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901. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Bump=ƒΙο
- by Dexter307 - at 2014.02.13 19:02:00
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902. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: I meant how it should be, you wrote how it is right now. This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range ra...
- by Dexter307 - at 2014.02.13 18:43:00
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903. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: I meant how it should be, you wrote how it is right now. This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is...
- by Dexter307 - at 2014.02.13 17:57:00
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904. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: I meant how it should be, you wrote how it is right now. This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Min...
- by Dexter307 - at 2014.02.13 17:10:00
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905. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assaul...
- by Dexter307 - at 2014.02.13 16:45:00
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906. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty g...
- by Dexter307 - at 2014.02.13 16:27:00
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907. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Fox Gaden wrote: The rifles are getting a nerf in 1.8. You know what happens when CCP buffs one weapon while nerfing another. The Shotgun would end up completely overpowered, and would then be nerfed into he ground in 1.9. Probably be better t...
- by Dexter307 - at 2014.02.13 16:25:00
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908. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Zcynx Rivera wrote: I've been using shotguns since beta and the only three problems I find them to have is: - Spread - Range - Hit detection A shotgun should never have a lower spread. It makes no sense and is just a last minute bonus in my op...
- by Dexter307 - at 2014.02.13 15:01:00
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909. Good wine? - in General Discussions [original thread]
TechMechMeds wrote: Nah it'll be moved to the locker room and chicken is far superior to bacon. That's Hersey!
- by Dexter307 - at 2014.02.13 14:45:00
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910. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short ra...
- by Dexter307 - at 2014.02.13 14:39:00
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911. Good wine? - in General Discussions [original thread]
INB4 Lock Also Bacon
- by Dexter307 - at 2014.02.13 14:24:00
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912. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I can three to four shot a heavy no matter how stacked, two hits if I get the head. I use militia and it holds it down real well. Heavys are fine, but proto and advanced suits should not take three shots while being ...
- by Dexter307 - at 2014.02.13 14:09:00
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913. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Why would or should a shotgun be able to compete with a rifle ? That's totally not it's intended role. I mean in terms of being a useful weapon in its role, not in terms of range
- by Dexter307 - at 2014.02.13 14:05:00
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914. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: DeadlyAztec11 wrote: Dexter307 wrote: DeadlyAztec11 wrote: I think they're fine. Against militia and standard suit sure Well, my advanced Shotgun can two shot just about every single medium...
- by Dexter307 - at 2014.02.13 14:04:00
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915. win 100 mill isk - in General Discussions [original thread]
LT SHANKS wrote: OP, I think I accidentally input another "0" when sending you the ISK. Can I have 90mil back? Lololol
- by Dexter307 - at 2014.02.13 14:01:00
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916. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Sam Tektzby wrote: Dexter307 wrote: Shinobi MumyoSakanagare ZaShigurui wrote: DeadlyAztec11 wrote: I think they're fine. Agreed ... don't they realise that any buff would make them OP and the flood of QQ's that follows would be massi...
- by Dexter307 - at 2014.02.13 13:59:00
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917. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: DeadlyAztec11 wrote: I think they're fine. Agreed ... don't they realise that any buff would make them OP and the flood of QQ's that follows would be massive because it would become the WOTM. QQ ...
- by Dexter307 - at 2014.02.13 13:52:00
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918. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Bump
- by Dexter307 - at 2014.02.13 13:17:00
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919. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: i think operation should give it a boost to RoF, so at Op V, you have chromosome level RoF at the least. Also, range needs to be increased to chromosome levels, and damage on ADV and PRO shotguns needs to be upped, as wel...
- by Dexter307 - at 2014.02.13 04:08:00
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920. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
DeadlyAztec11 wrote: Dexter307 wrote: DeadlyAztec11 wrote: I think they're fine. Against militia and standard suit sure Well, my advanced Shotgun can two shot just about every single medium suit and three-four shot heavies. I think th...
- by Dexter307 - at 2014.02.13 03:46:00
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