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Thread Statistics | Show CCP posts - 2 post(s) |
Patrick57
Fatal Absolution General Tso's Alliance
7856
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Posted - 2014.07.25 05:13:00 -
[31] - Quote
Xocoyol Zaraoul wrote:FOTM heavies are the ones bitching I'm not bitching. :(
King Thunderbolt is my number one fan.
Cross Atu for CPM1 /o/
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boba's fetta
Shining Flame Amarr Empire
772
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Posted - 2014.07.25 05:15:00 -
[32] - Quote
Patrick57 wrote:Xocoyol Zaraoul wrote:FOTM heavies are the ones bitching I'm not bitching. :( off topic i know.... but ive never heard of a thunderbolt haha
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Rusty Shallows
Caldari State
1907
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Posted - 2014.07.25 05:27:00 -
[33] - Quote
buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing
There was a general range nerf for a bunch of weapons at the start of Uprising. An over reaction from the days of Chromosome and people who took the (Light or Heavy) Sharpshooter skill to 5. No one here seems to miss either set of range limits.
I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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boba's fetta
Shining Flame Amarr Empire
773
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Posted - 2014.07.25 05:43:00 -
[34] - Quote
Rusty Shallows wrote:buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing There was a general range nerf for a bunch of weapons at the start of Uprising. An over reaction from the days of Chromosome and people who took the (Light or Heavy) Sharpshooter skill to 5. No one here seems to miss either set of range limits. I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing. which god?
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Rusty Shallows
Caldari State
1907
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Posted - 2014.07.25 06:18:00 -
[35] - Quote
boba's fetta wrote:Rusty Shallows wrote:snip
I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing. which god? Take your pick: three are off of Mosses' God, it's hard to go wrong with Buddha, or hedge your bet and pick from the Greek Pantheon or Roman revised.
Just stay away from those dirty Unitarians.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Reign Omega
BurgezzE.T.F General Tso's Alliance
632
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Posted - 2014.07.25 06:22:00 -
[36] - Quote
Who gots da prototype frame of all sizes?
<---- DIS guy!!!
Who dun keer if da suit getsa nerf???
<---- DIS GUY!!!
Observe the public trust. Protect the innocent. Uphold the law.
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boba's fetta
Shining Flame Amarr Empire
776
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Posted - 2014.07.25 08:26:00 -
[37] - Quote
Rusty Shallows wrote:boba's fetta wrote:Rusty Shallows wrote:snip
I'm rather happy with how the current changes look. God willing Uprising 1.7 will have been the last of the political nerfing. which god? Take your pick: three are off of Mosses' God, it's hard to go wrong with Buddha, or hedge your bet and pick from the Greek Pantheon or Roman revised. Just stay away from those dirty Unitarians.
personally id pick budda but he isnt a god. source im a buddist =) not a very good one but still.
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Echo 1991
WarRavens Final Resolution.
362
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Posted - 2014.07.25 09:00:00 -
[38] - Quote
S-PANZA wrote:CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. The problem with weapon optimization is that its a steep x6 skill translatting to 1.9 mill SP for a skill that only benefits 1 weapon. Could you look iinto lowering the multiplier for more accessability. It seems that 1.9 mill SP for ~4PG and restricted to one weapon is SP overpriced. Make it a skill that affects all weapons and raise the multiplier like it is in eve. It would make more sense. |
Matticus Monk
OSG Planetary Operations Covert Intervention
2199
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Posted - 2014.07.25 09:01:00 -
[39] - Quote
mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage.
Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere.
How I miss the good old days.
When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings".
Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode.
Do not lump us into the same category as the FOTM chumps that defile our suits.
Double posting like a Kaiser.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4513
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Posted - 2014.07.25 09:05:00 -
[40] - Quote
CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted.
This is really true and it's a big problem with the way dust fittings work. Scouts are able to tank everything too, and that's silly.
I hope when Legion comes around you guys take the tanking modules back to an EVE approach where you had to make serious compromises to fit certain things. |
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CCP Rattati
C C P C C P Alliance
4796
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Posted - 2014.07.25 11:39:00 -
[41] - Quote
Step 1 - Establish fair slot and tier based dropsuit PG/CPU for all roles Step 2 - Establish fair, diminishing returns tiered power progression Step 3 - Balance as much as possible using PG/CPU cost of modules and weapons, the situation can become really complex when multiple things are being tuned at the same time, we are moving rapidly to this balancing environment with these changes.
