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261. Tanks - in Feedback/Requests [original thread]
Traynor Youngs wrote: Dewie Cheecham wrote: Debacle Nano wrote: Their raising the price next build to 1.4 million. AV weapons are just fine. Tanks are just fine. 1.4M now? Until I see an official DEV post on it ,I am assuming this pri...
- by Dewie Cheecham - at 2012.07.29 05:56:00
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262. Tanks - in Feedback/Requests [original thread]
Debacle Nano wrote: Their raising the price next build to 1.4 million. AV weapons are just fine. Tanks are just fine. 1.4M now? Until I see an official DEV post on it ,I am assuming this price hike is a load of bollocks spread by tank hater...
- by Dewie Cheecham - at 2012.07.29 05:37:00
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263. [Suggestion] "Comms only" maps. - in Feedback/Requests [original thread]
BEAR AZGARDS wrote: quick question here, bluetooth devices can be used as mics, right? cause I have had mine connected forever, but I yet to hear ANYONE on the mic. There are indications that bluetooth mics are a bit ... dodgy in this DUST b...
- by Dewie Cheecham - at 2012.07.28 22:17:00
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264. [Suggestion] "Comms only" maps. - in Feedback/Requests [original thread]
I am sick and tired of being in battles where there are no one on comms. Combine that with the more... mentally challenged players, things can go south fast. Case in point: I'm in a dropship, and spot an enemy drop uplink on the roof of one of ...
- by Dewie Cheecham - at 2012.07.28 21:29:00
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265. Text size and font. unreadable on my 26' 4:3 tv. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Needs SDTV mode. I can't read names above targets' or teammates' heads, but everything else is fine. I'm on a 32" HDTV. But if you're on anything less, or have bad vision, you're pretty much screwed by the current syst...
- by Dewie Cheecham - at 2012.07.28 09:04:00
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266. SL to buggy - in Feedback/Requests [original thread]
BAD FURRY wrote: ***whining, lots of it*** The CURRENT SL nerf is temporary, they are still working on the final mechanics. CCP said as much before they nerfed it. https://forums.dust514.com/default.aspx?g=posts&t=20201 It is even st...
- by Dewie Cheecham - at 2012.07.28 08:33:00
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267. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Funny side note: This is the description from the EVE Online " Hull Tanking " Certificate: Quote: This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use...
- by Dewie Cheecham - at 2012.07.27 18:48:00
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268. Tank feedback & suggestions - in Feedback/Requests [original thread]
Riggs Tank wrote: Got another "crush" kill last night. I was taking fire from a guy just pass a small mound on the ground. Jumped that mound and landed right on him. Nice! The only times I've "crushed" someone with my tank, were that type, ...
- by Dewie Cheecham - at 2012.07.27 14:15:00
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269. Remote Explosives: hotfix needed - in Feedback/Requests [original thread]
If you can't fix them before the next build sometime next month, at least remove them from market till they are fixed. There are a lot of problems in this build, as expected with a beta, but I think that the CreoDon AR and the RE's are probably t...
- by Dewie Cheecham - at 2012.07.27 14:00:00
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270. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Mulligan Rosewater wrote: would like to see structure added to vehicals as well it makes no sense lore wise for vehicals to not have them, because all eve ships, structures, and ect have it. So why is it not on vehicals, so add me to the list o...
- by Dewie Cheecham - at 2012.07.27 11:28:00
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271. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Damon Romani wrote: Agreed. Armor tanking is much riskier when you don't have structure to give you a little bit of room for error. Really, Armour tanking without structure, is really hull tanking, and only an idiot will deliberately hull ta...
- by Dewie Cheecham - at 2012.07.27 08:18:00
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272. Vehicles in flames - in Feedback/Requests [original thread]
I have to say the AMOUNT of smoke and flames should reflect the problems the vehicle is in. I'm a Surya driver and have a hell of a time getting gunners, because I'm smoking all the time. 5-10% armour damage, and I'm looking like a smoke stack, an...
- by Dewie Cheecham - at 2012.07.26 09:01:00
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273. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Well, perhaps the marauder needs an armor buff, rather than forge guns needing a nerf, considering that the Sagaris shrugs off forgegun hits like they're just a pellet gun. What is the supposed "role" of a marauder on ...
- by Dewie Cheecham - at 2012.07.26 08:55:00
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274. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Zoom would make it significantly harder to aim with... That thing has more and much faster sway than a sniper when you're charging! And if you got rid of the sway, then they really would be OP, 1.2k damage from the sta...
- by Dewie Cheecham - at 2012.07.26 08:52:00
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275. Z: Suggestions to improve Dropships - in Feedback/Requests [original thread]
Fix Dropships: add impact damage to them. I lose almost all my shield on my tank if I touch the lamp posts, but I can slam a drop ship into the ground hard, with barely a scratch. P.S.: STOP PUTTING THAT STUPID Z IN FRONT OF YOUR TOPICS, IT MAK...
- by Dewie Cheecham - at 2012.07.26 08:41:00
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276. forge nerf - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: its a large calliber railgun, having a lock on would not make sense, as it has no target tracking capabilitys. most forge gun users will agree that using a forge gun on any infantry at almost any range is hit or mis...
- by Dewie Cheecham - at 2012.07.23 17:11:00
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277. forge nerf - in Feedback/Requests [original thread]
Ares Webber wrote: BAD FURRY wrote: i dont think the nerf did anuff you guy players sniping with them over all its a AV gun rite so like the SL make it if the roll CCP 1 Nerff range make it and mid range AV gun 2 add more speed to fireing ...
- by Dewie Cheecham - at 2012.07.23 08:00:00
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278. Vehicle Ownership Controls - in Feedback/Requests [original thread]
gangsta nachos wrote: Stay in your tank prob solved I DISapprove of this *****'s message. The problem is not leaving the tanks you *****. It is people stealing them right after they are delivered that are the problem.
- by Dewie Cheecham - at 2012.07.22 12:07:00
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279. Vehicle Ownership Controls - in Feedback/Requests [original thread]
+1 Then there are the idiots, who seems to think that tanks and dropships are a sign of being spoiled, so they steal it, and fly/drive them to the unsafe areas, or just fly up and jump out, giving the owner who might have ended up in a gunner sea...
- by Dewie Cheecham - at 2012.07.22 12:03:00
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280. [Suggestion] Use the Game MOTD - in Feedback/Requests [original thread]
CCP, use the in game MOTD to tell us what you like us to focus on testing... It is a Beta, and you might have seen something that need attention, and more testing, asking the players to focus on that might assist you in making the game even better.
- by Dewie Cheecham - at 2012.07.22 11:57:00
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