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Stile451
Red Star. EoN.
102
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Posted - 2013.07.01 07:34:00 -
[31] - Quote
The scout should never be able to win a fight head to head. You need to use specific strategies to make the best of them.
For example. Watch the rest of his videos for a good example scout suit play. |
mollerz
Minja Scouts
532
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Posted - 2013.07.01 07:48:00 -
[32] - Quote
Stile451 wrote:The scout should never be able to win a fight head to head. You need to use specific strategies to make the best of them. For example. Watch the rest of his videos for a good example scout suit play.
That's ridiculous. I win head to head fights all the time.
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Stile451
Red Star. EoN.
102
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Posted - 2013.07.01 16:14:00 -
[33] - Quote
mollerz wrote:That's ridiculous. I win head to head fights all the time. With the right techniques and individual skill I can believe that. If you have the element of surprise it's even easier.
If you're using advanced gear and come upon an assault player of equal skill using advanced gear with the same weapon the scout should lose more often(and they generally do but it depends on the weapon). |
DeadlyAztec11
Max-Pain-inc
613
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Posted - 2013.07.01 16:15:00 -
[34] - Quote
If the scout is falling, it's because I pushed him off the roof. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
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Posted - 2013.07.01 16:50:00 -
[35] - Quote
I think scouts are fine.
The Advanced suits are balanced vs each other ( makes sense)
The proto is the nitch,
Galante, 4 low 1 high is an Obvious advantage for recon, starting @ 20m range its the best in the game.
With scout stamina 1 kat 1 card x2 range,. yea,. NO SUIT can do that better.
Minmatar, from knife builds to stealth sniping I seen more nitch builds here so I trained it first.
I only play scout and after 100's of games the buffs I thought I could use I dont need..
Stamina is my favorite stat, Melee is super effective, and having a low scan profile is,.. its good
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Shotty GoBang
Pro Hic Immortalis
147
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Posted - 2013.07.02 00:34:00 -
[36] - Quote
Stile451 wrote:The scout should never be able to win a fight head to head. You need to use specific strategies to make the best of them. For example. Watch the rest of his videos for a good example scout suit play.
I love CEOPyrex videos. Approaching 7000 kills, he's among the standing Scout Community's most experienced killers. And his KDR of 3.05 places him among the top 15% of deadly Scoutly Dusters.
One issue I have with Pyrex tutorials, however, is that they rarely demonstrate Scout combat versus hardened (i.e. Proto) opponents. In the majority of his videos, Pyrex runs about in Proto gear and lays waste to unorganized, ill-equipped opponents in Pubs. Thus, I searched his archive for videos in hopes of finding a demonstration of scoutly prowess versus well-fitted opponents, namely those often found in PC.
My first find was this: http://www.youtube.com/watch?v=H1XrzIA7ovE
And later I found this: http://www.youtube.com/watch?v=8u92DeqkTIY
Should you watch the latter video, you'll note note the following:
- Pyrex faces Advanced Tier opponents. Who runs Advanced gear in PC!?
- Pyrex uses one of the best shotguns in the game, the Duvolle Specialist, with KB/M.
- Even running the Specialist variant, Pyrex's Proto Scout Suit can't fit a sidearm. Only room for an Uplink
- Pyrex -- -- one of the best scouts in the game -- goes 9 kills to 7 deaths. Against ADV-Tier opponents.
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Stile451
Red Star. EoN.
103
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Posted - 2013.07.02 05:39:00 -
[37] - Quote
He went 9 and 7 with a broken gun(for those who aren't aware the reticule must be red or it will not hit at all even if the enemy player is within the aiming circle). Hopefully it gets fixed on Tuesday. I believe this was also before he found the sweet spot for KB/M controls(his corp was knocked out of PC fairly quickly). Lately he does very well with the flaylock on the scout suit(even vs proto suits) which I believe is because the flaylock doesn't need to be as accurately shot(far easier to get kills on the move).
