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61. Consequences of the Armor Buff - in General Discussions [original thread]
We are 138 wrote: People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull ...
- by Deluxe Edition - at 2013.08.19 01:38:00
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62. Consequences of the Armor Buff - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Deluxe Edition wrote: TheAmazing FlyingPig wrote: So... Let's keep armor UP until we nerf explosives? You're drunk. Go home. No If you read the article I agree armor needs a buff, just not a buff to HP to...
- by Deluxe Edition - at 2013.08.19 01:22:00
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63. Consequences of the Armor Buff - in General Discussions [original thread]
N1ck Comeau wrote: Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's).
- by Deluxe Edition - at 2013.08.19 01:18:00
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64. Consequences of the Armor Buff - in General Discussions [original thread]
TheAmazing FlyingPig wrote: So... Let's keep armor UP until we nerf explosives? You're drunk. Go home. No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed t...
- by Deluxe Edition - at 2013.08.19 01:16:00
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65. Consequences of the Armor Buff - in General Discussions [original thread]
Original Thread Here Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalt...
- by Deluxe Edition - at 2013.08.19 00:54:00
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66. [Feedback] Consequences of the Armor Buff - in Feedback/Requests [original thread]
Cosgar wrote: It depends on if they fix hit detection/aiming. The only reason we see the MD as the new FotM is because it's so bad. Just with my heavy alt, I had to rage quit as I unloaded a clip into a scout that gunned me down with a toxin. ...
- by Deluxe Edition - at 2013.08.19 00:48:00
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67. heads up for some armour and movement updates - in General Discussions [original thread]
this will not end well.
- by Deluxe Edition - at 2013.08.19 00:46:00
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68. AR fix or lag fix? - in General Discussions [original thread]
AR is good in pubs against people who don't strafe.
- by Deluxe Edition - at 2013.08.19 00:42:00
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69. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
D legendary hero wrote: armor isnt getting that bigg a buff. and the assault scrambler is pretty decent. its just stupid that i dont have aSTD variant of it. lol don't say I didn't warn you... and yes they are getting that big of a buff.
- by Deluxe Edition - at 2013.08.19 00:35:00
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70. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
I'd stop speccing into them.. they are buffing armor in the next patch. Unless you are good with the charged single shot the weapon will get dominated.
- by Deluxe Edition - at 2013.08.19 00:29:00
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71. Concurrent users online in an Open Beta record SMASHED! - in General Discussions [original thread]
Error 3102 :( but yea... once prerelease happens I don't think I will look at dust for at least a few months. Maybe by then CCP with get it together.
- by Deluxe Edition - at 2013.08.19 00:25:00
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72. [Feedback] Consequences of the Armor Buff - in Feedback/Requests [original thread]
Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plate...
- by Deluxe Edition - at 2013.08.19 00:12:00
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73. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3...
- by Deluxe Edition - at 2013.08.18 23:47:00
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74. Mass Driver aka Easy Street ! - in General Discussions [original thread]
Beren Hurin wrote: Dude! most of your kills were taking at least 3 shots. And in the time it takes for you to kill a lot of those guys you could take them with an AR. Its just that with the MD you can dictate the engagement because of splash, y...
- by Deluxe Edition - at 2013.08.15 01:11:00
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75. Mass Driver aka Easy Street ! - in General Discussions [original thread]
FLAYLOCK Steve wrote: Robocop Junior wrote: Hey OP finally got around to watching some of your videos, just gotta say you have a real TV/Radio voice, no trollo:D I laughed at those noobs because they had the time to kill him lol they just ...
- by Deluxe Edition - at 2013.08.15 01:05:00
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76. *Headlines* Negative-Feedback Alliance disbanded. *Headlines* - in General Discussions [original thread]
This feels like d+¬j+á vu
- by Deluxe Edition - at 2013.08.14 00:12:00
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77. 3 seperate maps for each of the 3 tourney Maps Very Nice! - in General Discussions [original thread]
We got a new variation of the bridge map where points D and E where both the cities! They where the same one from Manues peak that has the reall tall tower w/ a ladder up it and a small building next to the point. It was a really good map and woul...
- by Deluxe Edition - at 2013.08.13 02:58:00
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78. Get rid of PC - in General Discussions [original thread]
kiarbanor wrote: Maybe you're right, Deluxe. If so, though, then they have to do something about strafing. What some mercs can do is simply unnatural. I agree actually, strafing got kind of rediculous with the most recent patch we had. Scout...
- by Deluxe Edition - at 2013.08.12 17:34:00
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79. From Coffin on wheels to Murder Taxi - in General Discussions [original thread]
2 solutions when combines would fix the murder taxi problem: 1) collision damage works both ways, since you are ramming a super suit it would make sence that the LAV should take substancial damage when ramming one, a 1:1 correlation would fix usi...
- by Deluxe Edition - at 2013.08.12 17:28:00
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80. Get rid of PC - in General Discussions [original thread]
kiarbanor wrote: Se\7eN has faced all sorts of different corps in PC; when we play mid to low tiered corps, our bullets register just fine. However, when we play the high tiered corps, we all of a sudden have hit detection issues. For example...
- by Deluxe Edition - at 2013.08.11 19:09:00
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