC district infestations. CCP has no AI really so just make a model of drones give them drop ship controls and let players be the drones.
Turrets....a crap ton of turrets all red and all pissed off. |
Kimimaro Uchiha
Undead Doom Legion
2
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Posted - 2013.07.14 16:11:00 -
[9] - Quote
PVE is definately needed in this game as well as inside a space station combat as well as inside a ship combat and urban combat you are telling me that there isn't one planet in new eden that looks like Coruscant |
DoomLead
Dead Six Initiative Lokun Listamenn
100
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Posted - 2013.07.14 16:15:00 -
[10] - Quote
Orin Issa wrote:Quote:All your PVE ideas should go here No thanks, then it would quickly get buried among other topics. It'd be best to start a new topic every time someone has a substantially different idea or opinion in regards to PVE. that kinda sorta goes against the overall idea of using the search button on the forums my plan is to gather up everyone's PVE ideas as well as everyone's thoughts on PVE so that maybe the devs take a look at it and maybe we get at least one pve game mode by september cause I really don't want to abandon this game and play battlefield 4 |
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AAA Hellcab
Theia Orpheum
36
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Posted - 2013.07.14 17:12:00 -
[11] - Quote
Sansha Zombies with slave tech popping out of their skulls. |
Jed321
Mikramurka Shock Troop Minmatar Republic
7
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Posted - 2013.07.14 21:41:00 -
[12] - Quote
Cant you people use the search |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
686
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Posted - 2013.07.14 21:43:00 -
[13] - Quote
Hellkeizer wrote:I just want to know if the Jove will be put in, after I saw their ships it makes me wonder what CCP will make the infantry and vehicles look like No never, even EVE pilots cannot use jovian ships except for the Gnosis which was only given away for the 10th anniversary. |
Arkena Wyrnspire
Turalyon Plus
1971
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Posted - 2013.07.14 21:46:00 -
[14] - Quote
I really wish CCP would say something on PVE. It's never coming, is it? |
Tactical Forecaster
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.07.15 14:22:00 -
[15] - Quote
After watching some videos about exploration in EVE Online, I decided to brainstorm some ideas for how it could work in Dust 514. I'll also post some ideas for mining, but that's been talked to death, so that part will be limited.
Exploration:
Exploration can be initiated from either a planet-side outpost or from an orbiting war barge. Upon doing so, you select an expedition vehicle (ExV) from the list and use it to deploy probes. There are two kinds of ExVs: Ground ExVs which can only be deployed from outposts, and Aerial ExVs which can also be deployed from the war barge. Probes deployed from a GExV are limited to a certain range around the outpost. GExVs come in Light and Heavy varieties. Light GExVs can travel farther, but can't carry as much loot back, while Heavy GExVs can't go as far but can carry a lot more. AExVs, on the other hand, can deploy probes to any point on the planet. They carry less than either GExV.
Upon scanning with the probes and selecting an exploration site to travel to, you end up in a proceduraly-generated location to explore. You can bring a party with you, but a small anomaly might not be enough for a large group to split. You start out in the selected ExV, but can leave it behind (and in fact, probably should when you reach a site of interest). You can leave the area by simply traveling far enough into the redzone (which doesn't kill you in this mode).
Just like in space, there are several kinds of exploration sites. They'll be obvious to EVE players, but I'll explain them for non-EVE players:
- Surface Anomaly: Basically the planetary equivalent of cosmic anomalies in space. A simple encounter with waves of enemy NPCs.
-Rader Site: Indicates active electronics. You can hack computers there to obtain blueprints for manufacturing, among other things. These are usually lightly guarded by pirates.
-Magnetometric Site: Indicates abandoned man-made structures. You can salvage the ruins for blueprints for advanced equipment or even the equipment itself. There are usually pirates or drones here.
-Gravimetric sites: Hidden mining sites that are popular spots for pirates to ambush unsuspecting miners.
-Ladar Site: Raw gas vents or minerals that can be processed into boosters. These spots rarely contain pirate bases.
Upon acquiring your loot and taking it back to the ExV, you can leave with your loot. If you die, however, you spawn back at the outpost or war barge unless you brought a CRU on your ExV or a drop uplink.
Mining and Exploration Equipment:
-Excursion Dropsuit: Low armor and shields, but high CPU and PG and lots of slots for fitting modules. One sidearm slot and no other weapon slots, but a large number of equipment slots for the equipment that miners and explorers need.
-Storage Module: A low slot module for carrying salvage and mined minerals. Comes in both dropsuit and vehicle varieties.
-Mining Laser: A piece of equipment for mining minerals. Can be used as a weapon, but isn't very effective.
-Salvager: A piece of equipment used to salvage usable items from wrecks.
-Drone Launcher: A piece of equipment used to launch mining drones. (I'm on the fence about whether there should be other types of drone launchers.)
-Active Scanner: Not an original piece of equipment, as it's already confirmed to be in with the purpose of finding low scan profile players, but it could also be used to help pinpoint loot once you reach an exploration site.
