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21. [Request] Pilot dropsuit allows you to spawn with vehicle - in Feedback/Requests [original thread]
There's been a Pilot dropsuit coming SOON(tm) since beta, and I've been racking my brain trying to think what it could possibly do. So, how about this? When you select a Pilot dropsuit to spawn in with, you are then prompted to select a vehicle, ...
- by Cooper Eudaemon - at 2014.01.16 08:36:00
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22. Suggestion: Monthly SP Resets (At a cost!) - in Feedback/Requests [original thread]
I'd like to see one of two options implemented. A: An ability to cancel skill points being spent as long as you're in the skill menu. I've lost more than a few points by clicking a little too hastily. B: A very costly respec. Dust 514 is still l...
- by Cooper Eudaemon - at 2014.01.15 23:06:00
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23. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
There's no point and no fun in a game that doesn't change. What you propose is too drastic.
- by Cooper Eudaemon - at 2014.01.15 23:00:00
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24. Punishment mechanic on FW is broke - in Feedback/Requests [original thread]
Kharga Lum wrote: The penalty isn't sever enough. As far as I can tell, nothing happens when a player is punished. A few members of a certain corporation decided they'd prevent me from hacking and would kill me every time i tried. They took tu...
- by Cooper Eudaemon - at 2014.01.15 22:29:00
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25. Balancing the Active Scanner by Taking Ques From Another Title - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Another idea I was tossing around was having the scan itself provide a boost to the user's scan profile while active, as it is broadcasting energy in order to do the scan, in which case the origin should be easy to pinp...
- by Cooper Eudaemon - at 2014.01.15 21:48:00
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26. Proposal: Public contracts should be player controlled - in Feedback/Requests [original thread]
I definitely agree that matchmaking needs serious work, but I strongly disagree with your proposal for increased ISK rewards, for two reasons. One, players are already rewarded (at least in theory) higher ISK and SP payouts for killing players wit...
- by Cooper Eudaemon - at 2014.01.15 04:29:00
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27. [FEEDBACK] The smartest fix for the redline yet. - in Feedback/Requests [original thread]
Let's just start simple, with a greenzone indicator, and see how it goes from there.
- by Cooper Eudaemon - at 2014.01.15 04:24:00
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28. Balancing the Active Scanner by Taking Ques From Another Title - in Feedback/Requests [original thread]
Personally, I don't have an issue with the scanner as it is. It does make it very easy to see enemies, but it doesn't make it any easier to defeat them. I can scan a huge group of enemies and their equipment, but unless I've got plenty of backup--...
- by Cooper Eudaemon - at 2014.01.15 04:21:00
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29. [For 1.8] Aerial supply depot - in Feedback/Requests [original thread]
I don't know how feasible it would be, but what if dropship passengers could use their nanohives?
- by Cooper Eudaemon - at 2014.01.14 21:40:00
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30. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
I know we aren't supposed to make lists, I know. Coming back to this, the topic title sounds whiny, too. All I want to do is add to whatever discussions CCP and CPM0 might be having as to their current and future priorities, so please, folks. Tell...
- by Cooper Eudaemon - at 2014.01.14 10:28:00
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31. [feedback] Vehicle Active Scanner WP working now - in Feedback/Requests [original thread]
I noticed that as of today, I'm getting the 15 WP for Intel Assist when using Active Scanner in my LAV. Super happy about that, thank you CCP! Has anyone noticed anything else working/not working as of today?
- by Cooper Eudaemon - at 2014.01.13 02:14:00
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32. [Request] Advanced Controller Settings - in Feedback/Requests [original thread]
+1, definitely need complete controller customisation and button mapping.
- by Cooper Eudaemon - at 2014.01.13 02:10:00
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33. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
I think this is a great idea, personally. Actually, I've suggested in other posts that the Large (and only the large) railgun should fire like a forge gun. You have to charge it for every shot, and there is a bright, visible glow when charging.
- by Cooper Eudaemon - at 2014.01.12 07:21:00
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34. [Feedback] Suicides shouldn't count towards clone count - in Feedback/Requests [original thread]
demens grimwulff wrote: EvE != Dust We aren't talking PC or Faction Warfare, but public matches. It makes no sense to have something similar to this in public matches... Even for those of you interested in lore or RP, it is unjustifiable in p...
- by Cooper Eudaemon - at 2014.01.12 06:56:00
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35. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: But see, this is why we need more than just two bonuses. Now that is an interesting point. If they were to do something like the tiericide that's being tossed around, that might actually work. As an example: Scout ...
- by Cooper Eudaemon - at 2014.01.12 06:49:00
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36. [FEEDBACK] the academy - in Feedback/Requests [original thread]
Having the cap to leave the Academy that high will result in experienced players trolling and "skill-stomping" instead of protostomping. Right now it's tied to War Points, because while you can earn SP without actually learning the game, you get ...
- by Cooper Eudaemon - at 2014.01.12 06:40:00
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37. [Feedback] Suicides shouldn't count towards clone count - in Feedback/Requests [original thread]
AWOXing has always been a legitimate tactical option. Betraying your side isn't cheating, in game terms, even if it's a decidedly rotten move. The EVE metagame has always included methods like this, and in the end it takes away from the realism an...
- by Cooper Eudaemon - at 2014.01.12 06:32:00
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38. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
Some of us like to use our scout suits for things other than Nova Knives. Considering that scouts are naturally weak in melee, in fact, some of us have 0 interest in Nova Knives. Bonuses to speed, stealth, shield/armor regen, or accuracy would all...
- by Cooper Eudaemon - at 2014.01.12 06:29:00
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39. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
Draco Cerberus wrote: Many people seem to think that everything is important. At this point in time I suggest that perhaps finishing off the basics, getting the new in and having a big stack of bugs to fix should be the priority. Although we co...
- by Cooper Eudaemon - at 2014.01.11 23:17:00
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40. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
Tallen Ellecon wrote: It's funny how people assume that everyone works on everything. They release content as it's ready. If you have problems with PC, suits, vehicle, or map people, than take it up with the PC, suit, vehicle, and map teams, no...
- by Cooper Eudaemon - at 2014.01.11 23:09:00
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