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4981. Anyone else getting signed out alot? - in General Discussions [original thread]
No, but I get stuck on the loading screen and FPS nosedives during matches pretty often.
- by Cosgar - at 2013.06.11 22:50:00
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4982. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Promethius Franklin wrote: Actually the AR is balanced against the pistol. The fact that the AR should and does have a longer range is evidence of that balance, not against it. All the weapons are balanced relatively to each other, heavy, light...
- by Cosgar - at 2013.06.11 22:48:00
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4983. New Dust 514 trailer! - in General Discussions [original thread]
Thor McStrut wrote: Can someone tell me what the weapon is @ :26 that destroys the tank? A new heavy grenade launcher? Looks like a 9 round shoulder mounted grenade launcher. What was that grenade launcher thing too? It looked like it was a...
- by Cosgar - at 2013.06.11 22:41:00
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4984. New Trailer - in General Discussions [original thread]
Galthur wrote: Assault Suit with 2 equipment slots
Not this **** again...
- by Cosgar - at 2013.06.11 22:35:00
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4985. Hey Blue Tags Come Out Come Out Whereever You Are? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Why are you still here? Don't you know that the most cynical people on here care the most bout this game?
- by Cosgar - at 2013.06.11 22:20:00
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4986. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
The problem with armor is that shield tankers can still benefit from armor tanking more than armor tankers themselves. Gallente and Amarr need bonuses for using armor related modules that Caldari and Minmatar suits cant get.
- by Cosgar - at 2013.06.11 22:09:00
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4987. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cass Barr wrote: These plates are more useful to shield tankers than armor tankers, that's why you have all these scrubs without a clue about the problems with armor tanking, and how these don't address them, coming in here saying how awesome t...
- by Cosgar - at 2013.06.11 22:06:00
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4988. StoreFront Changes - in General Discussions [original thread]
DJINN Marauder wrote: reydient wrote: Supposedly the ferroscale and reactive armor places can be seen in the latest trailer on youtube, but they are not in the store front. Still waiting on the isk variant fuse grenades. For the success o...
- by Cosgar - at 2013.06.11 21:44:00
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4989. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
I just realized something!
- by Cosgar - at 2013.06.11 21:40:00
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4990. New Dust 514 trailer! - in General Discussions [original thread]
Onesimus Tarsus wrote: Cosgar wrote: Onesimus Tarsus wrote: Abron Garr wrote: Cosgar wrote: Remember when Dust 514 was supposed to look like this ? All too well. And no one has seen even one battle remotely like even that o...
- by Cosgar - at 2013.06.11 21:23:00
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4991. Respec - in General Discussions [original thread]
In another week it won't matter because I have enough SP to spec into what I wanted to respec into anyway.
- by Cosgar - at 2013.06.11 21:14:00
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4992. Shield & Armour - in General Discussions [original thread]
Dust Project 514 wrote: Cosgar wrote: Dust Project 514 wrote: Cosgar wrote: I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even...
- by Cosgar - at 2013.06.11 21:13:00
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4993. StoreFront Changes - in General Discussions [original thread]
reydient wrote: Cosgar wrote: reydient wrote: Supposedly the ferroscale and reactive armor places can be seen in the latest trailer on youtube, but they are not in the store front. Still waiting on the isk variant fuse grenades. FLGs =...
- by Cosgar - at 2013.06.11 21:04:00
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4994. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: ZDub 303 wrote: Cosgar wrote: Shields need to give their user a larger scan signature and larger hitbox. Armor should affect max stamina and stamina regen rate. While i'm okay with scan profile, yo...
- by Cosgar - at 2013.06.11 21:02:00
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4995. StoreFront Changes - in General Discussions [original thread]
reydient wrote: Supposedly the ferroscale and reactive armor places can be seen in the latest trailer on youtube, but they are not in the store front. Still waiting on the isk variant fuse grenades. FLGs = Thukker Contact Grenades and the ne...
- by Cosgar - at 2013.06.11 21:00:00
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4996. Shield & Armour - in General Discussions [original thread]
Dust Project 514 wrote: Cosgar wrote: I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ...
- by Cosgar - at 2013.06.11 20:57:00
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4997. CCP YOU AMAZE ME.... - in General Discussions [original thread]
J-Lewis wrote: Cosgar wrote: J-Lewis wrote: Unless there's a massive overhaul in racial bonuses and stats, I fear OP may have a point. I think you're onto something. Gallente and Amarr suits need a bonus to %Armor regen and/or efficienc...
- by Cosgar - at 2013.06.11 20:56:00
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4998. StoreFront Changes - in General Discussions [original thread]
What changed?
- by Cosgar - at 2013.06.11 20:56:00
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4999. Shield & Armour - in General Discussions [original thread]
I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay.
- by Cosgar - at 2013.06.11 20:55:00
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5000. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ZDub 303 wrote: Cosgar wrote: Shields need to give their user a larger scan signature and larger hitbox. Armor should affect max stamina and stamina regen rate. While i'm okay with scan profile, you can't really mess with the hit boxes in...
- by Cosgar - at 2013.06.11 20:53:00
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