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1281. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
JRleo jr wrote: Cody Sietz wrote: S-PANZA wrote: And it takes 6 secs for the speedy Cal Sent to get to cover, giving you a whopping 2 extra secs to destroy him. Are you pulling out in the middle of a firefight? @JR, we are changing to...
- by Cody Sietz - at 2014.07.26 03:13:00
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1282. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
S-PANZA wrote: That's the trade off, in the 1-4 seconds you have to get into cover, I rep 20-120 ehp. After that, you can rep up to 86 ehp a second. So at 5 seconds in, you have 86 ehp and 150. 6 seconds you have 172 and I have 180 At 7 s...
- by Cody Sietz - at 2014.07.26 02:57:00
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1283. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
Jack 3enimble wrote: Cody Sietz wrote: JRleo jr wrote: Cody Sietz wrote: Uhhhhhh, last I checked that wasn't final. Besides, you can still regain tank. Gallente is going to be forced to only 1 rep :( You armor tankers can: Have over...
- by Cody Sietz - at 2014.07.26 02:36:00
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1284. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Boot Booter wrote: Cody Sietz wrote: Boot Booter wrote: I think the HP is a better buff than the slot. Plus its kinda a sneaky buff for shield suits if you think about it. On the other hand I hate the current slot progression. 4/6/8 is m...
- by Cody Sietz - at 2014.07.26 02:25:00
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1285. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Boot Booter wrote: I think the HP is a better buff than the slot. Plus its kinda a sneaky buff for shield suits if you think about it. On the other hand I hate the current slot progression. 4/6/8 is much better. Kind of leaves the std suits ...
- by Cody Sietz - at 2014.07.26 02:17:00
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1286. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
JRleo jr wrote: Cody Sietz wrote: Uhhhhhh, last I checked that wasn't final. Besides, you can still regain tank. Gallente is going to be forced to only 1 rep :( You armor tankers can: Have over 750 armor AND 450-ish shields, and 30 reps p...
- by Cody Sietz - at 2014.07.26 02:10:00
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1287. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Boot Booter wrote: Well I've thought a lot about this and I have to say that I am for the extra slot. With that said I think they should drop the HP buff. I really like the extra slot because it is consistent with the logi suits in terms of slo...
- by Cody Sietz - at 2014.07.26 01:27:00
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1288. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Did you read anything I said? I've been waiting for my assault to become valid again, but I'm also worried it may become OP. The extra slot feels like it may push into Logi territory(I'm not a Logi) I wanna see where it goes.
- by Cody Sietz - at 2014.07.26 00:53:00
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1289. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Honestly, we can fight and argue and debate over changes like this till we're blue in the face, but at the end of the day the only way to be sure if practical testing. Let the change happen, we'll see what happens, see how ...
- by Cody Sietz - at 2014.07.25 23:43:00
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1290. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Monkey MAC wrote: Gonna make flying a hell of a lot more interesting! I would however suggest you make an RE variant specifically for destroying the Installations, perhaps a damge bonus when stuck directly to it? Certain Installations are more...
- by Cody Sietz - at 2014.07.25 23:11:00
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1291. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Love it. It will be nice not to be sniped from AI turrets and it will be nice to be able to man a turret without it blowing up the second you flip it.
- by Cody Sietz - at 2014.07.25 23:04:00
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1292. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Please don't just flame, I'm generally on the fence here. First class was a Caldari assault in Crome then Gallente assault in uprising, followed by Gallente scout in 1.2 And finally Gallente sentinel in 1.8 and may go full Logi or assault DS next
- by Cody Sietz - at 2014.07.25 22:55:00
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1293. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
I know I've been talking about buffing the assault suit and it's base ehp and base CPU/PG(most recently for Cal/Gal suits) But I think this may be one step over the line, though I still really wanna see it tbh. I often times run a heavy for a squ...
- by Cody Sietz - at 2014.07.25 22:51:00
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1294. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: @ Rattati Is the eHP buff (for assault) is finally confirmed ? You have received many answers, but they were (almost all) good for that. So, finally confirmed ? I'm creating some suits on protofits, so I wonder if it's OK ...
- by Cody Sietz - at 2014.07.25 22:43:00
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1295. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Soooo if these do go through, have you though about increasing the Gallente sentinel base reps a tiny bit?
- by Cody Sietz - at 2014.07.25 22:42:00
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1296. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
Uhhhhhh, last I checked that wasn't final. Besides, you can still regain tank. Gallente is going to be forced to only 1 rep :(
- by Cody Sietz - at 2014.07.25 20:29:00
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1297. Aeon's Statement - in General Discussions [original thread]
I voted for you.
- by Cody Sietz - at 2014.07.25 20:02:00
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1298. can heavies stop bitching please - in General Discussions [original thread]
CCP Rattati wrote: Michael Arck wrote: Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A...
- by Cody Sietz - at 2014.07.25 19:53:00
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1299. All That Was Lost In Uprising 1.7... - in General Discussions [original thread]
I seriously don't know why they didn't try tweaking AV before they decided to change the vehicle balance. Swarms needed to keep their dmg but lose the range. And the FG needed to have its DPS lowered. Either lower AV nades down to 2 or adjust th...
- by Cody Sietz - at 2014.07.25 03:30:00
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1300. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Cody Sietz wrote: JRleo jr wrote: Cody Sietz wrote: I like the new changes(SL user since Crome with prof ) The std will actually be usable and the advanced looks pretty good, it's a shame the Proto had to lose some dmg...
- by Cody Sietz - at 2014.07.25 02:25:00
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