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21. [Bug] Splash Damage in CODEX. - in Technical Support/Bugs [original thread]
The splash damage from weapons is being inappropriately applied as of the CODEX build. There are two key features of this bug. 1. Instances of splash damage not being applied to the user of the weapon even when the weapon is fired directly at th...
- by Cross Atu - at 2012.11.08 01:18:00
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22. PS3 wireless internet----Mic doesn't work. - in Technical Support/Bugs [original thread]
I have a similar problem, it started last Friday (11/2/2012). My voice chat worked fine in all respects up until that day. Now however I cannot be heard by anyone over voice chat. All other features of the chat remain fully functional but my mic n...
- by Cross Atu - at 2012.11.07 04:49:00
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23. spawn point hacked during countdown-- stuck in launch bug - in Technical Support/Bugs [original thread]
I had the same experience only in my case I was spawning to an uplink which was destroyed. The rest of the events run pretty much the same track.
- by Cross Atu - at 2012.10.05 13:14:00
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24. Lag / Frame Rate Issues on ABCDE city map - in Technical Support/Bugs [original thread]
I've had this happen (tonight) on that map from the OP as well as the A, B, C, D, map with the road running through the middle and the 'sniper perch' on the long pipes coming out of the buildings that used to have railings last build (you know the...
- by Cross Atu - at 2012.10.05 05:43:00
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25. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: Quick update on this, we have a much better picture of what is going on with this bug. We are still in the process of testing out a fix for it so I will keep you posted when we expect that to go live. Thanks for the upda...
- by Cross Atu - at 2012.10.04 15:15:00
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26. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Xiree wrote: The error is more frequent in older profiles... Create a new character -- That should fix majority of y'alls problems. My charterer is only about a month old total, how old is "old" within the context of what you're talking about?
- by Cross Atu - at 2012.10.04 10:11:00
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27. [Bug] Randomly kicked out of matches - in Technical Support/Bugs [original thread]
I've had this once this build as well. However unlike the OP this happened to me in the last build as well. I'd say about 1-2 times a week in the last build.
- by Cross Atu - at 2012.10.04 10:10:00
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28. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Cross Atu wrote: October 4th 4 AM (EVE time) Bug recurred yet again. Unable to enter any match as bug began with first attempted and maintained throughout. At present level (not sure what changed to make it so much worse) game is literally u...
- by Cross Atu - at 2012.10.04 07:07:00
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29. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
October 4th 4 AM (EVE time) Bug recurred yet again. Unable to enter any match as bug began with first attempted and maintained throughout. At present level (not sure what changed to make it so much worse) game is literally unplayable. EDIT: A...
- by Cross Atu - at 2012.10.04 04:02:00
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30. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Played quite a few games with no issue. The bug has however just reared it's ugly head once more. It's quite a bit better now than when I could get (maybe) two matches before having to restart tho :)
- by Cross Atu - at 2012.10.03 15:46:00
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31. [Bug] PS/OB cause sutter + lag - in Technical Support/Bugs [original thread]
As title states, being with the audible range of an OB/PS when it's called down causes the game to lag and sound to stutter.
- by Cross Atu - at 2012.10.03 14:40:00
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32. Clipping Error [Codex] - in Technical Support/Bugs [original thread]
I have been able to fall through the rooftops on some buildings since Codex deployed. The walls however were solid (rendering me trapped )
- by Cross Atu - at 2012.10.03 14:36:00
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33. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: This should hopefully be fixed now. Please post back here if you see this error again. I will go and test this now. Thanks for your work and responsiveness regarding this issue. EDIT: I've now played 5 matches in a row w...
- by Cross Atu - at 2012.10.03 12:27:00
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34. Problem with the use of injectors. - in Technical Support/Bugs [original thread]
I can't comment on whether it's a bug or not but it certainly needs fixed. Not only is it a pain (and totally counter intuitive) to inject the earth on place of death but it also causes some players to respawn thinking they've been passed over whe...
- by Cross Atu - at 2012.10.03 10:16:00
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35. Game Client "Auto" reboot. - in Technical Support/Bugs [original thread]
Build: Codex Issue: When booting up game client runs properly through character select then hangs on "loading circle" after a space client resets to start (of it's own accord without user input) and proceeds back through loading sequence as ...
- by Cross Atu - at 2012.10.03 08:50:00
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36. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
In case it's useful I wanted to report that in another thread some testers were saying this issue was resolved by the creation of new characters, so perhaps it's something to do with the import protocols? In any event I hope you find and squash t...
- by Cross Atu - at 2012.10.03 08:47:00
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37. Creating new Character, eliminates majority of bugs. - in Technical Support/Bugs [original thread]
That's very interesting and should help CCP narrow down the sources. If we had the player market up I'd even try it but sadly my Merc gear is all assigned and AUR spent on top of that so a new Char would be kind of painful.
- by Cross Atu - at 2012.10.03 01:21:00
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38. Please stop the Farming and kick these ppl out - in Technical Support/Bugs [original thread]
At some point strikes are going to be EVE players rather than simply an order (tho the current system may remain in place for High Sec matches, not sure). So much of this won't even be a functional issue. As to fixing it in the face of how things...
- by Cross Atu - at 2012.10.02 19:49:00
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39. System freeze/hardlock on client reboot - in Technical Support/Bugs [original thread]
Oct 2nd (Codex) Rebooted game client after 3 battles (due to being unable to enter another as a result of string/timeout bug) game client closed properly but when rebooted caused a hard lock/system freeze requiring the power cable to be unplugged...
- by Cross Atu - at 2012.10.02 19:41:00
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40. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: Has anyone noticed this error since DT today? yes just had the error again, seems to be more likely the longer I've been logged in and to be reduced if I reboot the client (but all of that is anecdotal). Once the error ...
- by Cross Atu - at 2012.10.02 19:27:00
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