P.S. This is exactly why we ended up not giving that 1-3 PG to Minmatar Scouts, the PG per slot was actually comparable to other scouts, so the right way is to reduce PG cost of "Minmatar" modules.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JONAHBENHUR
Inner.Hell
33
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Posted - 2014.07.25 12:18:00 -
[42] - Quote
love the fact i wasted about 6 mill sp and hours of tuning and practice to find a suit that isnt total garbage just to have it nerfed or worse some scrub with no clue can just mimic it with no sp due to the "fair and balanced cpu and pg" and the "diminishing returns" R U flipping kidding me ?
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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DontChimpOut
Kang Lo Directorate Gallente Federation
44
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Posted - 2014.07.25 12:22:00 -
[43] - Quote
buzzzzzzz killllllllll wrote:ive been heavy since i started playing Yeah, k. I don't like how my nose looks, so I'm going to have it removed down to the bone. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1688
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Posted - 2014.07.25 12:33:00 -
[44] - Quote
CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted.
Hey as long as this is evenly enforced across the board, I'm good with it. I'm less caring about being able to do a full proto fit than "this suit can, but this same class of suit (different race) cannot. |
Fox Gaden
Immortal Guides
3959
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Posted - 2014.07.25 12:44:00 -
[45] - Quote
buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing Most of us old-school Heavies agree that the nerfs effecting Sentinels are quite reasonable and well thought out. It is the FOTM Sentinels who are QQGÇÖing.
Range is being addressed somewhat, in that all HMGGÇÖs are getting the range of their Advanced variety. That translates to a range nerf for Proto HMG. Frankly I would be fine with all HMGGÇÖs getting the range of their Standard tier, with the exception of the Assault HMG of course.
I donGÇÖt agree with damage stopping at 35m. But as is currently with a Standard HMG, beyond 35m you have to burn through most of a clip to kill a medium frame suit. I think that is reasonable considering the time it takes to burn through most of an HMG clip.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Thang Bausch
Pierrot Le Fou Industries
200
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Posted - 2014.07.25 16:28:00 -
[46] - Quote
buzzzzzzz killllllllll wrote:honestly, the change is much needed, as i can fit full proto on my adv heavy with lvl 3 core skills. however, i do think with maxed core skills and fitting for everything, you should be able to fit a proto sentinel with all proto, or all but 1 piece of gear. 1 thing i have not heard addresses is the ludicrous range on hmgs. just remove damage past 35 meters, or make it next to nothing. btw, im not a "wallhacker" or "clack shotgun scout", ive been heavy since i started playing
Like most of what you wrote here (the HMG range comment particularly). I'm not sure i agree with the comment that a proto suits should be able to fit all proto type gear. I know my proto min logi suit cannot do it. Can other suits do it?
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Thang Bausch
Pierrot Le Fou Industries
200
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Posted - 2014.07.25 16:31:00 -
[47] - Quote
CCP Rattati wrote:Step 1 - Establish fair slot and tier based dropsuit PG/CPU for all roles Step 2 - Establish fair, diminishing returns tiered power progression Step 3 - Balance as much as possible using PG/CPU cost of modules and weapons, the situation can become really complex when multiple things are being tuned at the same time, we are moving rapidly to this balancing environment with these changes.
P.S. This is exactly why we ended up not giving that 1-3 PG to Minmatar Scouts, the PG per slot was actually comparable to other scouts, so the right way is to reduce PG cost of "Minmatar" modules.
have you decided how much to reduce the cost of those modules? Does it include kin cats? the PG on kin cats is just sick high right now and the progression seems very off.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4559
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Posted - 2014.07.25 17:14:00 -
[48] - Quote
Matticus Monk wrote:mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere. How I miss the good old days. When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings". Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode. Do not lump us into the same category as the FOTM chumps that defile our suits. Wu Tang!
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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CommanderBolt
Osmon Surveillance Caldari State
1409
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Posted - 2014.07.25 17:16:00 -
[49] - Quote
Bojo The Mighty wrote:Matticus Monk wrote:mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere. How I miss the good old days. When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings". Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode. Do not lump us into the same category as the FOTM chumps that defile our suits. Wu Tang!
Clan aint nottin' ta *uck with
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Lanius Pulvis
SVER True Blood Dark Taboo
325
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Posted - 2014.07.25 17:22:00 -
[50] - Quote
CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. I'm just glad this means my grinding for maxed core skills on my Alt will come into play after all. Right now a player just has to skill the suit to fit everything, soon they will have to make more of an investment.