As an experiment I created a militia fit shotgun scout on a newish alt account and went 11 and 10 today in the only round I played that role(I used a militia Minmatar light suit with militia shotgun, militia SMG, militia armor repairer, militia cardiac regulator, militia drop uplink and militia locus grenades) - it cost me just under 3000 ISK per suit. This is a new heavy account with no skills that would help the scout aside from 5% more armor and 3% CPU reduction of armor repairers. This character is not in the academy. I do about the same on this account using the dragonfly and militia shotgun. |
KOBLAKA1
Opus Arcana Covert Intervention
171
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Posted - 2013.07.02 05:42:00 -
[38] - Quote
Iron Wolf Saber wrote:CCP did express the desire for 'super abilities' but the thing is activation of them would require the 'cortex' so a menu selection.
Cloaking, Jump Jet and few other types of abilities imo should not be menu accessed but on demand special purpose. For example Jump Jets activated by holding down the jump button.
Now there is design room for such abilities, for example a 'siege mode.' activate it and walk out of cover and become nearly unstoppable bullet sponge but slow and unable to move too well. Or how about a triage mode, a logi flips in on and becomes an immobile nano-hive and repair station for a short duration. Don't let this go to your head but when there are elections you've got my vote |
OZAROW
A.N.O.N.Y.M.O.U.S.
40
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Posted - 2013.07.02 11:10:00 -
[39] - Quote
I miss the extra low slot an the more CPU pg, people that whine about everything being op are hilarious because they have no clue because to even have 350 total hp means proto suit for us, unless your skills are high then you might have 350 on a advanced suit an maybe 420 total on a proto an that's on the mini wit max shields CPU pg 4 shield an armor upgrades 5 ( wasting over 700000 points on armor upgrades just to make your suit go from 70 to maybe 90?) then to make anything remotely usefull you have to be super fast which means over two mill in endurance an speed, not to mention suits, then u need weapons an almost all scout worthy weapons got the hammer! Hope they give us some love soon. |
Niuvo
The Phoenix Federation
49
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Posted - 2013.07.02 14:28:00 -
[40] - Quote
We're waiting, patiently waiting for our fangs to grow. Once it is ready, all scouts will strike with speed. All our enemies will be poisoned. Any change with the update? |
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XeroTheBigBoss
TeamPlayers EoN.
620
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Posted - 2013.07.02 14:30:00 -
[41] - Quote
I think Scouts are already strong. I see scouts run in the middle of like 6 dudes specially in PC and nobody can hit them. They have super speed that makes them un shootable. I practically spray and pray on the few Scouts I have managed to kill. |
HyperionsThunder
Onslaught Initiative
13
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Posted - 2013.07.02 14:39:00 -
[42] - Quote
I run shotgun scout 95% of the time, and I've found it to be the most fun to play, as well as often putting me on the top of each match I've played in. I only run ADV/militia gear on my builds (since proto is way too expensive for me to run in pub matches), and I agree with XeroTheBigBoss with respect to jumping in and out of groups of units. Usually, I can use an active scanner to ID where the reds are congregating, flank that group, drop a couple nades to scare them towards me, and then dash in for a ton of kills. Usually, they just spray and pray and dump all their nades/flaylock rounds trying to kill me...Usually they do, but it's better for me to go down in a 30K build than someone else running more expensive builds. |
Stile451
Red Star. EoN.
104
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Posted - 2013.07.03 05:38:00 -
[43] - Quote
There doesn't seem to be any change in the shotgun. Scout suit survivability has been lowered due to falloff damage(as have all suits, but it's more pronounced on scouts and heavies who use shorter range weapons). |
Doyle Reese
OSG Planetary Operations Covert Intervention
222
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Posted - 2013.07.04 17:02:00 -
[44] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985
they acknowledge it at least |
mollerz
Minja Scouts
594
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Posted - 2013.07.04 17:10:00 -
[45] - Quote
XeroTheBigBoss wrote:I think Scouts are already strong. I see scouts run in the middle of like 6 dudes specially in PC and nobody can hit them. They have super speed that makes them un shootable. I practically spray and pray on the few Scouts I have managed to kill.
