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21. Thoughts on the new map - in Feedback/Requests [original thread]
I'm going to have to play this map nonstop to find out the best uplink placements and areas to sprint through. Us scouts are going to have some fun. Bio mass is currently my fav. Maybe this map will change that.
- by DJINN Marauder - at 2013.09.02 09:50:00
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22. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
Nyra Volki wrote: 50% of 10.0 is 5 so were are you getting 16.11 He is adding the 10% of x (new scout base scanning range) each time. Not sure if that's correct or adding them would be.
- by DJINN Marauder - at 2013.09.01 07:51:00
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23. Grenade Spam [Feedback] - in Feedback/Requests [original thread]
Justin Tymes wrote: So Contact Nades are even more useless than they are now? Contact nades shouldn't even belong in this game.
- by DJINN Marauder - at 2013.08.31 07:27:00
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24. Remove all contact grenades! - in Feedback/Requests [original thread]
seriously... they need to be removed. gun game in close range is nulified by these things. ESPECIALLY if you armor tank. but...if you still want these things in at least make the dmg 200 or below.. please ccp QQ
- by DJINN Marauder - at 2013.06.16 05:39:00
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25. [Feedback] Ambush Spawns - in Feedback/Requests [original thread]
SansarTra88 wrote: It isn't the main reason for 75-0 70-0. The main reason is the spawn timer system. Your teams spawn 1 by 1, so they can not push enemy back... They must spawn all 5 together or 4... We need a spawn forcer system... When 15 ...
- by DJINN Marauder - at 2013.04.13 23:57:00
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26. [Feedback] Ambush Spawns - in Feedback/Requests [original thread]
The current spawns in ambush take to long to recognize when the spawn is being camped/ farmed. I don't mean uplinks/CRUs... I mean the default spawns. Ruins the ambush experience when your team is being spawn killed. As well as spawn killing becau...
- by DJINN Marauder - at 2013.04.13 05:19:00
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27. long overdue subject... DropShips - in Feedback/Requests [original thread]
Dropships should earn 50 points for people spawning in it AND have an "eject all but gunners" button Also an "Eject all" button
- by DJINN Marauder - at 2013.02.14 23:29:00
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28. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: nah paying an extra 100k ISK for 1 more high slot seems legit....right CCP? Actually from b to vk.1... It's 200 k for 1 more high slot. BALANCED
- by DJINN Marauder - at 2013.02.06 01:09:00
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29. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Lets buff the higher tier Heavy suits First!!! Thoughts?
- by DJINN Marauder - at 2013.02.06 00:48:00
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30. Player list before fight - in Feedback/Requests [original thread]
Drass Freeman wrote: I think that showing who you will be fighting against before the match might be a bad idea. If you see a squad of imperfects or betamax you already know you will lose so no point playing and leave Thoughts? I think...
- by DJINN Marauder - at 2013.02.04 08:03:00
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31. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
Disagree. The problem is you are using a militia tank... So ofcource militia swarms will kill you. Also.. The grenades that are killing you are AV grenades... AV stands for Anti Vehicle. Sooo get a better tank.. Edit 1: the free swarm launcher...
- by DJINN Marauder - at 2013.02.03 13:38:00
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32. PLEASE PLEASE PLEASE - in Feedback/Requests [original thread]
I believe it will only be in mercenary and corp matches. Not pubs. That said, I believe the most of the community want it sooo.... Your post won't change anything lol
- by DJINN Marauder - at 2013.02.01 02:10:00
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33. [Suggestion] Vehicle races - in Feedback/Requests [original thread]
Iam Krogan wrote: I know this isn't that kind of game... but it would be fun! Participants pay an entry fee, first one through all checkpoints and past finish line collects the prize. All ground vehicles allowed, and you can bring as many gu...
- by DJINN Marauder - at 2013.02.01 00:50:00
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34. [Request] Add Free For All please. - in Feedback/Requests [original thread]
Coleus Rattus wrote: Haven't thought of a "gadiator" style FFA. But I wouldn't restrict the allowed equipment, I'd say let everyone use whatever he or she can afford to lose. To spice things up, there could be an ISK entry fee, that would be d...
- by DJINN Marauder - at 2013.01.29 23:50:00
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35. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Patoman Radiant wrote: I agree, we are wearing suits of power armor the rest of this post is irrelevant for purposes of response Dropsuits are not power armor. They are armor, but only the heavies by lore have the...
- by DJINN Marauder - at 2013.01.29 16:10:00
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36. Final answer to the heavy problem. - in Feedback/Requests [original thread]
Exmaple Core wrote: Ah B already! damn feel sorry for that guys wallet his machine gun must suck so much. Unless he already has proto AR. Then his machine gun is non existant, and he needs to kill himself cuz hes not a true heavy I meant b se...
- by DJINN Marauder - at 2013.01.28 11:27:00
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37. HMG is not Broken. Mods are. - in Feedback/Requests [original thread]
Deadeyes Anterie wrote: DJINN Marauder wrote: I don't use dmg mods :) Yet you are still my most feared heavy in the game. A good heavy in my opinion is not about damage mods, its about being able to properly flank, initiate CQC, and find...
- by DJINN Marauder - at 2013.01.28 11:25:00
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38. HMG is not Broken. Mods are. - in Feedback/Requests [original thread]
Altina McAlterson wrote: I use damage mods only because there's not much else to put in those high slots at the moment. Complex shield extenders :) I got them.. And it's OP lol
- by DJINN Marauder - at 2013.01.28 11:23:00
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39. Final answer to the heavy problem. - in Feedback/Requests [original thread]
Answer to heavy is b series/proto assault with duvolle. Wait about 1-2 weeks. In fact, I've already seen a b series...
- by DJINN Marauder - at 2013.01.28 11:21:00
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40. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
Option #5 Make the heat up a tad bit faster for both the regular and assault HMG. No other changes
- by DJINN Marauder - at 2013.01.28 11:09:00
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