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41. Dropship Controls/HUD - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: If you're going to be flying dropships, you'd better get used to crashing and being killed in 500k-1m glass coffins. These are just baby steps. However, I wouldn't mind a hover button. The militia auto-leveling after a ti...
- by Cooper Eudaemon - at 2014.01.10 18:43:00
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42. Dropship Controls/HUD - in Feedback/Requests [original thread]
Like a bunch of other suckers, post 1.7 I decided to try my hand at vehicles. I have crashed literally several dropships, which I figure makes me an expert now. Therefore, I have to point out a couple of things I think we desperately need for dro...
- by Cooper Eudaemon - at 2014.01.10 18:07:00
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43. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
What if it was the racial bonus for all Minmatar suits?
- by Cooper Eudaemon - at 2014.01.10 17:15:00
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44. Request: East South and West - in Feedback/Requests [original thread]
As soon as you play a five objective map, you will see why this is going to be a bad idea. There's already too much going on in that corner of the screen, and when you have to distinguish between E for East and E for Null Cannon E, well...good luck.
- by Cooper Eudaemon - at 2014.01.10 17:13:00
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45. [REQUEST] Website design....PM's - in Feedback/Requests [original thread]
Definitely a good idea.
- by Cooper Eudaemon - at 2014.01.10 17:13:00
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46. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
Something to add to the list for 1.8, maybe? Making one here: https://forums.dust514.com/default.aspx?g=posts&t=134875
- by Cooper Eudaemon - at 2014.01.10 06:42:00
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47. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
Not that cloaks won't be cool, but they're going to be buggy as hell, and we have enough bugs already, that have been around for too long. Please, CCP, check some of these SOON(tm) items off the list! Terrain Fixes: Little hills and bumps s...
- by Cooper Eudaemon - at 2014.01.10 06:30:00
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48. [suggestion] : use SP to balance matchmaking system - in Feedback/Requests [original thread]
Kleanur Guy wrote: This is why we are using quick-match atm. CCP are gathering data so they can implement it in game when there are more than a few hundred people playing. This is a good point. Right now, there are few enough people playing ...
- by Cooper Eudaemon - at 2012.10.25 20:57:00
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49. [suggestion] : use SP to balance matchmaking system - in Feedback/Requests [original thread]
Because there's no way it's being taken into account now, and it seems like the simplest way to insure that characters will not be severely outmatched. My main character has 1.45 million SP, which I would think falls on the low end of what an ave...
- by Cooper Eudaemon - at 2012.10.25 07:02:00
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50. October 24th hotfix - in Feedback/Requests [original thread]
Tom Shaftoe2 wrote: Vastly superior players? Because they had more skill points, better records, or because they were deploying with better gear (after the matchmaking was done)? I don't see how CCP can address the last one, since it chronologi...
- by Cooper Eudaemon - at 2012.10.25 02:17:00
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51. October 24th hotfix - in Feedback/Requests [original thread]
The good: --The new graphics look awesome. The sniper rifle in particular looks really great. --Movement is vastly improved over terrain. There's still plenty of terrain I can't climb, that isn't obviously unclimbable, but the stuttering/falling...
- by Cooper Eudaemon - at 2012.10.24 08:10:00
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52. [request] More Roles for Corp Members - in Feedback/Requests [original thread]
Ironic Kitten wrote: YAY! Hehehe. I dunno if the Dust corp management will ever be as complex and capable as Eve's, but we can surely hope! In the meantime though (at least for this weekend) if you have an Eve character, you can hop on th...
- by Cooper Eudaemon - at 2012.10.20 16:41:00
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53. [REQUEST] RE-MATCHING LOBBIES - in Feedback/Requests [original thread]
This is probably the only multiplayer game I've played without the option to continue to a new match. It doesn't matter as much for corp battles, but if you just want to grind for a few instant matches, or if you're doing Faction Warfare, it make...
- by Cooper Eudaemon - at 2012.10.20 16:37:00
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54. [request] More Roles for Corp Members - in Feedback/Requests [original thread]
SOON (tm)
- by Cooper Eudaemon - at 2012.10.20 16:32:00
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55. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
I think this is a fantastic idea, holy cow. Though, instead of having the colors set based on your suit, I think it would be even better if that was something you could customise, and that way have a little consistency across your suits. If the c...
- by Cooper Eudaemon - at 2012.10.19 00:07:00
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56. ADS, gun placement & obstacles - in Feedback/Requests [original thread]
This sounds like a bug that the devs mentioned in their weekly bug report, where you can hit someone dead on with a sniper rifle, see their shield flare, but still do no damage. The good news? They're working on it! The bad news? You're still go...
- by Cooper Eudaemon - at 2012.10.18 23:57:00
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57. [Request}: Vehicle occupants share mic channel - in Feedback/Requests [original thread]
Vermaak Doe wrote: The fact that the only thing a dropship can do effectively is transport troops and work as a light gun boat, which both depend on other players. It needs a specialty to define it's self, and the same for the lav A good poi...
- by Cooper Eudaemon - at 2012.10.18 01:01:00
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58. [Request}: Vehicle occupants share mic channel - in Feedback/Requests [original thread]
Vermaak Doe wrote: Or fly with your squad and ignore the blue dots and you don't have to leave your squad to make a new chat channel genius That's fine if you've squadded up before starting the battle, assuming everyone in your squad wants...
- by Cooper Eudaemon - at 2012.10.18 00:44:00
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59. [Request}: Vehicle occupants share mic channel - in Feedback/Requests [original thread]
Vermaak Doe wrote: Stop being lazy and do it ahead of time Do what ahead of time? Add the people who've hopped into a vehicle to your contacts list, leave the squad you're automatically assigned to, create a new squad, then invite the people...
- by Cooper Eudaemon - at 2012.10.18 00:32:00
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60. [Request}: Vehicle occupants share mic channel - in Feedback/Requests [original thread]
After reading a few threads on people having difficulty with the passengers or driver of the vehicle they're in, it occurred to me that it would make perfect sense in game if you automatically got an open mic channel when you entered a vehicle. ...
- by Cooper Eudaemon - at 2012.10.17 21:37:00
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