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1401. How to tell when something has become a FOTM..... - in General Discussions [original thread]
Sounds legit, I hate to say it since I know how it sounds but a lot of the competitive asian gaming scene is finding whats cheap and exploiting the hell out of it for a win Actually most other regions have the a win is a win mentality and only ame...
- by Delta 749 - at 2013.08.07 21:57:00
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1402. Rumors of art assets - in General Discussions [original thread]
Try out commando, I hear they go 3 times faster than a normal heavy Props if you get the reference
- by Delta 749 - at 2013.08.07 09:16:00
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1403. How big is Dust's dev team? - in General Discussions [original thread]
TODDSTER024 wrote: Look at the credits Are they still accurate though? I know some people were let go and that there are some new hires
- by Delta 749 - at 2013.08.07 09:10:00
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1404. The point of battle academy should be to train new people. - in General Discussions [original thread]
Iron Wolf Saber wrote: Hawkin P wrote: I just started playing eve a little bit about a month-ish a ago and when I started I had friend warn me, that there might a bit of a learning curve to fully understand EVE. He showed me this pic to demo...
- by Delta 749 - at 2013.08.07 09:09:00
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1405. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
Uravm0d groundforce wrote: Quote: FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank A...
- by Delta 749 - at 2013.08.07 08:49:00
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1406. Cheap Dropsuit Build - in General Discussions [original thread]
Standard Caldari medium suit Standard Assault rifle Standard SMG 2x militi shield extenders 2x basic armor plates Compact nanohive and whatever grenade you want, thats the bare bones suit I use when I want something a little more survivable than a...
- by Delta 749 - at 2013.08.07 06:21:00
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1407. How to balance the Mass Driver without a damage/radius nerf - in General Discussions [original thread]
I was thinking about this and I think a slight delay after it impacts an object before exploding would be better, that also gives it more versatility in urban combat since youll now be able to bank shots off the terrain to attack the enemy while b...
- by Delta 749 - at 2013.08.07 02:30:00
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1408. ar overused - in General Discussions [original thread]
Leovarian L Lavitz wrote: I suggest making its magazine size 45 rounds to match the militia version, or 30 rounds to make it a weapon that takes skill. The breach variant maintains its 60 round magazine, though. The breach does not have a 60...
- by Delta 749 - at 2013.08.06 23:57:00
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1409. Hey, other long tine AR users, can we agree on something? - in General Discussions [original thread]
Yeah, waiting for some variants to come even if its just cosmetic differences Actually kind of looking forward to the combat rifle if its going to be a burst rifle that doesnt suck
- by Delta 749 - at 2013.08.06 23:07:00
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1410. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Void Echo wrote: Delta 749 wrote: Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of...
- by Delta 749 - at 2013.08.06 23:04:00
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1411. Why I hate Mass Drivers and Flay Locks (still) - in General Discussions [original thread]
I dislike them solely because I dislike anything that encourages inaccurate spamming in a game Inb4 herp derp well "I" always get direct shots and dont spam
- by Delta 749 - at 2013.08.06 22:08:00
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1412. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Quote: you think tanking takes no skill? HAHAHAHA we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which...
- by Delta 749 - at 2013.08.06 22:01:00
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1413. Was it really that bad that you had to nerf the hell out of it! - in General Discussions [original thread]
OZAROW wrote: Acturus Galaxy wrote: OZAROW wrote: R/e now have a ridiculously long loading an throwing animation, then it takes longer to become active, then it takes even longer to deploy a second one, AN THEN, it takes EVEN LONGER TO DE...
- by Delta 749 - at 2013.08.06 11:16:00
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1414. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Void Echo wrote: Delta 749 wrote: Void Echo wrote: Delta 749 wrote: Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder ta...
- by Delta 749 - at 2013.08.06 09:20:00
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1415. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak
- by Delta 749 - at 2013.08.06 09:13:00
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1416. High-Slot Armor Tanking - in General Discussions [original thread]
Lorhak Gannarsein wrote: Delta 749 wrote: Delta Iddon wrote: Delta 749 wrote: You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects say 24 damage per bullet, smgs do +10% to armor which is j...
- by Delta 749 - at 2013.08.06 09:08:00
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1417. High-Slot Armor Tanking - in General Discussions [original thread]
Delta Iddon wrote: Delta 749 wrote: You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects say 24 damage per bullet, smgs do +10% to armor which is just over 26 damage per bullet 1000 rpm = just o...
- by Delta 749 - at 2013.08.06 08:34:00
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1418. High-Slot Armor Tanking - in General Discussions [original thread]
You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects
- by Delta 749 - at 2013.08.06 08:20:00
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1419. High-Slot Armor Tanking - in General Discussions [original thread]
Logi Bro wrote: Delta 749 wrote: Logi Bro wrote: Delta 749 wrote: I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be li...
- by Delta 749 - at 2013.08.06 08:07:00
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1420. High-Slot Armor Tanking - in General Discussions [original thread]
Logi Bro wrote: Delta 749 wrote: I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be like, it could be the cal logi all over a...
- by Delta 749 - at 2013.08.06 07:53:00
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