Questions? Comments? Suggestions? |
Banning Hammer
Tal-Romon Legion Amarr Empire
1279
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Posted - 2013.07.15 14:27:00 -
[16] - Quote
A thread about dreams ....plenty of those around. |
Kimimaro Uchiha
Undead Doom Legion
3
|
Posted - 2013.07.15 14:28:00 -
[17] - Quote
After watching some videos about exploration in EVE Online, I decided to brainstorm some ideas for how it could work in Dust 514. I'll also post some ideas for mining, but that's been talked to death, so that part will be limited.
Exploration:
Exploration can be initiated from either a planet-side outpost or from an orbiting war barge. Upon doing so, you select an expedition vehicle (ExV) from the list and use it to deploy probes. There are two kinds of ExVs: Ground ExVs which can only be deployed from outposts, and Aerial ExVs which can also be deployed from the war barge. Probes deployed from a GExV are limited to a certain range around the outpost. GExVs come in Light and Heavy varieties. Light GExVs can travel farther, but can't carry as much loot back, while Heavy GExVs can't go as far but can carry a lot more. AExVs, on the other hand, can deploy probes to any point on the planet. They carry less than either GExV.
Upon scanning with the probes and selecting an exploration site to travel to, you end up in a proceduraly-generated location to explore. You can bring a party with you, but a small anomaly might not be enough for a large group to split. You start out in the selected ExV, but can leave it behind (and in fact, probably should when you reach a site of interest). You can leave the area by simply traveling far enough into the redzone (which doesn't kill you in this mode).
Just like in space, there are several kinds of exploration sites. They'll be obvious to EVE players, but I'll explain them for non-EVE players:
- Surface Anomaly: Basically the planetary equivalent of cosmic anomalies in space. A simple encounter with waves of enemy NPCs.
-Rader Site: Indicates active electronics. You can hack computers there to obtain blueprints for manufacturing, among other things. These are usually lightly guarded by pirates.
-Magnetometric Site: Indicates abandoned man-made structures. You can salvage the ruins for blueprints for advanced equipment or even the equipment itself. There are usually pirates or drones here.
-Gravimetric sites: Hidden mining sites that are popular spots for pirates to ambush unsuspecting miners.
-Ladar Site: Raw gas vents or minerals that can be processed into boosters. These spots rarely contain pirate bases.
Upon acquiring your loot and taking it back to the ExV, you can leave with your loot. If you die, however, you spawn back at the outpost or war barge unless you brought a CRU on your ExV or a drop uplink.
Mining and Exploration Equipment:
-Excursion Dropsuit: Low armor and shields, but high CPU and PG and lots of slots for fitting modules. One sidearm slot and no other weapon slots, but a large number of equipment slots for the equipment that miners and explorers need.
-Storage Module: A low slot module for carrying salvage and mined minerals. Comes in both dropsuit and vehicle varieties.
-Mining Laser: A piece of equipment for mining minerals. Can be used as a weapon, but isn't very effective.
-Salvager: A piece of equipment used to salvage usable items from wrecks.
-Drone Launcher: A piece of equipment used to launch mining drones. (I'm on the fence about whether there should be other types of drone launchers.)
-Active Scanner: Not an original piece of equipment, as it's already confirmed to be in with the purpose of finding low scan profile players, but it could also be used to help pinpoint loot once you reach an exploration site.
Questions? Comments? Suggestions? |
KING SALASI
MAJOR DISTRIBUTION
121
|
Posted - 2013.07.15 14:30:00 -
[18] - Quote
CCP only listens to the people in IRC chat. Go there as far as PVEC goes don't hold your breath not happening anytime soon. |
DoomBrigand
CELESTIAL BEING keepers of peace
2
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Posted - 2013.07.15 14:31:00 -
[19] - Quote
I would like to see an open area, Lets say corp takes a planet everyone affiliated to that corp should have access to drop into it. As it is protected so to say the only enemies you run into are A.I. Indigenous lifeforms or even Drones (for example perhaps we can have A.I. drones we can buy in EVE and send to do recon on planets in dust?) But this open area could be outskirt areas like a jungle map area, long expansive area that one could get lost in if they don't use a map. Plenty of A.I. enemies to fight (with a 75% lower Skill and ISK reward vs a real PVP matchup) that also drop salvageable items that can be used. Massive city port areas that mercs can do open trade and what not. Perhaps a planet that is under one corps influence could have a city port that welcomes all to travel into it and do open trade. Now the corp affiliated players will of course be salvaging and collecting stuff from the planet and most likely selling it on the market and if something is in abundance on a planet it makes since that people will generally place a lower value on it.
