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21. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Thanks in advance for the baseless accusation though. YVW. Its ok I can take it... I'm a big boy Gratz to you if you aren't one of the crowd, I applaud you
- by Cybus Trama'dol - at 2013.06.06 11:32:00
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22. [RAGE TOPIC] Fix the aim... - in Feedback/Requests [original thread]
Still blazn wrote: Cybus Trama'dol wrote: I'm sorry I didn't quite catch that.... What were you trying to say again? His AR is hurt Ah!! I thought he was complaining about a broken keyboard for some reason and blaming CCP
- by Cybus Trama'dol - at 2013.06.06 11:06:00
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23. [RAGE TOPIC] Fix the aim... - in Feedback/Requests [original thread]
I'm sorry I didn't quite catch that.... What were you trying to say again?
- by Cybus Trama'dol - at 2013.06.06 10:56:00
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24. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Cybus Trama'dol wrote: Cheap kills are still cheap. And kills are still kills. ooooohhhhh. Sounds like somebody has his go faster stripes on his free no skill killng kit
- by Cybus Trama'dol - at 2013.06.06 10:54:00
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25. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: or you could just buy a grenade.. my logi truck gets one shotted with the proper AV nade.. the deathtaxi was stealthnerfed or something.. anyways its clearly not an issue anymore.. so stfu you AR ape I have lo...
- by Cybus Trama'dol - at 2013.06.06 10:10:00
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26. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
+1 Been there... Said that My thread was hundreds of posts deep with hundreds of likes... No Single bit of Dev input
- by Cybus Trama'dol - at 2013.06.06 10:02:00
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27. More than ANYTHING I want an option for Equipment switch - in Feedback/Requests [original thread]
+1 Agreed, something needs to be done to improve the whole thing. The wheel is badly implemented but is needed for so much, equipment, weapons and squad orders. I have actually started to play Assault more than Logi now because of it and I reall...
- by Cybus Trama'dol - at 2013.06.06 08:50:00
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28. Laser Rifle Sights - in Feedback/Requests [original thread]
Korvin Lomont wrote: Maybe they should just swap the sights of the AR an the Laser Rifle, till they come up with better sights for all weapons... I would actually quite like the LR iron circle on my AR (After a Red Dot that is) instead of the...
- by Cybus Trama'dol - at 2013.06.05 11:44:00
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29. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
yes yes yes... Playing FarCry 3 coop last night just re-iterated what a decent equipment selection system can be like. They even have a whell in there and guess what???? It only goes and works..... CCP take note!!!!
- by Cybus Trama'dol - at 2013.06.05 09:47:00
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30. Duvolle Assault Rifle OP - in Feedback/Requests [original thread]
Then why do you bother loading the game... It is called AR514 afterall
- by Cybus Trama'dol - at 2013.06.03 14:53:00
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31. Duvolle Assault Rifle OP - in Feedback/Requests [original thread]
TheEnd762 wrote: The GEK, GLU, and Duvolle are ADV & Prototype weapons and even so aren't much better the STD. But I'll still QQ cos I'm too cheap to pump any ISK into my suits and keep using my Exile BPO FTFY
- by Cybus Trama'dol - at 2013.06.03 13:43:00
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32. Duvolle Assault Rifle OP - in Feedback/Requests [original thread]
You must be new here. Seriously tho, Duvolle always has been and always will be the top tier AR I don't think its going to be nerfed any time soon
- by Cybus Trama'dol - at 2013.06.03 12:30:00
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33. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
+1 to vaulting rails.... its sooo annoying
- by Cybus Trama'dol - at 2013.06.03 11:25:00
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34. [Request] A Charged Jump - in Feedback/Requests [original thread]
Geirskoegul wrote: Short version: no. Long version: this is a tactical, squad-based shooter that emphasises use of cover and strategy. Not only would this make no in-lore sense, but it would serve only to diminish the usefulness of the environ...
- by Cybus Trama'dol - at 2013.06.02 08:32:00
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35. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
Total damage dealt would also be a very meaningful statistic to have that would take into account any assists in taking down vehicles etc. IMO that would be the most important stat to sort the leaderboard by. Although I can almost taste the tears ...
- by Cybus Trama'dol - at 2013.05.31 12:59:00
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36. [Request] Character Management on PC - in Feedback/Requests [original thread]
I know this has probably been raised hundreds of times but..... I'm not able to get onto my PS3 as much as I'd like with IRL commitments so I find the whole "housekeeping" part of Dust to be a major chore. I'd love it if there was a way to Upgra...
- by Cybus Trama'dol - at 2013.05.31 11:30:00
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37. [Request] A Charged Jump - in Feedback/Requests [original thread]
Excellent idea. I can get behind this
- by Cybus Trama'dol - at 2013.05.30 22:36:00
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38. [Feedback] Logistics high cpu/pg reduction -> eq fitting reduction - in Feedback/Requests [original thread]
A well put post.... rare thesedays, have a like
- by Cybus Trama'dol - at 2013.05.30 14:06:00
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39. TAC rifles - in Feedback/Requests [original thread]
The Robot Devil wrote: Cybus Trama'dol wrote: The Robot Devil wrote: Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. Give the TAC the LR sight or the LR the TAC sight? if you give ...
- by Cybus Trama'dol - at 2013.05.30 13:01:00
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40. TAC rifles - in Feedback/Requests [original thread]
The Robot Devil wrote: Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. Give the TAC the LR sight or the LR the TAC sight? if you give the TAC iron sights its not a TAC IMO in which case,...
- by Cybus Trama'dol - at 2013.05.30 12:41:00
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