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741. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Daxxis KANNAH wrote: Dont think so because the damage (splash precisely) was also reduced my point exactly. with less splash damage (the current splash damage) increasing the radius by .5m wouldnt hurt.
- by D legendary hero - at 2013.09.30 18:16:00
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742. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Cody Sietz wrote: I hate'em, they rip through my armour. That being said, they feel balanced. I like where the flaylock is now. Edit:also, I'm planning on skilling into flaylocks now that we aren't getting hybrid weapons. A .5 buff to the m...
- by D legendary hero - at 2013.09.30 18:15:00
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743. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Daxxis KANNAH wrote: Johnny Guilt wrote: They are both fine and are in line for what they were designed to do without going over board. So some weapons are more equal than others? If so we should get 1x multipliers the truth
- by D legendary hero - at 2013.09.30 18:12:00
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744. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Ryme Intrinseca wrote: D legendary hero wrote: Posted this somewhere else as a request. but, here I just want to know what you the community think. feel free to give your opinions. my official opinion. the MD is good, but could use more ...
- by D legendary hero - at 2013.09.30 18:11:00
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745. slash the dropships price to LAV prices mit - std - in General Discussions [original thread]
Judge Rhadamanthus wrote: I would prefer that a vehicle is seen as a powerful asset rather than a cheap convenience. Dropships should take skill to use and be devastating in the right hands. The balance to this power would be cost and the amoun...
- by D legendary hero - at 2013.09.30 16:55:00
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746. slash the dropships price to LAV prices mit - std - in General Discussions [original thread]
SponkSponkSponk wrote: They're only 68k now; that's quite affordable. Then again, I expect to lose five dropships per match so perhaps I'm not representative. 68,000 Isk is way too much for something that will get you zero kills and very fe...
- by D legendary hero - at 2013.09.30 16:53:00
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747. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Thumb Green wrote: Both are good weapons when used by people that know what they're doing. This is a blanket statement that doesn't contribute anything really. I mean when you mention buffing a weapon normally your talking about people who h...
- by D legendary hero - at 2013.09.30 16:48:00
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748. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Michael Arck wrote: I don't. thats why Im pushing to get flaylocks buffed. Scrambler pistols Im hoping will get a slight range buff as well. as a precision weapon its range doesn't really justify its operation.
- by D legendary hero - at 2013.09.30 16:46:00
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749. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Md absolutely depends in nano hives. This limits fits greatly. It's really low considering it takes a fair amount of your clip to take someone down. Another clip wouldn't hurt I don't think. That's 6 rounds. Even when use...
- by D legendary hero - at 2013.09.30 16:44:00
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750. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Vicious Minotaur wrote: The flaylock does need a radius buff. The MD, compared to other weapons, has stupidly awful ammo capacity. It is stupid to run it without nanohives. In fact, you often find yourself having to rely on nanohives. But oth...
- by D legendary hero - at 2013.09.30 16:41:00
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751. [GUIDE] How to correctly post SOONGäó - in General Discussions [original thread]
tm
- by D legendary hero - at 2013.09.30 03:57:00
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752. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
whatya think?
- by D legendary hero - at 2013.09.30 03:54:00
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753. slash the dropships price to LAV prices mit - std - in General Discussions [original thread]
Dropships are pathetically weak, but increasing their ehp etc could make people QQ too hard. I recommend reducing their price to that of an LAV. so, a milita DS will equal that of a milita LAV. in all honesty these dropships are like LAVs. the ...
- by D legendary hero - at 2013.09.30 03:51:00
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754. To non-pilots making tank threads - in General Discussions [original thread]
AVer's should get 50+ for vehicles recalled within 2mins of their damaging the vehicle with AV. But, 1 solo AV guy unless he puts an entire clip of an AFG with damage mods into a tanks with AV nades, should not be able to solo tanks... period. I ...
- by D legendary hero - at 2013.09.30 03:48:00
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755. To non-pilots making tank threads - in General Discussions [original thread]
Spkr4theDead wrote: You don't tank. You have no idea what it's like to see a third of your armor melt away from one volley of PRO swarms. You don't know what it's like to see a third of your armor melt away from one packed Lai Dai. You don't ...
- by D legendary hero - at 2013.09.30 03:43:00
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756. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Jason Punk wrote: D legendary hero wrote: Jason Punk wrote: I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there ow...
- by D legendary hero - at 2013.09.30 00:54:00
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757. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Tectonic Fusion wrote: D legendary hero wrote: Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto W...
- by D legendary hero - at 2013.09.30 00:52:00
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758. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
UP as in not really desirable. All that you mentioned have cheaper more effective solutions. Also, I mentioned extremely niche.
- by D legendary hero - at 2013.09.29 21:05:00
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759. Aren't Assault FGs... - in General Discussions [original thread]
Nguruthos IX wrote: NextDark Knight wrote: If you nerf the aim.. you nerf the counter to the assault forge gun.. which is the milita forge gun. See my other post cause people that die more then twice to a forge gun just arn't paying attent...
- by D legendary hero - at 2013.09.29 20:30:00
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760. Aren't Assault FGs... - in General Discussions [original thread]
Vicious Minotaur wrote: Nguruthos IX wrote: hmmm Can we do the same thing with tanks? When people used to say the counter to tanks was another tank that idea got shot down pretty fast as unbalanced. If a militia forge is the only cou...
- by D legendary hero - at 2013.09.29 20:20:00
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