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Nonoriri ko
Onikanabo Brigade Caldari State
0
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Posted - 2013.12.13 04:56:00 -
[1] - Quote
Hi this is a post regarding the nerf that swarms received in 1.7. Damage to swarms was reduced and their range reduced. I believe this was to allow vehicles to live longer and probably not Get shot down while calling them in. Some very difficult problems have come from this.
Many whine about it but that does not mean it is not true. I main proto swarms and the change is black to white. The range nerf is just too much. Tanks with normal speed, not The nitro boost, can outrun swarms across the map.
To balance out this nerf I propose that swarms be the only Weapon that can bypass hardeners. That hardeners will Have zero damage reduction on current swarm damage. Not the old swarm damage, 1.7 swarm damage and range.
I can deal with the new damage and range if swarms if they can Bypass hardeners but with tanks current speed plus hardeners Swarms are very very useless. I wish ccp would half the range On assault rifles and reduce their damage, then many players Could see how much swarms were nerfed.
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Jason Pearson
3319
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Posted - 2013.12.13 05:01:00 -
[2] - Quote
No.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 05:03:00 -
[3] - Quote
Nonoriri ko wrote:Hi this is a post regarding the nerf that swarms received in 1.7. Damage to swarms was reduced and their range reduced. I believe this was to allow vehicles to live longer and probably not Get shot down while calling them in. Some very difficult problems have come from this.
Many whine about it but that does not mean it is not true. I main proto swarms and the change is black to white. The range nerf is just too much. Tanks with normal speed, not The nitro boost, can outrun swarms across the map.
To balance out this nerf I propose that swarms be the only Weapon that can bypass hardeners. That hardeners will Have zero damage reduction on current swarm damage. Not the old swarm damage, 1.7 swarm damage and range.
I can deal with the new damage and range if swarms if they can Bypass hardeners but with tanks current speed plus hardeners Swarms are very very useless. I wish ccp would half the range On assault rifles and reduce their damage, then many players Could see how much swarms were nerfed.
inb4 godin say something stoopid.
YES
(hehehee XD)
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Mithridates VI
2140
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Posted - 2013.12.13 05:04:00 -
[4] - Quote
What? Why? |
Dengar Skirata
the third day Public Disorder.
37
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Posted - 2013.12.13 05:05:00 -
[5] - Quote
Nonoriri ko wrote:Hi this is a post regarding the nerf that swarms received in 1.7. Damage to swarms was reduced and their range reduced. I believe this was to allow vehicles to live longer and probably not Get shot down while calling them in. Some very difficult problems have come from this.
Many whine about it but that does not mean it is not true. I main proto swarms and the change is black to white. The range nerf is just too much. Tanks with normal speed, not The nitro boost, can outrun swarms across the map.
To balance out this nerf I propose that swarms be the only Weapon that can bypass hardeners. That hardeners will Have zero damage reduction on current swarm damage. Not the old swarm damage, 1.7 swarm damage and range.
I can deal with the new damage and range if swarms if they can Bypass hardeners but with tanks current speed plus hardeners Swarms are very very useless. I wish ccp would half the range On assault rifles and reduce their damage, then many players Could see how much swarms were nerfed.
Looks like a poem.
// Author of the Dust Spec Ops Tactics Handbook
// Proud Member of the Templis Dragonaurs
// Caldari Loyalist
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KING CHECKMATE
Scions of Athra
3084
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Posted - 2013.12.13 05:07:00 -
[6] - Quote
Mithridates VI wrote:What? Why?
for the lulz
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Jason Pearson
3319
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Posted - 2013.12.13 05:08:00 -
[7] - Quote
Because Checkmate is bad? ;)
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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KING CHECKMATE
Scions of Athra
3085
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Posted - 2013.12.13 05:09:00 -
[8] - Quote
Jason Pearson wrote:Because Checkmate is bad? ;)
So?
Im the WORST player in dust, a scrub, a n00b, etcetc...
now what. >:3 ?
