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21. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
Buster Friently wrote: Draco Cerberus wrote: I find that with equal levels of skill the guns are balanced. We need to move our focuses from the nerf/buff mode to what we need in game that would improve gameplay not just which gun hits hardes...
- by Delenne Arran - at 2013.08.03 03:14:00
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22. How to stop pubstomping and make matchmaking balanced - in Feedback/Requests [original thread]
Matchmaking based on SP sounds like a good idea...until you factor in Passive SP. Someone who creates an account in January but only plays a few matches on the weekend will be getting lumped in with those who created theirs a few months later but ...
- by Delenne Arran - at 2013.08.01 20:48:00
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23. How ccp could work around in-game balancing - in Feedback/Requests [original thread]
We don't need purchasable respecs. That just keeps those who are willing to shell out cash using whatever is the most overpowered at the time, which is dangerously close to pay to win. Most of these respec idea threads have been talked to death li...
- by Delenne Arran - at 2013.07.26 01:31:00
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24. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Delenne Arran wrote: TechMechMeds wrote: Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to...
- by Delenne Arran - at 2013.07.26 01:18:00
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25. (feedback) melee glitch - in Feedback/Requests [original thread]
I think there's a glitch that makes weapons in general randomly lock up. I know my Scrambler Rifle does.
- by Delenne Arran - at 2013.07.26 01:09:00
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26. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the driveway. Suggesting people ...
- by Delenne Arran - at 2013.07.26 01:04:00
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27. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
The fitting drawback to using AV grenades is giving up a grenade slot for something that's only situationally useful. Not a huge drawback, but a noticeable one. I could see giving vehicles something to counteract them, but the fact is, vehicles ba...
- by Delenne Arran - at 2013.07.22 05:20:00
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28. [Request] - Faction Warfare & Free Fittings - in Feedback/Requests [original thread]
Demon Buddah wrote: Faction Warfare just needs to have a better reward. Right now it's just another Skirmish. We need Loyalty Points, faction gear, and better pay for participating in FW. And if you lose, you get nothing. This would make everyo...
- by Delenne Arran - at 2013.07.22 02:50:00
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29. No Protos In the Pub room please - in Feedback/Requests [original thread]
Krixus Flux wrote: So are you guys really saying that bad performance on the battlefield has no effect on SP? So I can score 1/10, get 50 WP points and still make above 2000 SP? Frankly that doesn't make any sense. It has some effect, but ...
- by Delenne Arran - at 2013.07.22 02:44:00
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30. Vehicle Skillbok Prices - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Skillbooks are just books. Realistically, they shouldn't cost millions. Vehicles, however, are somewhat more complicated than books. 1 million ISK on a high tier tank is reasonable in my eyes. Well, they're called...
- by Delenne Arran - at 2013.07.21 06:46:00
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31. Vehicle Skillbok Prices - in Feedback/Requests [original thread]
Presumably, the reason vehicle skill books are so ridiculously expensive are to discourage you from going into them before you've got a decent infantry suit under your belt. It makes even more sense when you consider that to effectively use vehicl...
- by Delenne Arran - at 2013.07.21 05:17:00
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32. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
If I recall correctly, WP gain for repairing vehicles and structures was removed due to how easy it was to just farm that way. I'm almost 100% certain even infantry logis don't get any. It is pretty unfair that you don't get any for mCRU spawns or...
- by Delenne Arran - at 2013.07.20 18:06:00
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33. Request - Holo table - in Feedback/Requests [original thread]
I was under the impression that it worked like that in Planetary Conquest. It wouldn't make sense for instant battles, since we're only in the warbarge for like 2 minutes, tops.
- by Delenne Arran - at 2013.07.20 04:32:00
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34. No Protos In the Pub room please - in Feedback/Requests [original thread]
It's actually about right. and gets highly exploited by people who claim that the game sucks, but they want to be competitive in said sucky game. Keep in mind most matches--Ambushes and Skirmishes anyway-- rarely go for a full 15 minutes.
- by Delenne Arran - at 2013.07.20 04:22:00
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35. Charged Melee Weapons - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I've based the suggested fitting reqs on the differences of the light arms and the comparative fitting reqs of the nova knife. Also, the nova knives aren't plasma blades. When charged, the edge of the blade carries a ...
- by Delenne Arran - at 2013.07.20 03:30:00
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36. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Eh. Snipers are meant to be powerful, but guaranteed one or two hit kills are a bit much. Headshots should (and I think do) get a decently sized damage bonus. In general, I think it should take at least two body shots for a sniper using same-level...
- by Delenne Arran - at 2013.07.20 02:48:00
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37. Charged Melee Weapons - in Feedback/Requests [original thread]
Hm... variety is good, but I'm not sure they'd really fit in with the setting of DUST. ((EDIT-- By which I mean, we barely use swords now . It's a bit hard to believe they'd use them in the far off "Hey, we colonized other planets" future of the ...
- by Delenne Arran - at 2013.07.20 02:12:00
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38. proto for low sp users... - in Feedback/Requests [original thread]
...Nope. That would only serve to help the would-be pubstompers more. Most of the folks who routinely use prototype suits throughout the whole match do so with the backing of large corporations. Money is rarely an object. If you gave the Aurum stu...
- by Delenne Arran - at 2013.07.19 04:06:00
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39. No Protos In the Pub room please - in Feedback/Requests [original thread]
They are working on something to give the game better matchmaking so you'll be less likely to be horribly outclassed by the enemy team, full of squads in Prototype gear. It probably won't be as simple as 'No prototype gear in public matches,' but ...
- by Delenne Arran - at 2013.07.19 02:10:00
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40. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
While I'm somewhat on the fence about whether the Flaylock is OP or not, nothing you said in that post actually addresses it being OP. Just because everyone can use one doesn't mean it's not too good at its job. It's a sidearm-- meant to be used a...
- by Delenne Arran - at 2013.07.17 03:55:00
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