That's a lot of luck. A lot can go wrong when doing that. You typically get stuck on something 9 times out of 10.
if they repeatedly pull it off, then props to them. |
Peter Dust-oevsky
League of Angered Gentlemen
7
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Posted - 2013.07.04 18:44:00 -
[46] - Quote
Iron Wolf Saber wrote:CCP did express the desire for 'super abilities' but the thing is activation of them would require the 'cortex' so a menu selection.
Cloaking, Jump Jet and few other types of abilities imo should not be menu accessed but on demand special purpose. For example Jump Jets activated by holding down the jump button.
Now there is design room for such abilities, for example a 'siege mode.' activate it and walk out of cover and become nearly unstoppable bullet sponge but slow and unable to move too well. Or how about a triage mode, a logi flips in on and becomes an immobile nano-hive and repair station for a short duration.
Totally not on-topic for this thread, but maybe make the mobility of the sieged heavy 0, and allow the triage logi to move (albeit slowly?), and base the timer off of stamina and have a 1-or-2 second timer to get into and out of the siege/triage modes. This puts a weight to the decision of when to siege/triage or come out of siege/triage. It also means that if you can outlast a collective of sieged heavies with triage logi, you can burst in after their cycle and catch a whole bunch of armors that can't run away effectively. |
I-X-I
Kinsho Swords Caldari State
14
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Posted - 2013.07.05 05:08:00 -
[47] - Quote
My main was a Logi until the respec, then I decided to go Scout instead.
For some reason even with two complex kincats I feel much slower this build. Perhaps it is because my scout was on hold and I have been building a true Logi again. My Logi actually seems much faster now ironically.
The folks in this thread saying "speed scouts" were impossible to hit before recent fixes are poorly mistaken. At best exaggerating immensely.. Sure you may have had trouble landing hits on a scout as he was running away from you, but in no universe were speed scouts "impossible to hit".
Trust me. LoL |
Killar-12
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2013.07.05 06:04:00 -
[48] - Quote
Stile451 wrote:The scout should never be able to win a fight head to head. You need to use specific strategies to make the best of them. For example. Watch the rest of his videos for a good example scout suit play. He isn't the best scout in our corp but I'll never tell who is |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
12
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Posted - 2013.07.06 11:35:00 -
[49] - Quote
Relyt R wrote:I have played this game for a year. Back then the game was horridly broken, and a mess. But it was fun. I've been a scout suit since I began in this game. For the longest time, scouts had both advantages, and disadvantages. I miss killing tanks with my shotgun.
Scouts used to be effective in cqc, able to kill heavies at point blank due to their high strafe speed. That got nerfed. All hit detection/aiming used to be terrible, now longer ranged aiming works reasonably well, but close range aiming is still horrible. Everything else got buffed, short range specialties did not, an indirect nerf.
Scouts have significantly lower base stats than every other class except in 2 categories, speed and shield recharge. Neither of these are of much use when common weapons on the battlefield either 2-3 shot a scout suit, or have splash damage, or both. Most other suits can be fitted to be faster than a scout, with much more hp, making the actual skilling into a scout a poor decision, as those sp could be better used elsewhere.
As it stands, the scout is more or less forced to be only a non-combat support role or a sniper, or do what many of my fellow scouts do and just troll snipers. If an enemy looks angrily in our direction, we die. It seems very wrong to me that the scout suit has bonuses to scanning, but scanning has also been nerfed into the ground.
We scouts have been hit hard by nerf after nerf, when will the days of the scout being an effective and useful combat suit come again? When will scouts have a place?
I might catch some flak for this but a light frame with access to a covops cloaking device which makes you invisible until you fire (with some sort of cooldown) seems perfectly balanced, as it just might help us get off 1 good shot, which is all we can hope for since we die immediately afterwards.
