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461. Weapon slots - in Feedback/Requests [original thread]
From the various people i have talked to in game as well as random threads, it is possible that CCP is planning something like this soon(TM) another thing was that there sued to be ACOG/Aimpoint scopes on all ARs a while back, remnants of this ar...
- by Dimitri Rascolovitch - at 2013.07.31 17:25:00
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462. Was the 1.3 dev blog wrong about shield recharge rates? - in Feedback/Requests [original thread]
broonfondle majikthies wrote: SirManBoy wrote: Since patch 1.3 was released, my Caldari logi suit now has shield recharge delay rates of 6 seconds for a non-depleted shield and 8 seconds for a depleted shield, respectively. However, the dev ...
- by Dimitri Rascolovitch - at 2013.07.31 17:13:00
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463. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
as everyone knows when you get better and better gear, for dominating those players less skilled than yourself, the ISK value of said gear gets higher and higher. Meaning when you die more often it tends to hurt your bank account even more, so cha...
- by Dimitri Rascolovitch - at 2013.07.31 17:02:00
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464. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
dreth longbow wrote: XxGhazbaranxX wrote: After having a couple of engagements I realized how more quiet the street scene looks. No more kids using their daddies honda to get DUI's. I for one run the streets a bit more cheerfully knowing tha...
- by Dimitri Rascolovitch - at 2013.07.28 23:39:00
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465. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
unsticky this, it will only lead to confusion and more people asking for respecs that they are not going to get
- by Dimitri Rascolovitch - at 2013.07.28 23:33:00
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466. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Quote: blue skink wrote: Kekklian Noobatronic wrote: As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now! As an AV dude, I'm saddened :-( now there will be les...
- by Dimitri Rascolovitch - at 2013.07.26 09:16:00
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467. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
blue skink wrote: Kekklian Noobatronic wrote: As a LAV BPO user, I rejoice! People should stop always carrying AV grenades around, making my murder taxi-ing more effective for now! As an AV dude, I'm saddened :-( now there will be less AV ...
- by Dimitri Rascolovitch - at 2013.07.26 09:12:00
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468. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Poonmunch wrote: Reav Hannari wrote: I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man. Farewell, little...
- by Dimitri Rascolovitch - at 2013.07.26 08:52:00
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469. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Akurabis wrote: Question: do vehicle shields prevent the dudes inside from getting shot out? No
- by Dimitri Rascolovitch - at 2013.07.26 08:35:00
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470. Vehicle loss prevention/LAV spam alleviation - in Feedback/Requests [original thread]
completely agree able, we need a vehicle lock button and kick function, so as to prevent the unnecessary loss of a vehicle due to a "blueberry" everyone is a blueberry at some point, keep in mind that we all evolved into the green dots we call ...
- by Dimitri Rascolovitch - at 2013.07.26 08:27:00
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471. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
CCP Wolfman wrote: Niuvo wrote: I like what I read. Operator splash back damage is a must! Forge gun too! They do splash the user if he is close enough..? I just blew myself up! i was playing a pub game on skirm earlier using the adv...
- by Dimitri Rascolovitch - at 2013.07.26 07:10:00
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472. Bodyguard type game mode anyone? - in Feedback/Requests [original thread]
bump
- by Dimitri Rascolovitch - at 2013.07.23 11:42:00
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473. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: I need to do a real read of this whole thread, but while I'm getting to that I do want to make one statement out of the gate. Reactive plates should be moved to a High Power Slot this instantly breaks the deadlock between ...
- by Dimitri Rascolovitch - at 2013.07.20 08:47:00
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474. Bodyguard type game mode anyone? - in Feedback/Requests [original thread]
This reminds me of the game mode "pop a cap" from the old n64 game perfect dark, or regicide from the halo series. It would essientally be a "team deathmatch"/ ambush style game, with a randomly selected HVT per team. The HVT would gain like 10-2...
- by Dimitri Rascolovitch - at 2013.07.20 07:12:00
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475. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted!
- by Dimitri Rascolovitch - at 2013.05.24 13:40:00
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