Pages: 1 2 [3] 4 5 6 7 8 |
41. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
And buffing swarms will just create a new set of problems. The real problem is the actual design of Av in this game. All Av basically follows a simple slow firing huge burst design. This works in a lot of games because vehicles are free and losing...
- by Cruor Abominare - at 2014.04.30 04:53:00
|
42. I see why CR seems so powerful. easy way to fix - in General Discussions [original thread]
Csikszent Mihalyi wrote: Cruor Abominare wrote: Appia Vibbia wrote: They were lazy. Simple reason. All weapons increase damage per shot from the base by 5% from STD to ADV and 10% from STD to Proto. . . Except Nova Knives. They're really ...
- by Cruor Abominare - at 2014.04.27 09:23:00
|
43. I see why CR seems so powerful. easy way to fix - in General Discussions [original thread]
Appia Vibbia wrote: They were lazy. Simple reason. All weapons increase damage per shot from the base by 5% from STD to ADV and 10% from STD to Proto. . . Except Nova Knives. They're really the only ones that got it right. Coupled with all pr...
- by Cruor Abominare - at 2014.04.27 09:01:00
|
44. Sorry but - in General Discussions [original thread]
Stupid Blueberry wrote: Cruor Abominare wrote: Stupid Blueberry wrote: Cruor Abominare wrote: Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if ...
- by Cruor Abominare - at 2014.04.27 08:48:00
|
45. Sorry but - in General Discussions [original thread]
Stupid Blueberry wrote: Cruor Abominare wrote: Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe prop...
- by Cruor Abominare - at 2014.04.27 08:29:00
|
46. Sorry but - in General Discussions [original thread]
Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless.
- by Cruor Abominare - at 2014.04.27 08:18:00
|
47. Is there anyway to make dual tanking less efficient? - in General Discussions [original thread]
Arkena Wyrnspire wrote: A solution I've always favoured is making tank mods take up large amounts of PG, and utility mods take up a large amount of CPU instead. That way, you can't stack every slot with tank because you'll run out of PG. oh ...
- by Cruor Abominare - at 2014.04.26 23:56:00
|
48. How to lose... - in General Discussions [original thread]
Jason Pearson wrote: Lorhak Gannarsein wrote: Leanna Boghin wrote: HOWDIDHEKILLME wrote: Snipe.... You can't hack, Rez, heal, resupply, provide spawn points (usefull), kill heavy's, points wise you don't help towards orbitals since you...
- by Cruor Abominare - at 2014.04.26 10:09:00
|
49. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
Garrett Blacknova wrote: It's way too easy to kill 3 non-brick-tanked Assault suits, or 3 Scouts with 3 shots from a Militia Sniper Rifle without reloading too. And it's way too easy to run through 3 players at once when you get behind them wi...
- by Cruor Abominare - at 2014.04.25 14:42:00
|
50. When I'm sniping and the enemy brings 6 snipers to countersnipe - in General Discussions [original thread]
Cat Merc wrote: http://i.imgur.com/6nGqAHr.gif not to rain on your parade, but largely what's happening is the six so called counter snipers are generally folks who just gave up after the rest of your team smashed them and are sticking to th...
- by Cruor Abominare - at 2014.04.23 09:32:00
|
51. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Zaaeed Massani wrote: 1. Lock Heavies to heavy weapons in their H slot. 2. Fix the cloak bug that allows firing while cloaked. 3. Moderately increase the stacking penalties of vehicle modules. 4. Balance the Combat Rifle (-10% to shield d...
- by Cruor Abominare - at 2014.04.23 09:12:00
|
52. My thoughts on swarms. - in General Discussions [original thread]
Jet Starflyer wrote: Swarms are in a pretty decent spot right now. The prototype version definitely doesn't need any buffs, at least concerning dropships. I think they could even use a slight nerf in the amount they knock around a dropship and ...
- by Cruor Abominare - at 2014.04.22 03:11:00
|
53. My thoughts on swarms. - in General Discussions [original thread]
Alena Ventrallis wrote: Atiim wrote: Odigos Ellinas wrote: Light AV weapons are more a support role for the main AV gear. Would you happen to have a quote from a DEV stating this? I'm pretty sure there isn't one. Swarms should be goo...
- by Cruor Abominare - at 2014.04.22 02:58:00
|
54. which dropsuit goes right with swarms - in General Discussions [original thread]
I'm liking my caldari scout Av suit. Swarms smg cloak and res. Natural profile size keeps you off vehicle scans with max passives. Speeds and passive scan keeps you from getting jumped by infantry and a maxed out smg is one of the most under rated...
- by Cruor Abominare - at 2014.04.15 06:08:00
|
55. A day of gameplay in the future of Dust - in General Discussions [original thread]
pagl1u M wrote: Thank you all for reading this. Do you think that this is the idea CCP has for the future of Dust or do they have completely different plans? I think that this is their idea because I havent invented anything, this is basically ...
- by Cruor Abominare - at 2014.04.14 19:45:00
|
56. Buff assault class. - in General Discussions [original thread]
Yes I for see no problems with carrying 6 proto contact nades will ever come up.
- by Cruor Abominare - at 2014.04.09 16:37:00
|
57. can anyone use the conscience transfer tech - in General Discussions [original thread]
Monkey MAC wrote: No anyone can utilise the implants we use for conscience transfer. Its new technology ORGINALLY derived from Sleeper tech, however somewhere before we begin playing, implants were changed due to the fact clones had a tendemcy...
- by Cruor Abominare - at 2014.04.09 03:22:00
|
58. Event Idea: CONCORD initiative - in General Discussions [original thread]
da GAND wrote: knight of 6 wrote: what would concord do with districts? Well it's Minmatar Space so I suppose they would hand it over to Minmatar authorities. uh you are aware that it is still minmatar sovereign territory, the area wa...
- by Cruor Abominare - at 2014.04.04 07:22:00
|
59. So why does a Large blaster outrange swarms? - in General Discussions [original thread]
Vulpes Dolosus wrote: Why do missiles have drop off damage? because crack. not even once. I went ahead and popped 1.4 million into swarms this week just to be able to at least contribute to Av in some matches. Its been hysterically underw...
- by Cruor Abominare - at 2014.04.04 07:07:00
|
60. What Happens to a Clone That Survives a Battle? - in General Discussions [original thread]
Rusty Shallows wrote: Not long if said clone traveled to battle using an uplink. The Surgeon General warns travel through artificial wormholes will cause terminal cancer and organ damage. yup. Left over clones are reverted back into biomass ...
- by Cruor Abominare - at 2014.04.02 23:06:00
|
Pages: 1 2 [3] 4 5 6 7 8 |
First page | Previous page | Next page | Last page |