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341. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
a Bradley/ apc esque HAV variation of the Gallente and Caldari HAV's http://en.wikipedia.org/wiki/M2_Bradley Now this post is not I want this cause I want it to be like BF3 etc etc, just something along the lines of that square shape troop ca...
- by DarkShadowFox - at 2012.12.09 02:34:00
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342. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
[quote=1CLIP 1KILL] There needs to be more mayhem! I want to see giblets flying everywhere after someone gets hit w/a rocket, and roasted skeletal remains.[/quote this is a T game remember, the blood splatter is enough, T is anywhere from ages 13...
- by DarkShadowFox - at 2012.12.08 21:30:00
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343. [Request] Wider variety of racial ouposts (building complexes) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: No one else cares? I do its just still wayy to early.
- by DarkShadowFox - at 2012.12.08 21:25:00
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344. 12K mark... - in General Discussions [original thread]
Silax Minour wrote: But you don't know me... and you dont know me ^
- by DarkShadowFox - at 2012.12.08 20:31:00
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345. [REQ] Vehicle Locks - in Feedback/Requests [original thread]
Stinker Butt wrote: I can't choose who is on the team, but I should be able to choose who drives a vehicle that costs isk. I'd also love a self destruct module for when a teammate steals my lav - that would be so amazing! but I'll settle for ...
- by DarkShadowFox - at 2012.12.08 20:27:00
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346. I think the MCCs are a tad OP. - in General Discussions [original thread]
Skihids wrote: We probably need to limit them to one per team, otherwise we could see matches spammed by them. I know it's unfair to the people who spec into MCC's, but we do need to maintain some semblance of balance. MCC should probably be ...
- by DarkShadowFox - at 2012.12.08 19:56:00
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347. I think the MCCs are a tad OP. - in General Discussions [original thread]
jenza aranda wrote: indeed! the MCC is freaking OP! I tried shooting it with my assault rifle WITH damage mods and it did nothing! wtf? lol troll, but anyways, their giant command centers, whens the last time you could destroy a harderne...
- by DarkShadowFox - at 2012.12.08 19:11:00
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348. Hurp - in The Locker Room [original thread]
durp. Pewpewpepew http://www.youtube.com/watch?v=wBC_Nlwfbww People in protogear.
- by DarkShadowFox - at 2012.12.08 19:07:00
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349. so I just earned 0 ISK and Zero SP why is that -.- - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: You have to join a battle first to earn anything. well thats pointless, when it PULLS YOU INTO HALFWAY STARTED GAMES.
- by DarkShadowFox - at 2012.12.08 19:05:00
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350. Getting Internal Errors When trying To access my corp. - in Technical Support/Bugs [original thread]
and again.
- by DarkShadowFox - at 2012.12.08 19:00:00
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351. Getting Internal Errors When trying To access my corp. - in Technical Support/Bugs [original thread]
Yup Still getting it.
- by DarkShadowFox - at 2012.12.08 18:58:00
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352. Turning Down Rof for all assault rifles - in Feedback/Requests [original thread]
yup there it needs to be turned down i said it, they are not fine the way they are and the way CCP is going to tweak them isnt gonna work I can feel it already.
- by DarkShadowFox - at 2012.12.07 21:31:00
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353. (Feed Back) mass Driver - in Feedback/Requests [original thread]
CaptBuckle wrote: Also, wish we had something like the M203 40mm 'nade launcher to attach to the ARs. Going further, it would be fun to be able to pop smoke or flashbangs, as well. CODs for that.
- by DarkShadowFox - at 2012.12.07 21:18:00
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354. (Request) Converting your ISK to Aur - in Feedback/Requests [original thread]
Now it sounds silly, but it would help alot of players out who would like to buy aur items but dont have the real life currency to afford them. there would be some type of like exhange rate, 1 aur for like 4million as to make it balanced or some...
- by DarkShadowFox - at 2012.12.07 21:13:00
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355. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
theres a good solution, so there is no elitism with the Aur guns. that way everyone can afford them, make everything be able to be bought with ISK or aur. thats not pay to win. or how about we just remove all aur payments completely, or make a...
- by DarkShadowFox - at 2012.12.07 21:10:00
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356. Funny Dust noobstakes come and discuss the hilariousness - in The Locker Room [original thread]
arimal lavaren wrote: I had a guy throw his nano-hive at me yesterday, he almost managed to get his rifle back up to kill me too I was laughing so hard. thats the way to do it .
- by DarkShadowFox - at 2012.12.07 21:02:00
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357. (Request) Changing Corp Names After They Have Been Made - in Feedback/Requests [original thread]
Kain Spero wrote: StealthReborn wrote: I second this. I accidentally put my corp in capital letters and I had actually wanted it in small letters. Spelling mistakes and typos can be taken up with the GMs at the support email. You need t...
- by DarkShadowFox - at 2012.12.07 21:00:00
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358. Targeting sights sniper - in Feedback/Requests [original thread]
Finn Kempers wrote: I like the actual dot sight, its very precise. We just need higher or variable zoom to get longer ranges. I agree though the hit detection is bad. Sometimes I notice that I hit (it shows a blue field on the person I hit mean...
- by DarkShadowFox - at 2012.12.07 20:51:00
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359. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
OH OH OH can we cut ReGnUm?
- by DarkShadowFox - at 2012.12.07 20:50:00
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360. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Razrien Arkshatter wrote: THUNDERGROOVE wrote: Not really, heavies are just like any class except AR. If you wanna be good with it you gotta pay ISK for a decent suit and weapon ....but thats the thing. They're completley different from an...
- by DarkShadowFox - at 2012.12.07 20:48:00
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