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281. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
Well, a Logi is going to be staying out of the way and will probably only be hit occasionally. A better regen would make sense if we operate on the assumption that there will be no one to rep the Logi. Assaults need the initial tank more since the...
- by Denn Maell - at 2014.03.16 21:17:00
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282. Gallente VS Caldari: or which race to choose - in General Discussions [original thread]
The gallant assault is decent if you play it like a scout with more slots to mess with. I don't know whats going on with the new 1.8 bonus, but we'll be keeping the CPU/PG for weapons (and gaining the same bonus for things other than hybrids like ...
- by Denn Maell - at 2014.03.15 23:42:00
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283. (Information Request) When to Respec and when not to Respec - in Feedback/Requests [original thread]
This is a complex subject. CCP has stated they view respecs as disruptive to the player community, so they originally were only planning on giving a single SP refund once the content reached full racial parity (suits, weapons, vehicles, and other)...
- by Denn Maell - at 2014.03.14 16:35:00
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284. What weapon sounds the coolest? - in General Discussions [original thread]
Forge gun head shots always catch me by surprise
- by Denn Maell - at 2014.03.13 18:12:00
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285. any AV buffs in 1.8?? - in General Discussions [original thread]
Do MD's and LR's count as AV? Serious question because I think I saw them listed as close to 100% against tanks at timesGǪmight have been a fluke tho as I've never seen them take down oneGǪ
- by Denn Maell - at 2014.03.13 18:10:00
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286. You know how the plasma cannon is a heavy buster? - in General Discussions [original thread]
Henchmen21 wrote: Scheneighnay McBob wrote: 2. Most sentinels don't have level 5 Sure assuming there is no re-spec. Don't start that up againGǪ
- by Denn Maell - at 2014.03.13 17:10:00
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287. Amarr Scout FOTM - in Feedback/Requests [original thread]
TheD1CK wrote: I think it looks bad on paper, but we will see once 1.8 drops Agreed, I've been building/going over excel spreadsheets so much that my eyes bleed, trying to predict the Flavor of the build come 1.8GǪ Too much is changing for...
- by Denn Maell - at 2014.03.13 17:05:00
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288. Mercs take over planetary customs offices. - in Feedback/Requests [original thread]
I believe Dust Mercs will be able to build 'Space elevators' eventually. And, I hope handle some Planetary Interaction of their own. Not all planets in New Eden will support having boots on ground, even in protective suits, so Eve players will be ...
- by Denn Maell - at 2014.03.12 03:35:00
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289. when update 1.8 is out. - in Feedback/Requests [original thread]
Could they be thinking to release the patch notes and patch at the same time?
- by Denn Maell - at 2014.03.12 02:42:00
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290. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Not sure if this was said earlier in the thread but here is something to consider. In Eve Shield Extenders (I believe) have always increased Scan Profile, making it easier to target. What if we gave Shields a Profile penalty to make them pop up ...
- by Denn Maell - at 2014.03.12 02:31:00
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291. My Opinion to introduce more players and corps into PC - in General Discussions [original thread]
Until what is broken is fixed, making a bigger sandbox would only lead to more locked districts. Honestly, the entire PC system needs a rework. I can't wait until Eve players have to ferry Mercs back and forth through gate camps in order to invad...
- by Denn Maell - at 2014.03.12 02:21:00
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292. DEV Blog out mañana....what's in it - in General Discussions [original thread]
Patch Notes are a go for the 18thGǪtomorrows Dev blogs are probably going to be on the new heavies, scouts, medium suit changes, or Equipment. I haven't seen anything that says they will be touching vehicles for a while.
- by Denn Maell - at 2014.03.12 02:15:00
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293. hey im gonna ask a stupid question or two, and im comfortable doing ... - in General Discussions [original thread]
TTK= Time to Kill : The number of seconds a player can expect to survive once they start taking fire. A "Low time to kill" means that there is very delay between taking fire and your dead. So we'd have very little chance to escape or kill the guy ...
- by Denn Maell - at 2014.03.12 02:10:00
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294. Minmatar Commando - Best slayer in 1.8? - in General Discussions [original thread]
Any chance that post 1.8 the commando will be the goto for AV Specialists? My problem has always been that I must choose whether to gimp myself against vehicles (which might show up and dominate otherwise) or infantry (which are the more common t...
- by Denn Maell - at 2014.03.12 01:52:00
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295. CPM Candidates, what will you do for the new players? - in The Council's Chamber [original thread]
Okay, I'm game. Here's my answers. 1. I'm torn between three options: A) PVE in general, but namely tutorial segments. B) Possibility of a MLT only arena mode (not only for NPEGǪmainly just to have a competitive environment where everyone is o...
- by Denn Maell - at 2014.03.11 18:35:00
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296. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: I don't consider the HMG OP, but in my experience, it's the easiest weapon to use in this game. it requires quite literally 0 skill. just spray in someone's general direction and you get a ton of kills. i actuall...
- by Denn Maell - at 2014.03.11 17:13:00
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297. 2 Weapons are better - in General Discussions [original thread]
Agreed. With all this QQing about "Slayer Logi amgherd!" I'm fed up. If your Boots on Ground you're a slayer. The best first aid comes from the barrel of a gun. AlthoughGǪI have to say that rather than a Logi being too good at doing the Assault...
- by Denn Maell - at 2014.03.10 14:02:00
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298. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Mordecai Sanguine wrote: DeadlyAztec11 wrote: I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV wou...
- by Denn Maell - at 2014.03.10 13:50:00
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299. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Good stuff. On the note of ranges, lets have the optimal/falloff range profiles from Eve. Blasters= poor optimal; poor falloff Rails= high optimal; poor falloff Projectiles= poor optimal; high falloff Lasers= Moderate optimal; moderate falloff (s...
- by Denn Maell - at 2014.03.10 04:38:00
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300. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: Dehlia Metii wrote: Zeylon Rho wrote: Dehlia Metii wrote: Is the take away supposed to be the total number of slots, or are you especially attached to the specific arrangement you've given them at the various levels? ...
- by Denn Maell - at 2014.03.10 04:29:00
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