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21. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like...
- by Dane Stark - at 2012.09.19 03:57:00
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22. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I really don't care if people use it or not, and I don't see why they should be punished for it. Even if I did care and had a problem with people using it, I would still be against your idea. Aim assist only helps w...
- by Dane Stark - at 2012.09.19 03:47:00
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23. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
Stile451 wrote: The game doesn't have auto aim, it has auto track in which it only moves with an enemy when it gets within a certain distance and you still need to aim to hit them. In other games auto aim will aim for you, in this game it doesn...
- by Dane Stark - at 2012.09.19 03:22:00
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24. Y oh Y the nurse on tanks - in Feedback/Requests [original thread]
Here we go again...I wish I could AV 'nade tank threads [facepalm]
- by Dane Stark - at 2012.09.18 23:12:00
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25. idea: submarine? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Boats would be kind of strange. It's the year 25000 or so. Space ships warp around and shoot lasers. We're seriously going to expect submarines and battleships? Would those really be things people use in a world of orb...
- by Dane Stark - at 2012.09.18 22:42:00
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26. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
howard sanchez wrote: Bootbaghandle wrote: Yeah I feel auto aim shouldn't even be in these types of games. Whoever even thought of implementing auto aiming in online shooters should be shot.... You missed Ha! [autoaim fail] - but yeah -...
- by Dane Stark - at 2012.09.18 22:37:00
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27. [Necro-Topic] Please stop dropping me into games that have less than 60 seconds ... - in Feedback/Requests [original thread]
Tarn Adari wrote: Best is, when this happens in the first match of the day, so your wopping 0SP get the benefit from the biggest bonus... IKR? Grr....just happened again. We won and all, but I just...
- by Dane Stark - at 2012.09.18 21:27:00
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28. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
knight of 6 wrote: don't think of it as a handicap, i don't like aim assist because it often snaps to the wrong target. so in my case using the "handicap" would negatively affect my gameplay. in which case aim assist off would be a "handicap" b...
- by Dane Stark - at 2012.09.18 21:16:00
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29. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
EnIgMa99 wrote: Dont eff with it! It is perfect how it is! +its toggable :D I leave it off 'cause, honestly, I don't even know what it is really supposed to do?!? Is it a handicap-level setter? I have never understood auto aim in any game.
- by Dane Stark - at 2012.09.18 21:13:00
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30. [Necro-Topic] Please stop dropping me into games that have less than 60 seconds ... - in Feedback/Requests [original thread]
I would much rather wait for a new battle then have to drop into that. I understand filling battles etc., but there is no chance to get any tactics going in a battle that is almost over. Especially when it is a very lopsided battle. I understand i...
- by Dane Stark - at 2012.09.18 21:09:00
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31. idea: submarine? - in Feedback/Requests [original thread]
CAPT vodkaTRAIN37 wrote: wheres all the ocean worlds? i didn't play eve for years and delve into eve fluff, just to get the SHIV on water worlds? wattup with that CCP? no boats n hos?????? i mean maybe im asking too much for water worlds w...
- by Dane Stark - at 2012.09.18 21:05:00
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32. LAV feels like driving a stick of butter - in Feedback/Requests [original thread]
vlad345 wrote: LAV can be very difficult to drive especially when you have a long distance to drive with many sharp turns and every turn results in you doing a donut or spinning out please make the driving more realistic and not as if dust merc...
- by Dane Stark - at 2012.09.17 22:20:00
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33. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
fenrir storm wrote: Gcember wrote: Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :) A little hard to when you spawn right in front of 3 enemy players with your back to them, ...
- by Dane Stark - at 2012.09.17 13:25:00
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34. PLEASE fix spawning based on class... - in Feedback/Requests [original thread]
Ryan Mauler wrote: I think this is only the case during Skirmish and Ambush modes of the game. In Contracted Corporation Missions, I am pretty sure your entire team spawns together under the MCC (Mobile Command Center). It would be nice for Ski...
- by Dane Stark - at 2012.09.16 22:53:00
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35. Please get back to allowing battle choice via battle finder... - in Feedback/Requests [original thread]
Let's start choosing our battles again.
- by Dane Stark - at 2012.09.16 22:29:00
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36. PLEASE fix spawning based on class... - in Feedback/Requests [original thread]
FORTUNE96 wrote: I know right though it helps to have a SMG as your backup weapon You are right - and I use one, but I can't even change to it in time while I'm getting plastered right after the spawn.
- by Dane Stark - at 2012.09.16 22:27:00
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37. PLEASE fix spawning based on class... - in Feedback/Requests [original thread]
I can't tell you how frustrating it is to be spawned as a scout/sniper right in the middle of a firefight and/or group of enemy. Then, when you decide to drop into the game ready for a firefight (such as shotgun or the like), it spawns you OUTSIDE...
- by Dane Stark - at 2012.09.16 21:31:00
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38. [Suggestion] Restocking - in Feedback/Requests [original thread]
Rex Everis wrote: SHAYZ, I appreciate your willingness to help, but I think I didn't make my question clear. I can restock modules and weapons individually, yes, but how can I restock a dropsuit by itself? Right - you have to drop to the mar...
- by Dane Stark - at 2012.09.16 15:40:00
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39. [Suggestion] Restocking - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Last build we had the first kind, and now we have the second kind. Both would be nice, although the first seems more useful. Agree Additionally, I wish there was a way to just restock drop suits from the fitting screen....
- by Dane Stark - at 2012.09.16 15:39:00
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40. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Necro-thread Here is another thread with some good support for this idea. I, for one, love the idea of having to field a tank with a crew (at least 2 members). With separate skills and bonuses to the team for having a Tank Commander that can cal...
- by Dane Stark - at 2012.09.14 13:36:00
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