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1601. Scrambler Pistol vs SubMachineGun, which of the two?? - in General Discussions [original thread]
Knight Soiaire wrote: DJINN Marauder wrote: Knight Soiaire wrote: Dexter307 wrote: Sleepy Zan wrote: Flaylock Don't fall for this trap, flaylock is terrible 1. Burst scrambler pistol 2. Dem headshots. I have proficiency lvl 5 so ...
- by Dexter307 - at 2013.10.21 22:11:00
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1602. Scrambler Pistol vs SubMachineGun, which of the two?? - in General Discussions [original thread]
Sleepy Zan wrote: Flaylock Don't fall for this trap, flaylock is terrible 1. Burst scrambler pistol 2. Dem headshots 3. pistol if you have good aim, otherwise SMG
- by Dexter307 - at 2013.10.21 17:06:00
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1603. Save the heavy - in General Discussions [original thread]
How to heavy: 1. camp a objective in skirmish 2. Kill people that rush objective 3. Go 30-0
- by Dexter307 - at 2013.10.20 20:45:00
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1604. Survival guide for new players - in General Discussions [original thread]
If you have good gungame you can instakill protos with a scrambler pistol. My burst pistol even 3 bursted a proto heavy to the head
- by Dexter307 - at 2013.10.18 09:12:00
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1605. Why is it called smart deploy... - in General Discussions [original thread]
Solution: Dont play ambush, it sucks.
- by Dexter307 - at 2013.10.18 09:10:00
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1606. A Serious, Honest Question for CCP (No Sarcasm) - in General Discussions [original thread]
demonkiller 12 wrote: What do you mean? its an amarr suit so the bonus is to do with an amarr heavy weapon (obviously) and the reload bonus is great, seriously the sentinel suit is great, its a pity all the HMG heavies just suck The ammar bon...
- by Dexter307 - at 2013.10.18 09:09:00
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1607. Flaylock splash radius is to small - in General Discussions [original thread]
KING CHECKMATE wrote: Dexter307 wrote: KING CHECKMATE wrote: Dexter307 wrote: Well you guys have convinced me, the flaylock is designed to be a bad weapon. Ive gone back to the burst scrambler pistol. So the FLAYLOCK is a bad weapo...
- by Dexter307 - at 2013.10.17 20:05:00
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1608. Flaylock splash radius is to small - in General Discussions [original thread]
KING CHECKMATE wrote: Dexter307 wrote: Well you guys have convinced me, the flaylock is designed to be a bad weapon. Ive gone back to the burst scrambler pistol. So the FLAYLOCK is a bad weapon. And you're going BACK , to the BURST scra...
- by Dexter307 - at 2013.10.17 19:12:00
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1609. Flaylock splash radius is to small - in General Discussions [original thread]
Obodiah Garro wrote: Dexter307 wrote: After playing with it for a while and even getting proficiency to lvl 4 ive come to the conclusion that the explosion is to small to reliably kill people unless your above them and their standing still. ...
- by Dexter307 - at 2013.10.17 18:16:00
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1610. Flaylock splash radius is to small - in General Discussions [original thread]
Well you guys have convinced me, the flaylock is designed to be a bad weapon. Ive gone back to the burst scrambler pistol.
- by Dexter307 - at 2013.10.17 17:56:00
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1611. Flaylock splash radius is to small - in General Discussions [original thread]
I still think the blast radius is to small. The std one is worthless and not even worth using, adv is slightly better but still pretty useless, proto is semi usable. A slightly bigger blast wouldent make it OP, it was OP because of the damage.
- by Dexter307 - at 2013.10.17 17:06:00
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1612. Flaylock splash radius is to small - in General Discussions [original thread]
ADAM-OF-EVE wrote: try getting a direct hit and stop relying on splash damage to make up for your lack of skill Or i could just use a scrambler pistol instead. Whats the point if your not using it for its splash damage?
- by Dexter307 - at 2013.10.17 06:25:00
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1613. Flaylock splash radius is to small - in General Discussions [original thread]
Arkena Wyrnspire wrote: Dexter307 wrote: Badgerr Rager wrote: The flaylock is good to what it is now. Just shoot closer to their feet. They wont be rebuffing a weapon after nerfing it and making it a proper sidearm weapon. If by shooti...
- by Dexter307 - at 2013.10.17 06:22:00
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1614. Flaylock splash radius is to small - in General Discussions [original thread]
Lance 2ballzStrong wrote: I think the FLP is good as it is. It's a sidearm. It's effective when you get people's shields down. I've had good results with the Core FLP in the past, when I need it in a pinch. But why would i use a flaylock w...
- by Dexter307 - at 2013.10.17 06:17:00
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1615. Flaylock splash radius is to small - in General Discussions [original thread]
Badgerr Rager wrote: The flaylock is good to what it is now. Just shoot closer to their feet. They wont be rebuffing a weapon after nerfing it and making it a proper sidearm weapon. If by shooting there feet you mean shooting there foot dire...
- by Dexter307 - at 2013.10.17 06:16:00
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1616. Flaylock splash radius is to small - in General Discussions [original thread]
After playing with it for a while and even getting proficiency to lvl 4 ive come to the conclusion that the explosion is to small to reliably kill people unless your above them and their standing still. IMO the radius for std/adv/pro should be 1.5...
- by Dexter307 - at 2013.10.17 06:04:00
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1617. Tech Description Explanation on AMARR Sentinel Dropsuit - in General Discussions [original thread]
IMO the sentinel skill should give a 3% reduction to incoming damage per level The Ammar sentinel skill should give a 3-5% reduction to heat build up per level
- by Dexter307 - at 2013.10.15 15:35:00
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1618. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
ReGnYuM wrote: I have incredible difficulty taking on Proto Heavy 1v1 in PC. You also have incredible difficulty taking on logis
- by Dexter307 - at 2013.10.15 14:34:00
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1619. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
trollface dot jpg wrote: Dexter307 wrote: trollface dot jpg wrote: Chunky Munkey wrote: I agree with the OP. Damage mods should take up space that could otherwise be used to increase health!!! . . . wait Oh, so reading isn't your...
- by Dexter307 - at 2013.10.14 18:43:00
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1620. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
trollface dot jpg wrote: Chunky Munkey wrote: I agree with the OP. Damage mods should take up space that could otherwise be used to increase health!!! . . . wait Oh, so reading isn't your forte then? Ok, here's it simplified: Damage m...
- by Dexter307 - at 2013.10.14 18:15:00
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