Other ideas to make scout and light frames useful and worth skilling into would be appreciated, but we really do need something, we're a slowly dying breed.
TL;DR: Another "Scouts are UP" thread.
I do agree with this 100% I play as a heavy and when I SEE a scout. They are food. I had a proto assault spring faster then a scout, taking more bullets, and had a shotty. Never have I seen someone that had that much ba**'s with a shotty.
I Think cloaking would be good and bad.
The good Shot gun to my back as I ran past them doing a one shot if almost all bullets hit. Scout population would have a little bit of a boom. Sounds a little OP They can really be "scouts"
The bad Proto or rare snipers+claking means never finding them. (maybe a scanner could pick them up?) Shoot to find you A chance ever person is a scout in a pub or PC with a shotty.
Also maybe the cloaking could have these effect there shields when hidden?
1. The longer your in it you lose shields then armor and a chance to kill your self while in it. This would be to the cloaking overheats the suit and causes damage over time. Then maybe a skill to fix that so the cloaking does less damage over time.
2. Must have 50-75% shields+ 15-20 second cool-down before next use.
3. movement speed cut by 40% when cloaked |
Amuf Oratok
Eliters D.E.F.I.A.N.C.E
0
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Posted - 2013.07.06 22:28:00 -
[50] - Quote
GET ATMESON wrote:Relyt R wrote:I have played this game for a year. Back then the game was horridly broken, and a mess. But it was fun. I've been a scout suit since I began in this game. For the longest time, scouts had both advantages, and disadvantages. I miss killing tanks with my shotgun.
Scouts used to be effective in cqc, able to kill heavies at point blank due to their high strafe speed. That got nerfed. All hit detection/aiming used to be terrible, now longer ranged aiming works reasonably well, but close range aiming is still horrible. Everything else got buffed, short range specialties did not, an indirect nerf.
Scouts have significantly lower base stats than every other class except in 2 categories, speed and shield recharge. Neither of these are of much use when common weapons on the battlefield either 2-3 shot a scout suit, or have splash damage, or both. Most other suits can be fitted to be faster than a scout, with much more hp, making the actual skilling into a scout a poor decision, as those sp could be better used elsewhere.
As it stands, the scout is more or less forced to be only a non-combat support role or a sniper, or do what many of my fellow scouts do and just troll snipers. If an enemy looks angrily in our direction, we die. It seems very wrong to me that the scout suit has bonuses to scanning, but scanning has also been nerfed into the ground.
We scouts have been hit hard by nerf after nerf, when will the days of the scout being an effective and useful combat suit come again? When will scouts have a place?
I might catch some flak for this but a light frame with access to a covops cloaking device which makes you invisible until you fire (with some sort of cooldown) seems perfectly balanced, as it just might help us get off 1 good shot, which is all we can hope for since we die immediately afterwards.
Other ideas to make scout and light frames useful and worth skilling into would be appreciated, but we really do need something, we're a slowly dying breed.
TL;DR: Another "Scouts are UP" thread. I do agree with this 100% I play as a heavy and when I SEE a scout. They are food. I had a proto assault spring faster then a scout, taking more bullets, and had a shotty. Never have I seen someone that had that much ba**'s with a shotty. I Think cloaking would be good and bad. The goodShot gun to my back as I ran past them doing a one shot if almost all bullets hit. Scout population would have a little bit of a boom. Sounds a little OP They can really be "scouts" The badProto or rare snipers+claking means never finding them. (maybe a scanner could pick them up?) Shoot to find you A chance ever person is a scout in a pub or PC with a shotty. Also maybe the cloaking could have these effect there shields when hidden? 1. The longer your in it you lose shields then armor and a chance to kill your self while in it. This would be to the cloaking overheats the suit and causes damage over time. Then maybe a skill to fix that so the cloaking does less damage over time. 2. Must have 50-75% shields+ 15-20 second cool-down before next use. 3. movement speed cut by 40% when cloaked Cloaking device should work only while crouching and doing nothing: if you attack or stand up, invisibility fades away. Activation time is determined by the suit: nearly istant for scouts, a lot of time for heavy. Cooldown and/or overheat should be linked to the level of the device. |
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Ro Dusakk
All But Ambition
7
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Posted - 2013.07.07 06:04:00 -
[51] - Quote
Banning Hammer wrote:I agree, i tried every possible tactic with a scout suit, and the only one that is effective, is at the start of the battle;
- Speed skills, hacking module / skills, and up-links... rush like an idiot - hack as many things as possible - drop an up-link - and die..after that forget about the scout suit for the rest of the match.
