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          DJINN Marauder 
          Hellstorm Inc League of Infamy
  447
  
          
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        Posted - 2013.04.13 05:19:00 -
          [1] - Quote 
          
           
          The current spawns in ambush take to long to recognize when the spawn is being camped/ farmed. I don't mean uplinks/CRUs... I mean the default spawns. Ruins the ambush experience when your team is being spawn killed. As well as spawn killing because then its too easy. 
  Just some feedback. | 
      
      
      
          
          Heathen Bastard 
          Kang Lo Directorate Gallente Federation
  137
  
          
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        Posted - 2013.04.13 05:21:00 -
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          yeah, kinda sucks when "random" spawn is the same place that I just got shot in the back with a gek before I could even see. | 
      
      
      
          
          SansarTra88 
          Kameira Lodge Amarr Empire
  3
  
          
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        Posted - 2013.04.13 08:31:00 -
          [3] - Quote 
          
           
          It isn't the main reason for 75-0 70-0. The main reason is the spawn timer system. Your teams spawn 1 by 1, so they can not push enemy back...   They must spawn all 5 together or 4... We need a spawn forcer system... When 15 assault enemy rushing there is no way to push them back... Lower the WP gain of enemy kills, and add many more WP gain ways for players. Most players have 100wp 200wp gain in every game... I usually get 1200wp each game, but i just think about the rest of the players... Think about it.. By the way there is a huge problem with the ambush spawn locations... This mate is right. | 
      
      
      
          
          DJINN Marauder 
          Hellstorm Inc League of Infamy
  455
  
          
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        Posted - 2013.04.13 23:57:00 -
          [4] - Quote 
          
           
          SansarTra88 wrote:It isn't the main reason for 75-0 70-0. The main reason is the spawn timer system. Your teams spawn 1 by 1, so they can not push enemy back...   They must spawn all 5 together or 4... We need a spawn forcer system... When 15 assault enemy rushing there is no way to push them back... Lower the WP gain of enemy kills, and add many more WP gain ways for players. Most players have 100wp 200wp gain in every game... I usually get 1200wp each game, but i just think about the rest of the players... Think about it.. By the way there is a huge problem with the ambush spawn locations... This mate is right.   I don't think its the timer. There should be no need to spawn 5 at a time because the game should recognize when the spawns are being camped. | 
      
      
      
          
          ladwar 
          Dead Six Initiative
  127
  
          
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        Posted - 2013.04.14 00:27:00 -
          [5] - Quote 
          
           
          DJINN Marauder wrote:SansarTra88 wrote:It isn't the main reason for 75-0 70-0. The main reason is the spawn timer system. Your teams spawn 1 by 1, so they can not push enemy back...   They must spawn all 5 together or 4... We need a spawn forcer system... When 15 assault enemy rushing there is no way to push them back... Lower the WP gain of enemy kills, and add many more WP gain ways for players. Most players have 100wp 200wp gain in every game... I usually get 1200wp each game, but i just think about the rest of the players... Think about it.. By the way there is a huge problem with the ambush spawn locations... This mate is right.  I don't think its the timer. There should be no need to spawn 5 at a time because the game should recognize when the spawns are being camped.   yup | 
      
      
      
          
          Shooty McDangerman 
          Ikomari-Onu Enforcement Caldari State
  0
  
          
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        Posted - 2013.04.14 01:36:00 -
          [6] - Quote 
          
           
          From what I have observed, the enemy can camp a spawn almost indefinitely as long as they don't enter a certain radius within the spawn area. I've been in ambush matches where my team has lost half their clones without the default spawn changing. In instances where the default spawn point is overrun, it seems to cycle over to a new location pretty quickly.
   What should happen is the game should check the average time of survival for each person spawning in a zone. If that time is below a certain threshold, like 4 seconds for example, then it's clear that spawn is unsafe and the game should cycle to a new location. 
  Or they could add a 3 second invulnerability to people who spawn in, to give them a chance to fight or take cover. | 
      
      
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