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61. For 1.8 what do we as a community want most?? - in General Discussions [original thread]
Onesimus Tarsus wrote: Love the utter lack of mention in de-crappifying the scout suits. there is an other option
- by DoomLead - at 2014.01.14 02:37:00
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62. Racial Dropsuits in 1.8 finally confirmed - in General Discussions [original thread]
CCP Saberwing wrote: Hey guys. Yes - I said this! But I don't want to promise anything too soon and get your hopes up. :) It's fairly evident (given the prolific blue tagging as of late) that we're working towards parity. The primary goal curr...
- by DoomLead - at 2014.01.14 02:08:00
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63. For 1.8 what do we as a community want most?? - in General Discussions [original thread]
low genius wrote: as a community we want ccp to stay the course and build an awesome game. so which 3 of these features would help build these awesome features
- by DoomLead - at 2014.01.14 02:04:00
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64. For 1.8 what do we as a community want most?? - in General Discussions [original thread]
This is a vote. Please only vote for 3 things. 1. all racial dropsuits 2. PVE 3. Player Market 4. More Game Modes 5. More EVE integration 6. Missing Heavy Weapons 7. Portable Shield and Cloaks 8. More vehicles 9. Expanded PC meaning open...
- by DoomLead - at 2014.01.14 01:12:00
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65. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
I support this idea if it is a scout only mod and i say this as a true blue heavy
- by DoomLead - at 2014.01.14 01:00:00
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66. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Lorhak Gannarsein wrote: 50%!! Are you high? I was thinking the same thing bust it MUST be ******* and not trees . Trees help one to be rational and thoughtful and the suggestions made had NO...
- by DoomLead - at 2014.01.14 00:56:00
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67. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
Heathen Bastard wrote: DoomLead wrote: I love when people call me crazy n don't offer counter arguments. As for dumbfire swarms the solution is remove all splash damage if you can hit people you deserve the kill You're not crazy, you're j...
- by DoomLead - at 2014.01.04 18:08:00
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68. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
I love when people call me crazy n don't offer counter arguments. As for dumbfire swarms the solution is remove all splash damage if you can hit people you deserve the kill
- by DoomLead - at 2013.12.29 00:01:00
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69. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
first and foremost leave tanks the way they are just buff these weapons exactly how I say 1. forge guns decrease the charge time by at least 50% with tanks having increased speed we need a shorter time too charge in order for us to hit them befor...
- by DoomLead - at 2013.12.27 01:40:00
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70. [Idea] Expansion of Planetary Conquest - in General Discussions [original thread]
You propably could add a mode where dust mercs go out n clear drones from a planet and then own the district
- by DoomLead - at 2013.12.23 04:05:00
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71. A VOTE FOR FULL RESPECT (Yay or Nay) - in General Discussions [original thread]
Atticus Wolf wrote: Nay You made your bed now sleep in it. We should only get a respec when we have all the basic dropsuits Only if they come out with all dropsuits and all heavy weapons as well as minmatar and amarr vehicles then n only t...
- by DoomLead - at 2013.12.23 03:57:00
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72. Detailed quick fix patch so game can progress - in General Discussions [original thread]
Cosgar wrote: DoomLead wrote: Cosgar wrote: TTK should be adjusted to the point that all those pre-made AUR suits are actually viable out the box. Extenders and plates should be an extra bonus, not a requirement. Armor repair, shield rech...
- by DoomLead - at 2013.12.22 23:55:00
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73. Tank vs AV: In my opinion. - in General Discussions [original thread]
Hardners for the heavy dropsuits only
- by DoomLead - at 2013.12.14 07:29:00
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74. Detailed quick fix patch so game can progress - in General Discussions [original thread]
Cosgar wrote: TTK should be adjusted to the point that all those pre-made AUR suits are actually viable out the box. Extenders and plates should be an extra bonus, not a requirement. Armor repair, shield recharge/regulation modules need to be m...
- by DoomLead - at 2013.12.14 01:36:00
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75. Detailed quick fix patch so game can progress - in General Discussions [original thread]
crazy space 1 wrote: Panoscape wrote: CCP makes money by selling AUR consumable goods. If one dies faster then they use up more AUR consumable goods. Thus, generating more sales for AUR consumable goods. CCP needs people making micro transa...
- by DoomLead - at 2013.12.14 00:56:00
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76. Detailed quick fix patch so game can progress - in General Discussions [original thread]
Panoscape wrote: CCP makes money by selling AUR consumable goods. If one dies faster then they use up more AUR consumable goods. Thus, generating more sales for AUR consumable goods. CCP needs people making micro transactions or their kids go ...
- by DoomLead - at 2013.12.13 23:53:00
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77. Detailed quick fix patch so game can progress - in General Discussions [original thread]
Rowdy Railgunner wrote: TTK is not like CoD or BF. Go play those games because I don't think you know what you are talking about. I own bf4 and cod ghosts and the ttk is maybe a half a second longer with any weapon you use try reafing the re...
- by DoomLead - at 2013.12.13 23:51:00
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78. Detailed quick fix patch so game can progress - in General Discussions [original thread]
back in open beta you almost had it right there were weapons that were op like the Laser Rifle TTK was great now TTK resembles COD or BF dust was a different because TTK was not instantaneous it wasn't a twitch shooter now it is because hit detect...
- by DoomLead - at 2013.12.13 18:00:00
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79. This Game is One of the Worst, if not, the worst game of 2013 - in General Discussions [original thread]
the scout is also broke and as a scout/sentinel/commando who is half decent when I have people in hmg range, this build I have been melted inside of 10 meters when i had an hmg against a any of the rifles this man has a point sorry he does armor a...
- by DoomLead - at 2013.12.13 05:36:00
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80. Swarm Thoughts to Devs - in General Discussions [original thread]
KING CHECKMATE wrote: Nonoriri ko wrote: Hi this is a post regarding the nerf that swarms received in 1.7. Damage to swarms was reduced and their range reduced. I believe this was to allow vehicles to live longer and probably not Get shot do...
- by DoomLead - at 2013.12.13 05:19:00
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