Swarms still need a buff.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Jason Pearson
3319
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Posted - 2013.12.13 05:14:00 -
[9] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Because Checkmate is bad? ;) So? Im the WORST player in dust, a scrub, a n00b, etcetc...now what. >:3 ? Swarms still need a buff.
Nope. Fight Inactive Armor Tanks, that have been webbed. Fix'd.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Sev Alcatraz
Bullet Cluster Legacy Rising
351
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Posted - 2013.12.13 05:17:00 -
[10] - Quote
No
Closed beta Missile Tanker
closed beta vet
>wants the sagaris back :/
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Oswald Rehnquist
866
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Posted - 2013.12.13 05:19:00 -
[11] - Quote
I disagree, I would rather just have a stronger weapon with more utility which takes a bit more skill, perhaps you need to continually ads and move to aim it
http://www.youtube.com/watch?v=_6BCiA8Rb7g
Below 28 dB
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DoomLead
Dead Six Initiative Lokun Listamenn
236
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Posted - 2013.12.13 05:19:00 -
[12] - Quote
KING CHECKMATE wrote:Nonoriri ko wrote:Hi this is a post regarding the nerf that swarms received in 1.7. Damage to swarms was reduced and their range reduced. I believe this was to allow vehicles to live longer and probably not Get shot down while calling them in. Some very difficult problems have come from this.
Many whine about it but that does not mean it is not true. I main proto swarms and the change is black to white. The range nerf is just too much. Tanks with normal speed, not The nitro boost, can outrun swarms across the map.
To balance out this nerf I propose that swarms be the only Weapon that can bypass hardeners. That hardeners will Have zero damage reduction on current swarm damage. Not the old swarm damage, 1.7 swarm damage and range.
I can deal with the new damage and range if swarms if they can Bypass hardeners but with tanks current speed plus hardeners Swarms are very very useless. I wish ccp would half the range On assault rifles and reduce their damage, then many players Could see how much swarms were nerfed.
inb4 godin say something stoopid. YES (hehehee XD) proto swarm user and I agree 100% |
ALT2 acc
The dyst0pian Corporation Zero-Day
22
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Posted - 2013.12.13 05:52:00 -
[13] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Because Checkmate is bad? ;) So? Im the WORST player in dust, a scrub, a n00b, etcetc...now what. >:3 ? Swarms still need a buff. 240/250 dmg for swarms MAYBE |
ballistic surgeon
killer taxi company General Tso's Alliance
12
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Posted - 2013.12.13 06:36:00 -
[14] - Quote
Basic swarm launcher: No lock on needed, line of sight ONLY, short range, extremely fast, low damage, quick reload, fires one rocket at a time, large ammo capacity. Advanced swarm launcher: Lock on needed, medium range, same speed as swarms now, multi-missles with different variations (longer lock on time but more damage or longer range, ect. ect.) Prototype: lock on needed, long range, fires one missle at a time, long reload, high damage, "ALMOST" fire n forget (when fired missle will quickly gain altitude and come down directly upon target. Only way to escape missle is to find cover to hide under). Ill leave lock on times, range and damage up to CCP |
THUNDERGROOVE
ZionTCD Public Disorder.
395
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Posted - 2013.12.13 06:52:00 -
[15] - Quote
I'll some quick math to tell you why this is a no go, at least for armor.
6 missiles at 220 damage = 1320 Plus prof 3 and at least 1 damage mod makes it 1531.
Plus 20% to armor... 1837.
So you really think that your three hits from your 28K swarms should kill a tank? lolno. The issue isn't the current real tankers, it's the scrubs calling out somas over and over again.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Flix Keptick
Red Star. EoN.
1573
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Posted - 2013.12.13 06:55:00 -
[16] - Quote
WP FOR DAMAGING VEHICLES, that is all... (More info in my sig's link)
Making AV an actual role
G˙åTank DriverG˙å
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