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321. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it being useful. Min Assa...
- by Denn Maell - at 2014.02.08 21:11:00
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322. Rail Rifle is OP because... - in General Discussions [original thread]
General12912 wrote: i agree with eveything except for this part. the breach assault rifle is supposed to be inferior to the rail rifle because breach-style is a calari trademark. each races is suppsed to have a weapon that mimics another racia...
- by Denn Maell - at 2014.02.07 19:41:00
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323. [Request] Where are the Social Hubs? - in Feedback/Requests [original thread]
2013 was about release and tweaking FPS mechanics. I know we all are frustrated with it, but in one year we do see a marked improvement. Fanfest/Eve Vegas (I forget which) mentioned that 2014 was supposed to be all about putting MMO back in MMOFP...
- by Denn Maell - at 2014.02.07 17:38:00
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324. Proto Stomping Continues - in General Discussions [original thread]
If you want a good tip on which suit to get you started, I recommend the scout suit first. Its quick and agile and if your used to BF3 you'll know when to dash out in the open and when not too. In the mean time get yourself some kind of Troll fitt...
- by Denn Maell - at 2014.02.07 06:16:00
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325. Assault registry :: The underdog class - in General Discussions [original thread]
Psychic SideKick wrote: Assault suits so not exist due to slayer logi's. I honestly cannot think of any dedicated assault players. I want to get this going before logi' s are nerfed and assault are buffed. this is a public generated registry pl...
- by Denn Maell - at 2014.02.07 05:38:00
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326. [Request] Balance the Plasma Mortar Now - in Feedback/Requests [original thread]
New Heavy weapons? Where did you hear that? Link please?
- by Denn Maell - at 2014.02.07 05:27:00
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327. Assault and Logi stats in 1.8? - in Feedback/Requests [original thread]
Waiting with baited breath, but so far the prognosis does not look good. Also, the weapon/damage mod changes would be appreciated as well?
- by Denn Maell - at 2014.02.07 05:14:00
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328. PC 2.0, What should happen in Space (EVE side) - in General Discussions [original thread]
One thing that disturbs me about Eve control of clone transportation is the implications of long-scale conflict. CCP hinted that Eve ships might one day be transporting reinforcements and supplies to an active battle in Dust. If the pans out it w...
- by Denn Maell - at 2014.02.06 03:51:00
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329. 0 damage explosives? - in General Discussions [original thread]
Not just RE's but some have reported hit detection issues with small turrets as well.
- by Denn Maell - at 2014.02.06 01:58:00
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330. 20 GJ - in Feedback/Requests [original thread]
I've noticed that both the blaster and rail small turrets don't always register hits. Its an annoyance, but when they do hit its at a satisfying bit of damage. But as far as balance for the small turrets, yeah they are pretty much at a good spot r...
- by Denn Maell - at 2014.02.06 01:44:00
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331. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
So far, I'm hearing much agreement with the notion that a blanket percentage increase to damage needs to go (in favor of a more specifically tailored performance buff for each individual weapon type). This is about where I stood at the beginning. ...
- by Denn Maell - at 2014.02.05 18:36:00
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332. How about Mission Running for DUST? - in Feedback/Requests [original thread]
I think something like this would be in the works for the coming year. 2013 they were focusing on getting the FPS mechanics up to snuff and providing the rest of the 'Core' content. 2014 (according to Eve Fanfest/Eve Vegas) is supposed to focus o...
- by Denn Maell - at 2014.02.05 17:39:00
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333. Until matchmaking is fixed - in Feedback/Requests [original thread]
I have come to feel that 'Match Making' is impossible to 'fix' until we have many more players in Dust than what we have is currently available. Mind you, Team Balancing would be a much better way to address this currently (even one as simple as...
- by Denn Maell - at 2014.02.05 17:33:00
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334. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
D legendary hero wrote: Komodo Jones wrote: Apparently the shotgun proficiency skill increases rate of fire, I wouldn't mind having a skill that actually affected a gun's shortcomings instead of just increase in damage, which is always usefu...
- by Denn Maell - at 2014.02.05 17:23:00
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335. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
BL4CKST4R wrote: Denn Maell wrote: A passive skill that merely boosts weapon damage output by a percentage rate isn't very exciting, and quite frankly helps some weapons more than others. There are other buffs to weapons that could improve w...
- by Denn Maell - at 2014.02.05 14:53:00
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336. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
This is a discussion thread, not a request (yet), to gather some information on both benefits and negative repercussions.
- by Denn Maell - at 2014.02.05 06:18:00
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337. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
A passive skill that merely boosts weapon damage output by a percentage rate isn't very exciting, and quite frankly helps some weapons more than others. There are other buffs to weapons that could improve weapon performance and at the same time be...
- by Denn Maell - at 2014.02.05 06:16:00
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338. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
The RR has equal DPS, accuracy, and optimal range than any of the rifles in its class. Also it advances through tiers incredibly. The difference between a Bas AR and a Duvolle is negligible, yet the difference between Base RR and a Kaalkiota RR i...
- by Denn Maell - at 2014.02.05 05:56:00
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339. Prone - in Feedback/Requests [original thread]
How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even more mobility simply getting up or down. Also, they ...
- by Denn Maell - at 2014.02.05 05:31:00
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340. Fit of the Month - in General Discussions [original thread]
If everything fell into cycles naturally (i.e. scramblers are hot this week, but people start armor tanking to get around it, and then Rails/CRs are the next week) it would be perfectly acceptable and even charming as players mimic the fittings an...
- by Denn Maell - at 2014.02.04 17:13:00
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