It seems pointless to spend lots of SP on it, considering that you can do all that with the Basic versions. Spot on. And you can't even put many uplinks either, because the CPU/PG limits, unless you wanna run with a water gun or paper suit. It is absolutely outrageous that the medium class can outperform the scout in every aspect in the very same suit. Too often this game appeals just for the mediums, the rest is just for show.
The things I want most are CPU, PG and better aim close range. This includes reduce of lag, because it seems to hit hard when someone runs close.
Asher Night wrote:Particularly the Gallente Scout sucks. The proto suit LOSES a high powered slot (why?), and the bonuses for it's suit are just stupid. That's why I stay with the advanced. |
Asher Night
Sinq Laison Gendarmes Gallente Federation
214
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Posted - 2013.07.07 07:24:00 -
[52] - Quote
Stile451 wrote:The scout should never be able to win a fight head to head. You need to use specific strategies to make the best of them. For example. Watch the rest of his videos for a good example scout suit play.
Oh, go to hell. Who ever has better talent at gun game should win - you shouldn't just win or lose just because you specced into the wrong dropsuit. Imagine how quickly this game would get boring if you knew you could NEVER win or lose certain situations. |
DoomLead
Dead Six Initiative Lokun Listamenn
90
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Posted - 2013.07.07 16:02:00 -
[53] - Quote
one more equipment slot or move explosives to the grenade slot and give them another grenade slot |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
66
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Posted - 2013.07.09 19:11:00 -
[54] - Quote
DoomLead wrote:one more equipment slot or move explosives to the grenade slot and give them another grenade slot
I could see and agree on making the explosives a grenade slot item. There's plenty of room to do that.
However, ABSOLUTELY, UNDER NO CIRCUMSTANCES, WOULD GIVING SOMEONE 2 GRENADE SLOTS BE A GOOD IDEA FOR ANYONE ELSE!
Grenade spam is already obnoxious, but it kind of works, most of the time. 2 slots would kind of break things a bit. |
douch169
TCD ToXiCaTeD
0
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Posted - 2013.07.10 02:12:00 -
[55] - Quote
Im a scout also and cant wait till they get a buff instead of a kick to the curb. CCP Plz don't forget about us scouts....were awesome last build but in uprising they cant compete with the other suits when the other suits are faster n have way higher hp. there really is no benefit of running scout atm. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
128
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Posted - 2013.07.10 03:21:00 -
[56] - Quote
I-X-I wrote:My main was a Logi until the respec, then I decided to go Scout instead. For some reason even with two complex kincats I feel much slower this build. Perhaps it is because my scout was on hold and I have been building a true Logi again. My Logi actually seems much faster now ironically. The folks in this thread saying "speed scouts" were impossible to hit before recent fixes are poorly mistaken. At best exaggerating immensely.. Sure you may have had trouble landing hits on a scout as he was running away from you, but in no universe were speed scouts "impossible to hit". Trust me. LoL This build pi$$3d me off, but then I de fragged my ps3 an traded a complex kinetic for a enhanced armor repair, so I use that on the low a 226 shield flux nades an proto knives an it made a big difference. Sprint speed about 9.36 an the repair plus the quick shield regen keeps you at full health with enough Speer to gtfo. I find it work better on a advanced suit than bein faster with stamina tuning out quicker Still not as good as two complex kin in 1.1 but try it, an definetly de frag |
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