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41. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
well i agree, that there are quite some threads that are rage inducing, so if it helps keeping the forum cleaner for beta . . . Although it would mean extra work for everyone, what if some fancy guy decide to report every post you made just for "t...
- by Deskalkulos Ildigan - at 2012.07.28 19:35:00
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42. So long and thanks for all the fish - in Feedback/Requests [original thread]
Maken Tosch wrote: Sohkar Adelis wrote: the game itself is a bit broken at the moment, but since the first major patch is supposed to be in August... Keep playing till the build ends. We might be surprised to find that all our stuff isn...
- by Deskalkulos Ildigan - at 2012.07.27 16:53:00
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43. SMoke gernades - in Feedback/Requests [original thread]
humm smoke grenades doesn't sound bad, i only fear, that the smoke grenade will make hacking and rehacking an impossible to fail task.
- by Deskalkulos Ildigan - at 2012.07.10 07:16:00
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44. [Request] Placeable walls - in Feedback/Requests [original thread]
sorry looked at the list with your posts and couldn't find your thread...
- by Deskalkulos Ildigan - at 2012.07.09 10:36:00
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45. Let me hear or see hostile granades - in Feedback/Requests [original thread]
You can see them clearly when you're looking at the guy who is throwing them, while he is throwing them. Everything else would be an unjust nerf for those who get in a grenade on someone currently not paying attention.
- by Deskalkulos Ildigan - at 2012.07.09 10:23:00
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46. Suggestion to fix RE abuse - in Feedback/Requests [original thread]
I am not encountering Remote Explosives often enough to give a good opinion, only encountered them twice in the last round by chance, first time i got crushed by a smart placed one (he placed it while i couldn't see him because he ran behind a lit...
- by Deskalkulos Ildigan - at 2012.07.09 10:21:00
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47. [Request] Placeable walls - in Feedback/Requests [original thread]
Well i cannot ask for something like trenching (creating holes for cover), so i ask for something that might be possible. I admit that i too, have not much of an idea how this should be made, maybe as some kind of special suit, which turns into a ...
- by Deskalkulos Ildigan - at 2012.07.09 10:17:00
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48. CCP Give Me Points for Stopping Hacks from Going Through - in Feedback/Requests [original thread]
Agree both with the OP and Kiso Okami, We don't want much, but a little warpoint reward for dehacking important nodes would be nice, the same for guarding a node like you should. Currently all you do is hacking, then looking for the next source of...
- by Deskalkulos Ildigan - at 2012.07.09 10:06:00
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49. [Request] STOP POSTING HATE AGAINST DUST - in Feedback/Requests [original thread]
Templar Two wrote: People don't hate Dust 514: simply many stopped loving it. Whats with the people who love hating it? Jokes aside, apart from the occasionally QQ about not being able to play anymore, doesn't it seem that most of the QQ th...
- by Deskalkulos Ildigan - at 2012.07.08 08:29:00
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50. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Hawk Von Draum wrote: friendly fire doesn't make sense as our weapons are tired into our hud so they can recognise friends from foes and choose not to fire upon friends. Fanfest, Jian killed friendly with a HMG. it ...
- by Deskalkulos Ildigan - at 2012.07.07 19:41:00
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51. CCP - don't let THIS be the seed of bad game development! - in Feedback/Requests [original thread]
Traynor Youngs wrote: Its a known bug. The Devs will fix it. Nothing to see here. Move along. Agree, the bug with being able to hear the enemy is already known . . . Can't really see anything new from the post, only a subjective view, wha...
- by Deskalkulos Ildigan - at 2012.07.07 19:33:00
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52. Request: REMOVE the Move-usage warning! - in Feedback/Requests [original thread]
meh look at them how they argue about having to wait additional 5-10 seconds to play a f2p game. I think we are reaching new heights of. . . self-centeredness. . . sorry bros and sis but you cant sue ccp / sony for showing a warning that prevents ...
- by Deskalkulos Ildigan - at 2012.07.07 16:01:00
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53. [Request] Animal Weapons - in Feedback/Requests [original thread]
Deacyde Widowtaker wrote: one thing I never got, was with the introduction of zombies into games, why we haven't seen a game where you fight against a team of players for whatever goal, deathmatch, ctf, conquest. But in the middle of the two te...
- by Deskalkulos Ildigan - at 2012.07.07 07:49:00
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54. [Request] Brink-Style Revive Mechanic module - in Feedback/Requests [original thread]
I'd really like to see a module in Dust for the logistic, which allows people who are bleeding out to see a hint on their HUD that a med is somewhere, in prototype version with a live feed of the distance, so that the bleeding can decide if the lo...
- by Deskalkulos Ildigan - at 2012.07.06 09:40:00
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55. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
Lets not forget, that R2 is used for modules (i hope you have modules on your vehicles), so i'd rather go with something like R1 accelerate, L1 brake, square handbrake, sticks for looking and steering free to choose (but i'd rather have left stick...
- by Deskalkulos Ildigan - at 2012.07.06 08:48:00
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56. So Holding down R2 - in Feedback/Requests [original thread]
yeah i think that the swap is a bit unresponsive too. . . Died some times, because i was hammering r2 to cycle to my next weapon (not through equip, but it didn't switch at all). The wheel is suboptimal too, i tend to fail at least once when i try...
- by Deskalkulos Ildigan - at 2012.07.06 08:44:00
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57. Refill Grenades With Nanohive - in Feedback/Requests [original thread]
Huh so nanohives are refilling infinitely? Weird i do remember that my nanohive got sucked dry by a group of four or five rather fast. I do remember, that the shield / armor went down so it might have to do something with placing it on sloped ter...
- by Deskalkulos Ildigan - at 2012.07.05 10:20:00
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58. [Request] Increased Clipping distance & higher detailed Textures - in Feedback/Requests [original thread]
About Clipping distance: I have had one or two fights in vehicles where the enemy vehicle just popped out of my sight. I could still shoot it (got the feedback, that my missile tank hit the enemy tank) so being able to see it would be apreciated. ...
- by Deskalkulos Ildigan - at 2012.07.03 23:37:00
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59. Hacking Skill - in Feedback/Requests [original thread]
hacking skills / items sure would add for more variety . . . i kind of see it more as a recon thing . . . a fast yet weakly armored man gets behind the enemy lines to hack and vanish. Sure sounds great on paper. . .
- by Deskalkulos Ildigan - at 2012.07.01 11:31:00
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60. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
Actually i find knives not being a one hit Kill weapon quite a nice change. I was very VERY surprised when i got once killed by a knife ( i myself haven't pulled of a knife kill yet), and looking how there are even skills to increase damage etc. i...
- by Deskalkulos Ildigan - at 2012.07.01 11:27:00
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