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541. -Scouts + Shot gunners? - in General Discussions [original thread]
Scouts are only as effective as you can use them. And definitely not a viable option with shotguns. My fit is a Valor Scout suit, with a Charge Snipper Riffle, Militia SMG BPO, Milita Locus BPO, Militia Shield Extender BPO, Militia Kinetic Catalyz...
- by Dominus Fatali - at 2013.03.05 23:21:00
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542. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
Soldi Moret wrote: Still looking for recruits? I'd like to join you. PS: Read something about you needing snipers, well I happen to be one. Excellent, I will add you as soon as you apply and I am able.
- by Dominus Fatali - at 2013.03.05 00:49:00
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543. Dropship WP - Survival - in Feedback/Requests [original thread]
I agree that you should get war points for people spawning in; if I'm going to use a high slot to fit a mobile CRU, I want some points for it.
- by Dominus Fatali - at 2013.03.02 22:37:00
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544. level 3 prototype - in General Discussions [original thread]
Sloth9230 wrote: Aurum allows you to do more faster. Please visit your local marketplace kiosk for more information.
- by Dominus Fatali - at 2013.03.02 20:08:00
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545. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
It is not neccessarily required, though we would enjoy the additional members.
- by Dominus Fatali - at 2013.03.02 18:31:00
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546. Sniper Rifle Sway - in General Discussions [original thread]
Sleepy Zan wrote: Playing through the sway can be very rewarding and being able to snipe while standing can actually be a viable tactic over using the AR. Also a Scout suit secret, we have less sway then other suits Really? I haven't used ...
- by Dominus Fatali - at 2013.03.02 17:30:00
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547. [feedback] Forge Guns - in Feedback/Requests [original thread]
Coleman Gray wrote: Jathniel wrote: Are you trolling? Or do you honestly NOT realize that the forge gun is primarily an anti-vehicle weapon? Being genuine, I understand its more an AV than troop killer but for a weapon that needs weaopna...
- by Dominus Fatali - at 2013.03.02 17:25:00
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548. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: ...Lore Logic: Militia and Standard sniper rifles are supposed to be crude. Their materials are heavier, clunkier, their operation and balances are flawed. A headshot at 500m should be pure luck with a crumby gun. Meanwhile, the...
- by Dominus Fatali - at 2013.03.02 17:21:00
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549. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
Recruitment still open! Please apply in game if you are interested.
- by Dominus Fatali - at 2013.03.02 17:04:00
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550. [Feedback] Suicide... - in Feedback/Requests [original thread]
Korvin Lomont wrote: The funny thing is it seems to be possible I already saw a killfeed for someone commiting suicide in the warbage True story. If you stand in particular corners, people can bump you until you are hovering in the air, and w...
- by Dominus Fatali - at 2013.03.01 21:46:00
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551. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
I am happy to anounce that our ranks have grown to over twenty, though we arE still looking for those who will help us reshape New Eden's battlefield. Please apply in game if you are interested in joining. In addition, we now have a chat channel, ...
- by Dominus Fatali - at 2013.02.28 13:32:00
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552. LFC - 100% Logi Player - in Corporation Recruitment [original thread]
Please consider joining Nox Aeterna Security. Our assault players are always looking for extra help in surviving, and I am sure you would be well recieved.
- by Dominus Fatali - at 2013.02.27 04:06:00
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553. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
General John Ripper wrote: Can I join? I am pretty good =p Yup, we accept all who apply.
- by Dominus Fatali - at 2013.02.27 03:53:00
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554. O.R.B: A new Corp now recruting. - in Corporation Recruitment [original thread]
Andros Starfall wrote: Hey EUCLONUS. I am the ceo of the Starship Troopers I just wanted to offer my hand in a merger, same as the fatali merc before me. I'm a new corporation as well with 12 good soldiers. Unlike Fatali I won't be able to pay ...
- by Dominus Fatali - at 2013.02.26 16:04:00
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555. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
Lars Mement wrote: I'm a European player from The Netherlands. This corporation looks interesting, although I am a beginner. I'll add u in an hour, or send an application in-game. The donation isn't really important to me. Alright, I'll add...
- by Dominus Fatali - at 2013.02.26 16:01:00
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556. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
Looking for skilled players to strike fear into the hearts of the enemy team. Please apply in game if you are interested.
- by Dominus Fatali - at 2013.02.26 01:16:00
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557. O.R.B: A new Corp now recruting. - in Corporation Recruitment [original thread]
EUCLONUS wrote: To apply go to the corporation in the neocom and hit search. Type O.R.B in the search and you will see my name and the corp. Click on the corp and you will see the option to apply. Just sendme your application and thats that ...
- by Dominus Fatali - at 2013.02.26 00:17:00
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558. O.R.B: A new Corp now recruting. - in Corporation Recruitment [original thread]
Hello there Euclonus. As a CEO myself, I know the difficulties in finding members and growing in size. That is why I would like to propose a merger; you and any members you have come join us at Nox Aeterna Security. Each member will be paid 500,00...
- by Dominus Fatali - at 2013.02.25 01:05:00
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559. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
Recruitment still open! Apply in game if you are interested.
- by Dominus Fatali - at 2013.02.24 21:31:00
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560. Module Question, All Help Appreciated. - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Resistance is Not armor increase. It reduces the effectiveness of each round by X percentage. Passive is always there while Active requires fiddling with the silly interface. The is a stacking penalty and until you try it...
- by Dominus Fatali - at 2013.02.24 21:30:00
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