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1. Points for stopping a Hack - in Feedback/Requests [original thread]
Garrett Blacknova wrote: In the current build, WPs are the measure by which orbital strikes are authorised. Also, giving the other team a guaranteed +100 points (with possibly several +50 point Hack Assists) is a bad idea when it's only a POTE...
- by DRT33th - at 2012.08.20 15:04:00
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2. Turn Speed - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: DRT33th wrote: Veigar Mordekaiser wrote: Edit: I bet if you asked anyone in the military if the turn speed in Dust seemed realistic, they would probably tell you no. Not even close. Fear, adrenaline and tra...
- by DRT33th - at 2012.08.20 14:59:00
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3. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Mobius Wyvern wrote: The whole point is to balance the control methods in stages. Keep giving feedback, because they need it, but this game should -NEVER- group people based on control methods. That is completely co...
- by DRT33th - at 2012.08.20 14:57:00
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4. Turn Speed - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Edit: I bet if you asked anyone in the military if the turn speed in Dust seemed realistic, they would probably tell you no. Not even close. Fear, adrenaline and training do wonders I guess.
- by DRT33th - at 2012.08.19 20:01:00
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5. Points for stopping a Hack - in Feedback/Requests [original thread]
Cryo Max wrote: Don't forget, you don't *GET* points for hacking a key structure until after it succeeds. So if you stop a hack from getting to completion, the other guy doesn't get anything for it. ...Max True. And those are WP's right? ...
- by DRT33th - at 2012.08.19 19:54:00
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6. Aurum Pushing - in Feedback/Requests [original thread]
I'll have to go back and check but the real problem is that the AUR items are better like the OP stated. This is turning into EXACTLY what CCP said it wouldn't be Pay-2-Win. This wouldn't be an issue if the items are exactly the same stat wise. ...
- by DRT33th - at 2012.08.19 19:50:00
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7. capes - in Feedback/Requests [original thread]
Jak Teston wrote: I'm absolutely behind this idea if the capes are A) purely cosmetic B) only obtainable through aurum C) SILLY I'd love to jump out of dropship donning a batman-like cape and striking fear into the hearts of my enemies. That'd...
- by DRT33th - at 2012.08.19 19:27:00
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8. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Dante Daedrik wrote: W/e happened to "Adapt or Die"? By your arguement everyone who can drop $4000+ on a computer should only be bested by people who can do the same. What people should be saying is that the controls, both DS3 and Keyboard/...
- by DRT33th - at 2012.08.19 19:15:00
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9. Points for stopping a Hack - in Feedback/Requests [original thread]
RydogV wrote: You are right it is frustrating to not get any points for stopping the hack. But on the other hand if you give points for it then that will promote Boosting by dishonest players in order to gain easy XP. Let's say two groups of p...
- by DRT33th - at 2012.08.19 18:53:00
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10. Grenades: Make them more "direct" - in Feedback/Requests [original thread]
Dev's please just go out and throw something about the size and twice the weight of a baseball, maybe a small bag of sand, as if it were a grenade and you'll see what people are talking about. Also, there's waaaay to much hang time on high ark th...
- by DRT33th - at 2012.08.19 18:38:00
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11. The Gameplay is a bit stiff. - in Feedback/Requests [original thread]
AGREED. Mouse and keyboard support helped me a bit but even then the movement and characters models are not fluid enough. Speed up turning just a bit maybe 5% faster? /shrug Also there seems to be a speed difference between the PS3 controller a...
- by DRT33th - at 2012.08.19 18:26:00
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