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5601. Flaylock buff. - in General Discussions [original thread]
Sinboto Simmons wrote: Greasepalms wrote: a buffed flaylock with 8 rocket capacity on the min assault. Yeah, sounds wonderful. Stop pointing things out, you're supposed to be on my side! He's on my side.
- by DeadlyAztec11 - at 2014.02.09 19:06:00
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5602. Another Sniper Rifle Thread - in General Discussions [original thread]
I can run dual Complex Damage Mods on a standard tactical Sniper Rifle and double tap most everybody. What game are you people playing?
- by DeadlyAztec11 - at 2014.02.09 19:05:00
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5603. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
Scheneighnay McBob wrote: Do you play solo or in a squad? I prefer shield tanking because I don't want to depend on a logi. Solo. I'm not that bad either. I gave Cyrus Li-Mundy a run for his money when I was running the Plasma Cannon. I som...
- by DeadlyAztec11 - at 2014.02.09 19:00:00
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5604. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: While we're on the topic of moving / removing modules, should Codebreakers not be a high-slot module? No, the hacking skill to the Minmatar Logi now and.the Minmatar Scout in 1.8, as well as the code breaker skill, wou...
- by DeadlyAztec11 - at 2014.02.09 18:56:00
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5605. What an interesting lack of - in General Discussions [original thread]
1.9 Will most be an.inverse of 1.7; AV will become supreme and vehicles will hit the ground hard. Such is the way of.developers. Always attempting to build a house from two sides at the same time.
- by DeadlyAztec11 - at 2014.02.09 18:51:00
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5606. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhancers to actually see anything. That's 3-4 mod...
- by DeadlyAztec11 - at 2014.02.09 18:48:00
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5607. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
Cat Merc wrote: So... How do you expect to catch up on enemies, and how do you expect to regenerate at 2hp/s? And how do you expect to not have your face melted trying to flank, because everyone and their mother have a scanner? You do not at...
- by DeadlyAztec11 - at 2014.02.09 18:43:00
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5608. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
Standard Breach Shotgun 2x Complex Damage Mods 2x basic reactive plates 1 Enhanced Armor plate Breach SMG Nanohive You will one shot most suits and two shot near everything. Anyone that lives through two shots will take about two more...
- by DeadlyAztec11 - at 2014.02.09 17:58:00
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5609. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Actually we are not known for our higher Rate of Fire, the Minmatar are.
- by DeadlyAztec11 - at 2014.02.09 17:50:00
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5610. Forge guns. I only have one thing to ask =ƒÿâ - in General Discussions [original thread]
The dark cloud wrote: You do know that infantry weapons deal 0 damage against spaceships? Prime example is the MCC which is i think the smallest spaceship in Eve. We used to.be able to damage them =ƒÿî I wish emojis showed up on PC.
- by DeadlyAztec11 - at 2014.02.09 16:01:00
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5611. Assault Bonuses - in General Discussions [original thread]
ROF is fairly hard to balance and would make it near impossible to fight at longer ranges. What is wrong with less kick and smaller crosshairs? These sound very good, and having both sounds generous.
- by DeadlyAztec11 - at 2014.02.09 15:57:00
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5612. When vets say "Respec or I leave" - in General Discussions [original thread]
Ludvig Enraga wrote: Justin Tymes wrote: Gallente Logi suit is useless for the playstyle I'm used to playing in 1.8 due to these new changes. I need the Amarr Logi suit. I won't be "grinding it out" if I don't get a respec, I just will be no...
- by DeadlyAztec11 - at 2014.02.09 07:26:00
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5613. It's time for Gallente freedoms and democracy and stuff - in General Discussions [original thread]
Ion pistol sounds boring and pre nerfed. I'll enjoy the Plasma Cannon though.
- by DeadlyAztec11 - at 2014.02.09 07:18:00
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5614. What if the Caldari Assault got more weapon range? - in General Discussions [original thread]
Fizzer94 wrote: DeadlyAztec11 wrote: Fizzer94 wrote: What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed? -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weap...
- by DeadlyAztec11 - at 2014.02.09 07:14:00
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5615. What if the Caldari Assault got more weapon range? - in General Discussions [original thread]
Lorhak Gannarsein wrote: DeadlyAztec11 wrote: TheAmazing FlyingPig wrote: Then the LR would have less of a role than its already non-existent one. How does this do anything but help the Laser Rifle? ...because the LR isn't a rail wea...
- by DeadlyAztec11 - at 2014.02.09 06:43:00
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5616. What if the Caldari Assault got more weapon range? - in General Discussions [original thread]
Fizzer94 wrote: What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed? -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level. No, unless spool up time i...
- by DeadlyAztec11 - at 2014.02.09 06:42:00
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5617. YAY first hate mail - in General Discussions [original thread]
I got hate mail with a **** emoticon and smiley to tote.
- by DeadlyAztec11 - at 2014.02.09 06:17:00
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5618. What if the Caldari Assault got more weapon range? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Then the LR would have less of a role than its already non-existent one. How does this do anything but help the Laser Rifle?
- by DeadlyAztec11 - at 2014.02.09 06:09:00
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5619. What if the Caldari Assault got more weapon range? - in General Discussions [original thread]
3% increase to light weapon/sidearm effective and maximum range. Credit due to Kagehoshi, Rail weapons, bar the Forge gun, should have a nerf to base range.
- by DeadlyAztec11 - at 2014.02.09 06:00:00
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5620. [Request] MAKE GRENADES MORE VISIBLE - in Feedback/Requests [original thread]
Or just a grenade indicator.
- by DeadlyAztec11 - at 2014.02.09 05:21:00
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