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401. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
Tolen Rosas wrote: I mass driver not cqc weapon I would really like to see the falloff for the MD to get reduced. If you have to hit a guy out at lets say 40 meter you pretty much have to aim ( being aimed in that is ) so high that you can't...
- by Den-tredje Baron - at 2013.04.20 23:28:00
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402. Command suit - in Feedback/Requests [original thread]
Django Quik wrote: I'm really not sure about the buff modules you've mooted here - at the very least if anything like that is created, I don't think it should fit in equipment slots. A proto logi could have 4 buff modules and even if they don't...
- by Den-tredje Baron - at 2013.04.20 23:11:00
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403. Clock - in Feedback/Requests [original thread]
slypie11 wrote: its coming may 6 Sloth9230 wrote: Really, cool! Where did you hear this? Everywhere and nowhere. That is the true answer.
- by Den-tredje Baron - at 2013.04.20 22:55:00
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404. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
Cyzad4 wrote: I'm a sniper, have been since I started playing and I really think the damage from lvl to lvl needs a tweak. I still use the NT-511 because there's no incentive to use any of the higher rifles. militia sniper - 190 hp - 760 ISK ...
- by Den-tredje Baron - at 2013.04.20 14:44:00
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405. More Tank Less Gank - in Feedback/Requests [original thread]
Jason Pearson wrote: Once you've unlocked Proto Turrets on a tank, the only other vehicle that compete with you is another Tank with proto Turrets, the damage output is excessive but needed as we're paper. Make Turrets weaker, increase all resi...
- by Den-tredje Baron - at 2013.04.20 14:22:00
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406. new weapon suggestion - in Feedback/Requests [original thread]
woka 18 wrote: idk how the game measures it but 20m feels like a lot dude Yeah sorry gotta agree here. If the overheat will be that quick the damage from that must be insane over those 3.5 sek. And wouldn't a shotgunner just turn run to you a...
- by Den-tredje Baron - at 2013.04.19 02:33:00
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407. Command suit - in Feedback/Requests [original thread]
Ops Fox wrote: The command suit was suppose to be coming out "soon" a few months ago and i guess its not. The command suit is going to be the buffer of dust and will support more oriented roles. I suspect the command suit will be designed simil...
- by Den-tredje Baron - at 2013.04.19 02:26:00
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408. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Tidaen wrote: -A little counter in the top corner of the screen telling the squad leader the total accumulated WP for the match. ^^ HELL YEAH !!! just like right below your map slowly counting up and when you then have an orbital it-¿'ll be...
- by Den-tredje Baron - at 2013.04.19 02:08:00
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409. [feedback] Triage WP/SP balance - in Feedback/Requests [original thread]
In PS2 i think they have some way of telling if the guy you are repping got damaged by enemy or friendly/neutral fire. Same could be done here. If the "thing" (vehicle / dropsuit) had any of it's damage done to it by a friendly no WP's for repping...
- by Den-tredje Baron - at 2013.04.19 01:47:00
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410. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
Val'herik Dorn wrote: I believe the suits currently have differing grenade slots as is but no grenades to fill them with just the standard one type grenades. I think using that mechanic would work. Light med and heavy nades would be cool. May...
- by Den-tredje Baron - at 2013.04.09 03:31:00
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411. Request: Corp Saved Fittings - in Feedback/Requests [original thread]
This would be relly nice to have
- by Den-tredje Baron - at 2013.04.08 23:41:00
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412. Isk, Tanks, AV, and other such things. - in General Discussions [original thread]
slypie11 wrote: 1. swarms do absolutely nothing to a tank, unless the entire team is running them 2. While a tanker will only lose one tank, the proto fitter can easily lose 3 or four dropsuits, even to militia gear if they get lucky. 3. If som...
- by Den-tredje Baron - at 2013.04.08 23:39:00
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413. ok so i have a question ccp. - in General Discussions [original thread]
ANON Illuminati wrote: i want to see fighter ships my merc quarters look better cuz minmitar is just plain out ghetto might as well have rats crawling around and tape on our weapons. WTF a slave without rats in his merc quarter !! what are...
- by Den-tredje Baron - at 2013.04.08 05:42:00
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414. Rear View Mirrors - in General Discussions [original thread]
ShwerShwerShwer wrote: Vyzion Eyri wrote: Positioning is crucial. You don't need rear view mirrors if your escape path is already planned. This is what determines whether you're a good tank driver or a bad one. Gotta make it challenging, hey...
- by Den-tredje Baron - at 2013.04.08 00:45:00
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