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5581. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Galvan Nized wrote: This mod would effectively kill kinetic catalyzers because you get extra strafe, sprint, and melee damage in a single mod. They could could code it differently.
- by DeadlyAztec11 - at 2014.02.10 04:20:00
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5582. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Galvan Nized wrote: DeadlyAztec11 wrote: Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the ...
- by DeadlyAztec11 - at 2014.02.10 03:10:00
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5583. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
True Adamance wrote: DeadlyAztec11 wrote: _-_-_Right now, these are the most useless of the modules. First of all, they are useless on slow suits; so heavies, along with the Amarr and Gallante Medium suits have no use for these. And on shiel...
- by DeadlyAztec11 - at 2014.02.10 02:38:00
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5584. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed bonuses. Still, if th...
- by DeadlyAztec11 - at 2014.02.10 02:36:00
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5585. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12.
- by DeadlyAztec11 - at 2014.02.10 02:22:00
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5586. Why the major difference between shield and armor mods? - in General Discussions [original thread]
Shields are better for speed and recovery. The enemy can't damage what they can't hit. You repair faster so you can get back into battle more often. Armor is more for people that want to fight the enemy head on and move at a steady pace. Explosi...
- by DeadlyAztec11 - at 2014.02.10 02:20:00
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5587. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
_-_-_Right now, these are the most useless of the modules. First of all, they are useless on slow suits; so heavies, along with the Amarr and Gallante Medium suits have no use for these. And on shield tanking suits they are horrible because you sa...
- by DeadlyAztec11 - at 2014.02.10 02:12:00
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5588. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Sinboto Simmons wrote: Cyrius Li-Moody wrote: Sounds like a heavy weapon. You sir just gave me an idea: full auto heavy plasma cannon with a ten round clip. Gallente don't have a heavy weapon. Its obviously nee...
- by DeadlyAztec11 - at 2014.02.10 01:57:00
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5589. Give us New Dropsuit Pics! (pictures inside) - in General Discussions [original thread]
CONCORD Prototype 'Zeronic' In HD... Oh God, I'm gonna go cream... My coffee.
- by DeadlyAztec11 - at 2014.02.09 23:47:00
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5590. CPM a push to remove DMG Mods - in General Discussions [original thread]
Iron stop being anti intellectual, math is important especially in this instance.
- by DeadlyAztec11 - at 2014.02.09 23:28:00
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5591. Just got destroyed twice - in General Discussions [original thread]
DUST Fiend wrote: Spkr threads are always the best threads They make you feel smart.
- by DeadlyAztec11 - at 2014.02.09 22:01:00
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5592. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Sinboto Simmons wrote: DeadlyAztec11 wrote: Actually we are not known for our higher Rate of Fire, the Minmatar are. *blink* *Wink* ;D
- by DeadlyAztec11 - at 2014.02.09 21:55:00
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5593. Just got destroyed twice - in General Discussions [original thread]
Wow,
- by DeadlyAztec11 - at 2014.02.09 21:54:00
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5594. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
I guess we will see come 1.8.
- by DeadlyAztec11 - at 2014.02.09 21:25:00
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5595. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
BL4CKST4R wrote: DeadlyAztec11 wrote: BL4CKST4R wrote: The Gallente assault bonus is just not good enough for a CQC class. I respectfully disagree. There is a reason why weapons with small crosshairs tend to be the best in games like Co...
- by DeadlyAztec11 - at 2014.02.09 21:19:00
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5596. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
BL4CKST4R wrote: The Gallente assault bonus is just not good enough for a CQC class. I respectfully disagree. There is a reason why weapons with small crosshairs tend to be the best in games like Counter Strike, Halo and Call of Duty.
- by DeadlyAztec11 - at 2014.02.09 20:49:00
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5597. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
OZAROW wrote: Till 5 people show up with rail rifles Kill two of them with twin blasts, reload and kill the next two. Kill the last one with your Breach SMG. Also, it is rather unreasonable to expect one person to kill five assailants at the...
- by DeadlyAztec11 - at 2014.02.09 19:21:00
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5598. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: What? That's like saying armor mods are redundant for shield tankers. I means that Dual tanking would be the only acceptable play style for the Gallante Assault. That is very boring and wrong on multiple levels.
- by DeadlyAztec11 - at 2014.02.09 19:18:00
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5599. just to let u down... - in General Discussions [original thread]
17.3 Gallante Assault, Plasma Cannon, AR and Shotgun. At least that's what I want to do today. I literally change what I want to do every three seconds.
- by DeadlyAztec11 - at 2014.02.09 19:13:00
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5600. why dont the best corps fight eachother? - in General Discussions [original thread]
Ever wonder why developed countries don't like to.invade eachother? Same reason. You don't mess with our ISK supply, we won't mess with yours.
- by DeadlyAztec11 - at 2014.02.09 19:11:00
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