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1221. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
Kira Lannister wrote: Dexter307 wrote: TranquilBiscuit ofVaLoR wrote: Dexter307 wrote: If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor! FailLogic. just be...
- by Dexter307 - at 2014.01.16 16:30:00
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1222. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Dexter307 wrote: If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor! FailLogic. just because he wants to you actually AIM to kill, d...
- by Dexter307 - at 2014.01.16 16:20:00
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1223. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
Kira Lannister wrote: Dexter307 wrote: If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor! Lol having over 2000 Hp isnt enough with a molester engine in your hands...
- by Dexter307 - at 2014.01.16 16:19:00
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1224. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor!
- by Dexter307 - at 2014.01.16 16:13:00
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1225. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: The concept I was going for was to make the difference in shield and armor on dropsuits similar to the way it operates on vehicles. CURRENT Shield HP |||||||||||||||||||||| Shield Recharge |||||||||||||||||||| Armor HP ...
- by Dexter307 - at 2014.01.15 19:43:00
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1226. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: Asha Starwind wrote: Pokey Dravon wrote: Setting TTK aside, as I think most agree damage output is a little nuts right now....so assume for a second that damage of weapons is reduced... How would you all feel about s...
- by Dexter307 - at 2014.01.15 19:12:00
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1227. Shield Repair - in General Discussions [original thread]
Significantly buff shield recharge rate and recharge delay
- by Dexter307 - at 2014.01.15 19:03:00
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1228. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: Dexter307 wrote: No Armor is not shields TTK is already too short, leave health as it is and give a minor nerf to the rifles as those are the only weapons killing too fast. *Facepalm* Why do I bother posting....I just ...
- by Dexter307 - at 2014.01.15 18:52:00
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1229. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
DUST Fiend wrote: No thanks, ADS won't be able to crack armor tanks at that point, and won't even be very good as fire support. You'd just further encourage people to stack damage mods on large railguns. It's already very difficult / impossible...
- by Dexter307 - at 2014.01.15 18:47:00
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1230. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
No Armor is not shields TTK is already too short, leave health as it is and give a minor nerf to the rifles as those are the only weapons killing too fast.
- by Dexter307 - at 2014.01.15 18:43:00
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1231. The perfect fix for vehicle recall abuse - in General Discussions [original thread]
Or just make it so you can't recall until 15 seconds after you last took damage
- by Dexter307 - at 2014.01.15 18:42:00
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1232. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
Zekain K wrote: Nerf flux grenades, problem solved. To bad flux grenades dont need a nerf so this is not a solution.
- by Dexter307 - at 2014.01.15 07:07:00
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1233. (2.0) Patchnotes - in General Discussions [original thread]
Ydubbs81 RND wrote: The Black Art wrote: Ydubbs81 RND wrote: bear90211 wrote: should, of course, adress the many issues in D514. i am giving my honest opinion of things. 1. Fix UI and graphical issues.2 fix HP amounts and reduce all we...
- by Dexter307 - at 2014.01.15 07:06:00
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1234. Heavy Advice needed - in General Discussions [original thread]
Sentinal is better I run the advanced and these are my two set ups 750 armour/600 shields with 12.5 Armour repair rate And ~900 armour/600 shields with 6.25 Armour repair rate I run the advanced HMG and with 1 damage mod and proficiency 5 most su...
- by Dexter307 - at 2014.01.15 00:44:00
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1235. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
REVIVED
- by Dexter307 - at 2014.01.15 00:38:00
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1236. This is a scam, millions of isk could be yours - in General Discussions [original thread]
Amarrgheddon wrote: It seems like a scam. No, your just mad cause you dont want to take a risk!
- by Dexter307 - at 2014.01.15 00:37:00
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1237. racial heavies - in General Discussions [original thread]
With the heavies new splash resistance a Standard flux will do 900 damage, a advanced will do 1125, so no, you wont be immune to fluxs as a heavy.
- by Dexter307 - at 2014.01.15 00:36:00
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1238. racial heavies - in General Discussions [original thread]
Rynoceros wrote: I'm pretty sure the FG is Caldari rail tech. Gallente Heavy Plasma Rifle and Amarr Heavy Laser are next in line, maybe 1.17 or something. Fat suits will be in 1.8 1.17? We are on 1.7 right now, 1.17 would be early uprising
- by Dexter307 - at 2014.01.15 00:33:00
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1239. This is a scam, millions of isk could be yours - in General Discussions [original thread]
Ill send you 100 million if you send me 10 million first
- by Dexter307 - at 2014.01.15 00:29:00
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1240. Suit Tuning: The Scout - in General Discussions [original thread]
Threvis Valan wrote: Dexter307 wrote: Dusters Blog wrote: After the scrambler pistol's ridiculous 450% multiplier is lowered, we hope to see the SR tuned to a higher amount, possibly in the 200% range. No, scrambler pistol dosent ne...
- by Dexter307 - at 2014.01.14 17:59:00
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