However you might have players wanting to buy low and sell high thus you give birth to merchants buying low in one planetary system only to sell it at another system that is in high demand for it? Perhaps we need to have EVE players to transport the players? Not saying to replace EVEs economy or vice versa but having a merc economy and a EVE economy that can be integrated |
DoomLead
Dead Six Initiative Lokun Listamenn
123
|
Posted - 2013.07.15 14:34:00 -
[20] - Quote
DoomBrigand wrote:I would like to see an open area, Lets say corp takes a planet everyone affiliated to that corp should have access to drop into it. As it is protected so to say the only enemies you run into are A.I. Indigenous lifeforms or even Drones (for example perhaps we can have A.I. drones we can buy in EVE and send to do recon on planets in dust?) But this open area could be outskirt areas like a jungle map area, long expansive area that one could get lost in if they don't use a map. Plenty of A.I. enemies to fight (with a 75% lower Skill and ISK reward vs a real PVP matchup) that also drop salvageable items that can be used. Massive city port areas that mercs can do open trade and what not. Perhaps a planet that is under one corps influence could have a city port that welcomes all to travel into it and do open trade. Now the corp affiliated players will of course be salvaging and collecting stuff from the planet and most likely selling it on the market and if something is in abundance on a planet it makes since that people will generally place a lower value on it.
However you might have players wanting to buy low and sell high thus you give birth to merchants buying low in one planetary system only to sell it at another system that is in high demand for it? Perhaps we need to have EVE players to transport the players? Not saying to replace EVEs economy or vice versa but having a merc economy and a EVE economy that can be integrated cool name |
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.07.15 15:00:00 -
[21] - Quote
you guys do know ccp tell us what they will do for PVE right... I mean haven't you seen the dust 514 keynote on youtube. dust 514/eve keynote just skip to 55 minutes and they tell us everything of what there adding in dust in the future. |
LADY MYATO
QcGOLD Astroya Conglomerate
39
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Posted - 2013.07.15 15:13:00 -
[22] - Quote
This is what CCP Mintchip said on a previous post concerning PVE
CCP Mintchip wrote:PVE is coming, but not any time super soon - we've been working on and adding different features and re-prioritized some pretty essential fixes to the game. What I can say is that we've done some work on it, just that it's been paused for now, and I will let you know as soon as it's cooking again! :)
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DoomLead
Dead Six Initiative Lokun Listamenn
123
|
Posted - 2013.07.15 15:45:00 -
[23] - Quote
I just would like to see infestation mode introduced in 1.3 |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
18
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Posted - 2013.07.15 15:55:00 -
[24] - Quote
DoomLead wrote:This is the second best PVE idea I have read WSixsmith Dust wrote:One thought I had about PVE that could tie nicely into Eve could be to Have Dust Mercs used for salvage ops on Battleship wrecks.
The Eve players would finish Missions, say against the rogue drones to start just like they do now. Once the wrecks are in place the Capsuleer puts out a contract and the Dusties pick up the contract to board the wrecks and clear the Large wrecks of hostiles. Possibly this would yield more salvage or some other materials that would benefit both eve and Dust players. Say Some other material / data you'd sell to NPC corp's for ISK.
Every wreck would have an entry / egress point so you could bounce from one wreck to the next and clear the wrecks for the Eve Player.
For now you could have the goods delivered by the contract automatically so that an eve player wouldn't have to Wait for the dust mercs before he hands in the mission or use an eve player to transport the Dust mission generated items. Or Maybe the goods recovered by the dust mercs wouldn't be Tangible at all but instead would be data / Intel recovered from the ships computers. This info could be used for Missions for the Eve player or Dust merc missions where the clones would have to be delivered to the new mission site by the Capsuleer.
I know it looks like a mess but It would tie one of the biggest populations in eve the PVE guys in with the Dust mercs and could be a win win for both sides if you get the reward balanced correctly.
This is actually a genuinely good idea. There'd be some fine tuning so that the missiosn can be completed asynchronously in regards to the EVE part of the mission, and allow the EVE pilot to hand in the mission without worrying about the DUSt side of things, but then it could provide a chain of wrecks that turn up on DUST contracts to salvage. Nice thinking.
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DoomLead
Dead Six Initiative Lokun Listamenn
144
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Posted - 2013.07.25 13:33:00 -
[25] - Quote
knight guard fury wrote:you guys do know ccp tell us what they will do for PVE right... I mean haven't you seen the dust 514 keynote on youtube. dust 514/eve keynotejust skip to 55 minutes and they tell us everything of what there adding in dust in the future. how far away is this |
DoomLead
Dead Six Initiative Lokun Listamenn
178
|
Posted - 2013.08.29 04:54:00 -
[26] - Quote
bump 1.6 plz |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1418
|
Posted - 2013.08.29 05:18:00 -
[27] - Quote
As always I will support anything the Blackjackal has to say since he should be designing this game.
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Necandi Brasil
Conspiratus Immortalis Covert Intervention
308
|
Posted - 2013.08.29 05:23:00 -
[28] - Quote
If CCP gives me PvE and an Amarrian LAV BPO. I will be playing this game a long time! |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 05:25:00 -
[29] - Quote
My signature.
Go.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1418
|
Posted - 2013.08.29 05:26:00 -
[30] - Quote
Necandi Brasil wrote:If CCP gives me PvE and an Amarrian LAV BPO. I will be playing this game a long time! please say you wont murder taxi with that BPO gift from God.... He would be disappointed with you.
But I agree I want Amarrian HAV. |
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