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921. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
DeadlyAztec11 wrote: I think they're fine. Against militia and standard suit sure
- by Dexter307 - at 2014.02.13 03:17:00
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922. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets 10 pellets by default Operations skill: +1 pellet per shot per level TBH a spr...
- by Dexter307 - at 2014.02.13 03:03:00
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923. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Bones McGavins wrote: Yeah Gallante scout wont reasonably be seeing other scouts on the scan. Caldari MIGHT be able to but without confidence, its meaningless anyway. If someone CAN get under your scan you need to assume they will. So I wrote o...
- by Dexter307 - at 2014.02.13 02:32:00
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924. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Django Quik wrote: Erm, it's already possible to get ~100m passive scan on a gallente scout with the current racial bonus of 50% rather than the new bonus of only 25%. Even with new bonus the gallente scout will have a longer scanning range i...
- by Dexter307 - at 2014.02.12 22:44:00
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925. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Sana Rayya wrote: Stacking penalties will apply. With four complex you'll get 107.17 meters. That's still pretty far It's like a active scanner constantly scanning around you I plan on running 1 amplifier in 1.8
- by Dexter307 - at 2014.02.12 18:08:00
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926. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
In 1.8 scouts start with a 20 meter scan radius With skills it goes to 20*1.5*1.25=37.5 meters for the gallente scout Now let's add range amplifiers 1 complex gives you 45% more scan range With 1 complex you get 54.4 meters (37.5 * 1.45) With 2 ...
- by Dexter307 - at 2014.02.12 18:02:00
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927. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: Dexter307 wrote: killertojo42 wrote: The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much Because it's fun and s...
- by Dexter307 - at 2014.02.12 17:00:00
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928. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much Because it's fun and should be effective, not trash like it curre...
- by Dexter307 - at 2014.02.12 16:49:00
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929. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: Dexter307 wrote: killertojo42 wrote: Dexter307 wrote: Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash...
- by Dexter307 - at 2014.02.12 15:50:00
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930. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Akdhar Saif wrote: Assault Combat Rifle. Wow. The Standard Burst was powerful enough, making it Assault is Cheesy. Reduce the range or increase the kick. The assault is terribad compared to the burst version. Burst is better at CQC, mid rang...
- by Dexter307 - at 2014.02.12 14:46:00
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931. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: Dexter307 wrote: Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back ...
- by Dexter307 - at 2014.02.12 14:45:00
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932. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back but with a 200m range. #6- No This list OP...
- by Dexter307 - at 2014.02.12 14:09:00
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933. Pics or vids of the new stuff - in General Discussions [original thread]
CCP Troll wrote: No
- by Dexter307 - at 2014.02.12 13:44:00
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934. Easy fix to TTK - in General Discussions [original thread]
> implying rebalencing all weapons is easy
- by Dexter307 - at 2014.02.12 00:08:00
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935. (DEV/CPM) Damage mods. - in General Discussions [original thread]
PADDEHATPIGEN wrote: axu jen wrote: I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you). Shield tankers can spare a slot, armor tankers can't. Ohh yes th...
- by Dexter307 - at 2014.02.11 18:43:00
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936. Defining the Roles: Assault - in Feedback/Requests [original thread]
Please no
- by Dexter307 - at 2014.02.11 16:15:00
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937. [Idea] Make all uplinks like the "Abyss" uplink - in Feedback/Requests [original thread]
If you die you should have your placed equipment destroyed
- by Dexter307 - at 2014.02.11 16:12:00
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938. Would anyone be intrested in a subscription model for DUST? - in General Discussions [original thread]
No, subscription model is dead
- by Dexter307 - at 2014.02.11 14:54:00
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939. Mass Driver: general buff or the Minmatar +5 ammo bonus? - in General Discussions [original thread]
Auris Lionesse wrote: My only problem with increasing clip size is I'm pretty sure the weapon model has a 6 round drum doesn't it? Kinda bothers my OCD if a 6 round mag fires 12 or what ever number it ends up with. Give it a new drum and I don'...
- by Dexter307 - at 2014.02.11 13:51:00
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940. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
VALCORE72 wrote: shot gun is fine . what you want to one shot 1200 life ? with speed tanked suit lol I want to be effective against adv and proto suits This post almost sounds like QQ for some reason lol
- by Dexter307 - at 2014.02.11 13:13:00
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