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441. A question for tankers (No QQ) - in General Discussions [original thread]
dogmanpig wrote: 4 alteast.. its not BF4 where tanks are free. with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As cheap as tanks are r...
- by Cosgar - at 2013.12.13 05:06:00
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442. My thoughts on Vehicles and AV in 1.7 uprising - in General Discussions [original thread]
I think that AV has been spoiled this build. Few remember the challenge that was marauder tanks and the glory of blowing them up. Uprising made everyone soft and those that don't remember those days weak. There was no strategy nor any passion. Blo...
- by Cosgar - at 2013.12.13 04:55:00
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443. I never knew... - in General Discussions [original thread]
Sinboto Simmons wrote: I run FW mostly so using mine is downright stupid Aside from my jihad jeep incident, I haven't been kicked and still use them. Best rule of thumb to follow is: "Anything that could be considered fun with REs and Mines...
- by Cosgar - at 2013.12.13 04:50:00
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444. A question for tankers (No QQ) - in General Discussions [original thread]
KING CHECKMATE wrote: 8213 wrote: People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their mod...
- by Cosgar - at 2013.12.13 04:43:00
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445. A question for tankers (No QQ) - in General Discussions [original thread]
8213 wrote: People have forgotten that DUST is a team game. A solo AV could NEVER pop a tank in 1.6. AV guys are unarmed, they need team support in order to posistion themselves. To catch a HAV just right with their modules down takes timing. H...
- by Cosgar - at 2013.12.13 04:38:00
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446. I never knew... - in General Discussions [original thread]
Been running them on all my fits so far. The new sticky feature adds a buttload of utility. I got like 10-15 kills just by camping a hallway today with some F/45s and a proto hive.
- by Cosgar - at 2013.12.13 04:30:00
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447. I'm a Runway Model now - in General Discussions [original thread]
Thanatus Sleep wrote: Can someone record the lady hooker walk in all the suit (all factions suit fat,mid,& scout) before CCP fix this. You know so we all can remember this later on. Here you go.
- by Cosgar - at 2013.12.13 04:17:00
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448. Why can tanks solo, but not AV? - in General Discussions [original thread]
Sinboto Simmons wrote: Cosgar wrote: AetherFall wrote: TranquilBiscuit ofVaLoR wrote: good question. but in actuality, isk IS a balancing factor. if the tanks like now, have to be teamed up on with proto AV and they cost less than my ...
- by Cosgar - at 2013.12.13 04:14:00
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449. A question for tankers (No QQ) - in General Discussions [original thread]
Still want more tanker input.
- by Cosgar - at 2013.12.13 04:08:00
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450. Why can tanks solo, but not AV? - in General Discussions [original thread]
AetherFall wrote: TranquilBiscuit ofVaLoR wrote: good question. but in actuality, isk IS a balancing factor. if the tanks like now, have to be teamed up on with proto AV and they cost less than my proto scout suit, then that's a problem. n...
- by Cosgar - at 2013.12.13 04:04:00
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451. let's talk dust: Good outweighs the bad? - in General Discussions [original thread]
Michael Arck wrote: Cosgar wrote: It's like biting into a twinkie and finding out it's full of turned mayonnaise. Aw c'mon man!!! Can...not...remove...image...from...my....head. Aargh! I'm bout to vomit in my dropsuit You're lucky I did...
- by Cosgar - at 2013.12.13 04:02:00
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452. Please Refund AV Weaponry SP - in General Discussions [original thread]
Lemme spell it out for you: Glowy tank = Baaaaad! Not glowy tank = Good!
- by Cosgar - at 2013.12.13 03:59:00
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453. let's talk dust: Good outweighs the bad? - in General Discussions [original thread]
I'm having fun again, but getting extremely pissed off at the same time. It's like biting into a twinkie and finding out it's full of turned mayonnaise. For example, I needed to clean my keyboard when I found out REs are sticky, but raged quit whe...
- by Cosgar - at 2013.12.13 03:48:00
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454. To the winy AVers - in General Discussions [original thread]
FFS, why is this so hard to understand?
- by Cosgar - at 2013.12.13 03:42:00
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455. A question for tankers (No QQ) - in General Discussions [original thread]
Sinboto Simmons wrote: REs need a looking at honestly, like the sticky REs btw, but things like the damage and radius throughout levels needs to be addressed, besides the deployment number and the amount carried there's just no change. Yeah, ...
- by Cosgar - at 2013.12.13 03:38:00
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456. A question for tankers (No QQ) - in General Discussions [original thread]
Anmol Singh wrote: 6... No, seriously. I can only carry 3, 4 if I'm using prototype. The only bonus to REs across the tiers is a faster arming time and +1 carried at prototype. Keep in mind that I'm talking about physically running up to you ...
- by Cosgar - at 2013.12.13 03:37:00
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457. So who HASN'T been banned yet from FW? - in General Discussions [original thread]
After I realized that any thing that would be fun could kick you, I haven't been banned anymore.
- by Cosgar - at 2013.12.13 03:33:00
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458. Kicked from FW AGAIN!!! - in General Discussions [original thread]
Seymor Krelborn wrote: LUGMOS wrote: Cosgar wrote: Michael Arck wrote: question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries ca...
- by Cosgar - at 2013.12.13 03:31:00
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459. A question for tankers (No QQ) - in General Discussions [original thread]
If someone managed to get close enough to lay some REs on you, how many should it take to blow you up? As of right now, it takes 4 remotes, which usually requires a nanohive unless you're using the Boundless. So, how many do you think is fair for ...
- by Cosgar - at 2013.12.13 03:26:00
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460. Kicked from FW AGAIN!!! - in General Discussions [original thread]
Michael Arck wrote: Cosgar wrote: Michael Arck wrote: question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, ...
- by Cosgar - at 2013.12.13 03:13:00
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