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61. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I realize this, but you also have to consider that gameplay > reality. Both armor and shield mods have to have downsides to balance the two, but the penalties for armor can be made more reasonable, and we can add a reas...
- by Delenne Arran - at 2013.07.06 01:22:00
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62. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Crossposting this from the thread in Tech Support/Bug Reports: I believe the reason it only slows the acceleration of your ships, but not the top speed is because on a ship, it only adds mass, not weight. Conveniently, the foumula for acceleratio...
- by Delenne Arran - at 2013.07.05 21:56:00
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63. [Suggestion] Making Armor Plates Work Like EVE - in Technical Support/Bugs [original thread]
I believe the reason it only slows the acceleration of your ships, but not the top speed is because on a ship, it only adds mass, not weight. Conveniently, the formula for acceleration is "force/mass=acceleration". A merc, however, is affected by ...
- by Delenne Arran - at 2013.07.05 21:50:00
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64. [Request] Bonus SP Remaining - in Feedback/Requests [original thread]
Would be nice. I find myself joining Ambushes past the point I actually feel like playing just to see how far I have to go until the cap.
- by Delenne Arran - at 2013.07.05 09:30:00
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65. Would adding a Helmet design to the HUD be a good idea - in Feedback/Requests [original thread]
I wouldn't mind seeing a bit of Halo-esque variation in the HUD design, but I think we should at least be able to choose between the current one and race/suit-based ones, if only to keep folks from complaining that they don't like the way theirs l...
- by Delenne Arran - at 2013.07.05 09:26:00
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66. Sniper Rifles - in Feedback/Requests [original thread]
George Moros wrote: I very rarely do redline sniping. In fact, you can more often find me near the enemy redline, trying to shoot form flank or behind, rather than inside my own redline. And even then, 4 out of 5 times I get killed, it's from ...
- by Delenne Arran - at 2013.07.05 09:17:00
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67. Head Shot Sound - in Feedback/Requests [original thread]
I, too, rather enjoyed the old "vacuum" effect, at least compared to the current one. The total absence of sound may have been a bit much, but I do like the idea of some sounds staying at a normal value.
- by Delenne Arran - at 2013.07.05 07:29:00
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68. Sniper Rifles - in Feedback/Requests [original thread]
Shae Daix wrote: The red line smiling thing I can't understand. Sniping isn't sniping if it's done right next to you. That just some guy shooting you. Isn't sniping "precision shooting at a distance"? [...] The problem we have with red-line...
- by Delenne Arran - at 2013.07.05 07:23:00
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69. The new revival mechanics - in Feedback/Requests [original thread]
Perhaps X to call for help, O to continue to the map screen, and triangle to terminate your clone on the spot? That way people won't get unwanted revives, but those who only exited to the map screen because there weren't any medics around at the t...
- by Delenne Arran - at 2013.07.05 06:06:00
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70. Invisibility maybe? - in Technical Support/Bugs [original thread]
Need a bit more detail to be able to say if it's a glitch or not. Was this in the middle of the match, or right after you spawned?
- by Delenne Arran - at 2013.07.05 05:55:00
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71. 1.4 Request - in Feedback/Requests [original thread]
25% per level's a bit much, don't you think? Even taking into account the fact they have less slots, that would more than double the effectiveness of whatever mods they DID have at the prototype level. 2 & 1/4 of mine for every one of yours se...
- by Delenne Arran - at 2013.07.05 04:34:00
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72. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: CPU cannot exceed 40 and PG for the cannot exceed 10 or they will continue to be impossible to stack. Ferroscales need around 65% to 75% of the HP of armor modules, and reactive plates need 50% to 75% of the HP of ferroscales...
- by Delenne Arran - at 2013.07.05 04:26:00
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73. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Perhaps the reactive plates should give half the repair of a same-level repairer, as well as half the armor and move penalty of a same-level plate, with ~1.25x the CPU of a same level plate, and ~1.25x the PG of a repairer, rounded up to the neare...
- by Delenne Arran - at 2013.07.05 03:59:00
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74. Skill Respec - in Feedback/Requests [original thread]
warmachine prime wrote: Yes, but with the way the games designed, why not offer an Aurum based respect? I mean, specializing may work for some people, but being able to run several different suits and variations is soo much more fun, and quite ...
- by Delenne Arran - at 2013.07.05 03:12:00
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75. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
I might be able to get behind this, but only with a few of the following caveats: Vehicles must be locked every time the owner exits. They default to locked only when first called in. If the driver dies, the vehicle unlocks automatically. Unatten...
- by Delenne Arran - at 2013.07.05 03:05:00
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76. Lvl 3 gallente assualt dropsuite question - in Technical Support/Bugs [original thread]
The Advance (Level III) suit and the Level II Aurum one are identical, stat wise. The Aurum one just has a lower SP requirement. The ISK Advance suit is called Assault G/1-Series. If you need a suit with higher CPU, you'll need to either spend Aur...
- by Delenne Arran - at 2013.07.04 09:15:00
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77. Request - WPs for destroying nanohives and uplinks - in Feedback/Requests [original thread]
I was actually planning on making this exact thread. Would definitely be nice to get like +10 for Nanohive destruction, +25 for uplinks. Or 25 for both.
- by Delenne Arran - at 2013.07.04 05:10:00
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78. Content Before Equipment - in Feedback/Requests [original thread]
Captain Wontubulous wrote: Resources are resources. If someone is building mechanics for new weapons they could be building mechanics for new gameplay options. If there's no dishes to clean the dishwasher can bus some tables. We have enough e...
- by Delenne Arran - at 2013.07.04 03:06:00
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79. [BUG] dead clones still standing in attack position. - in Technical Support/Bugs [original thread]
Yeah, I'm glad they brought back the old "eaten by nanites" death animation, but it's a bit silly when someone dies in a tank and has that... cartoon-y "just got incinerated and their ashes stay in place for a second" thing going on...
- by Delenne Arran - at 2013.07.04 02:43:00
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80. Salvage - in Technical Support/Bugs [original thread]
It's rare.
- by Delenne Arran - at 2013.07.04 02:39:00
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