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361. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
Vermaak Doe wrote: This system Effs armor tanks, it's fine how it is yup I can agree with you on something for once, armor tanks already get the s*it end of the stick.
- by DarkShadowFox - at 2012.12.07 20:46:00
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362. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Khal V'Rani wrote: Shijima Kuraimaru wrote: Yeah. I don't see a kinetic slug three to four time the size of a .50 caliber round, traveling at 7000+ meters per second, only making it 50 meters. Applying realistic physics, It should have an e...
- by DarkShadowFox - at 2012.12.07 17:51:00
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363. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Right now i think damage mods need some rework. But I do not believe in diminishing returns each time you add a mod. I would like to see them give less to begin with this is what makes tank battles go so quickly If you di...
- by DarkShadowFox - at 2012.12.07 17:45:00
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364. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
proto forge guns...
- by DarkShadowFox - at 2012.12.07 17:25:00
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365. [Suggestion] Hacked tanks as salvage - in Feedback/Requests [original thread]
Onieros The Void wrote: I don't think I have once met with an abandoned tank I could hack. I think it would make more sense to get better salvage rewards for destroying a tank. Maybe we could get a turret, or module or something. only if yo...
- by DarkShadowFox - at 2012.12.07 17:24:00
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366. I love the battle finder - in Feedback/Requests [original thread]
so useful.
- by DarkShadowFox - at 2012.12.07 17:21:00
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367. pink dropsuits - in General Discussions [original thread]
broken tv perhaps?
- by DarkShadowFox - at 2012.12.07 17:04:00
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368. Modded controllers?! - in General Discussions [original thread]
Death On Contact wrote: I've been online gaming (FPS & MMO) since I got out of the USMC in '97 and started gaming overall in 1980 with ATARI. Lets not even get into dice and paper (Yeah dork I know). Never once did I use any software or har...
- by DarkShadowFox - at 2012.12.07 17:03:00
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369. LETS MAKE VEHICLES EVEN MORE UNPLAYABLE!!!! - in Feedback/Requests [original thread]
Planned resolutions: We will make adjustments to the HAVs on various fronts: better module balancing, reduced movement speed, cool down timer on remote reps will also be increased. - Undoing/reducing the recent AV nerf - We are also working on oth...
- by DarkShadowFox - at 2012.12.07 16:10:00
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370. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Timothy Reaper wrote: Fight! Fight! Fight! Fight! http://www.youtube.com/watch?v=tniDh3NQZVU JERRY JERRY JERRY.
- by DarkShadowFox - at 2012.12.07 16:08:00
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371. MAG2 would be... - in The Locker Room [original thread]
Crm234 wrote: That is the type of comment that is usually said before a game becomes dead itself. Even the game in question had the same attitude as well and it lost more players then it gained.The same type of thinking was used in the Battlefi...
- by DarkShadowFox - at 2012.12.07 16:05:00
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372. This is generically disturbing - in The Locker Room [original thread]
fat people and the internet http://www.youtube.com/watch?v=17NMhswEpjU
- by DarkShadowFox - at 2012.12.07 16:05:00
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373. (Feed Back) mass Driver - in Feedback/Requests [original thread]
Vermaak Doe wrote: Change that you to an I, it's inaccurate as I wouldn't have advanced Novas otherwise The coincide best with a scout suit and small weapon damage mods maybe, if they had like a sword like katana nano blade thingy as a li...
- by DarkShadowFox - at 2012.12.07 05:49:00
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374. request: press x to climb. - in Feedback/Requests [original thread]
MItt R0mney wrote: The button location doesn't matter since we are getting remappable controls in the future. The idea is good though. I hate taking the stairs... just let me jump! your basically in what juggernaughts in cod is, lots of heal...
- by DarkShadowFox - at 2012.12.07 05:48:00
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375. Narcotic Boosters - in Feedback/Requests [original thread]
Necrodermis wrote: DarkShadowFox wrote: hey lets do drugs in a teen game! yes, because all drugs are bad. i don't think this game is for you kid. they are in eve if you haven't noticed and they play important rolls in combat. as long as ...
- by DarkShadowFox - at 2012.12.07 05:36:00
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376. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Maken Tosch wrote: 1. They don't just commit suicide. The Jovians are also the most technologically advanced race in the cluster as they were the ones that created POD technology that Eve Online player utilize as well as possible mastery of wor...
- by DarkShadowFox - at 2012.12.07 05:31:00
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377. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Op stands for original post thank you.
- by DarkShadowFox - at 2012.12.07 05:14:00
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378. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Vermaak Doe wrote: DarkShadowFox wrote: I can also see that my new race idea has gotten 602 views, people must reaaaaaaally like it even if we all sit here fighting about it. Yet zip likes to the Op (Create an alt and check if you don't ...
- by DarkShadowFox - at 2012.12.07 05:04:00
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379. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Maken Tosch wrote: DarkShadowFox wrote: Octavian Vetiver wrote: DarkShadowFox wrote: Maken Tosch wrote: PS: I played Eve since 2007. I know what i'm talking about in regards to how the player base would react. eve is eve, this i...
- by DarkShadowFox - at 2012.12.07 05:03:00
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380. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
proto forge guns... only railguns on HAV's should be doing that much damage with a much slower charge time... the lowered damage wouldnt mean that the DPS wouldnt be raised. aka if we drop it down 500 points the fire rate would go up so muc...
- by DarkShadowFox - at 2012.12.07 05:00:00
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