Not new, just new to you.
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Matticus Monk
OSG Planetary Operations Covert Intervention
2205
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Posted - 2014.07.25 18:45:00 -
[51] - Quote
Bojo The Mighty wrote:Matticus Monk wrote:mollerz wrote:Bojo The Mighty wrote:ShamelessALT wrote:I will cease my crusade when the scouts admit that they are two faced hypocrites who want easymode via nerfing anything that becomes a threat to them.. You didn't read our discussion with Rattati? Of course not. He needs to hang onto his mock poutrage. Are we hypocrites, guys? Newz to me.... did we ever want EZ mode? Are we wall-hackers? Shite.... I miss the good old days. Everybody's talking about the good old days... Let's talk about them shitz. 1H/2L, no reps, one scout suit, crap CPU/PG, no cloak and the promise that CCP was going to take this game somewhere. How I miss the good old days. When you say "scout" what you really mean is "some newbro dude that runs a scout suit because it's got invisi-cool and CCP borked up the stats and mechanics in favor of scouts, despite all of our warnings". Scouts have had argument upon argument over the course of a year and 900 pages of scout discussion. I can't think of even one that want's EZ mode. Do not lump us into the same category as the FOTM chumps that defile our suits. Wu Tang!
We call him "The Mighty" for a reason, son.... he can detect a Wu-Tang lyric reference from a mile away, by scent alone, and oftentimes while distracted with other activities.
He is legendary, and if what you say is true...
The sholin and the wu-tang could be dangerous....
Double posting like a Kaiser.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4570
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Posted - 2014.07.25 18:51:00 -
[52] - Quote
Shaolin shadow boxing & the Wu Tang sword style
Matticus Monk wrote: if what you say is true...
The Shaolin and the Wu Tang could be dangerous! Do you think your Wu Tang sword can defeat me? On Guard! I'll let you try my Wu Tang Style. Bring da motherfuckin ruckus!
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Cody Sietz
SVER True Blood Dark Taboo
3692
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Posted - 2014.07.25 19:53:00 -
[53] - Quote
CCP Rattati wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A prototype dropsuit of any kind is not entitled to a full proto fitting, but it should be close at maximum core skills and fitting optimizations. Even then, players should not be able to stack the highest need modules, i.e. 5 Energizers and rest proto, sacrifices need to be made with intelligence and player preferences. Again, not unnecessary penalizing as sentinels had incredible amounts of PG/CPU and did not need optimizations nor core skills to fit anything they wanted. Thank you.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1674
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Posted - 2014.07.25 20:12:00 -
[54] - Quote
CCP Rattati wrote:Step 1 - Establish fair slot and tier based dropsuit PG/CPU for all roles Step 2 - Establish fair, diminishing returns tiered power progression Step 3 - Balance as much as possible using PG/CPU cost of modules and weapons, the situation can become really complex when multiple things are being tuned at the same time, we are moving rapidly to this balancing environment with these changes.
P.S. This is exactly why we ended up not giving that 1-3 PG to Minmatar Scouts, the PG per slot was actually comparable to other scouts, so the right way is to reduce PG cost of "Minmatar" modules. So what are the new PG values on shield extenders, kin cats, and code breakers?
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Thrillhouse Van Houten
Opus Arcana Covert Intervention
84
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Posted - 2014.07.25 21:16:00 -
[55] - Quote
Baal Omniscient wrote:Michael Arck wrote:Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. If a proto heavy can, why shouldn't a proto assault be able to? Or a proto Logi? Right now they can only if one of those proto modules is a proto CPU upgrade.
Thank GOD somebody pointed this out. Logi since Chromosome. Why should ANY class be guaranteed a full proto fit at proto level?
Or more to my feelings...if Scouts and Heavies can fit all proto, why can't Assaults and Logis? Even with the reduction to Eq costs I run advanced weapon and two pieces of advanced Eq with STANDARD grenades (I'm tanked out the ass, cause I suck). If I run a STD weapon I can swing 3 PRO pieces of Eq. I COULD reduce my eHP to shoe-horn all PRO Eq, but that leads back to the argument of why I should have to if Heavies and Scouts can max out on PRO gear? Heavies at ADV no less, at current... |
The dark cloud
The Rainbow Effect
3701
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Posted - 2014.07.25 21:58:00 -
[56] - Quote
Talking about heavy balance i might have found a way to balance shield tanked heavys to be more viable compared to their armor counterparts. So please take your time and check this out.
New shield module!
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